Player Matchup

Cthulhu
Cthulhu
RayneDrop3
Cthulhu
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
330W - 352L
1,452 Elo+
Solo
Ah Puch
Ah Puch
ReDempTiveKILLA
Ah Puch
Level 148
God Stats
19W - 9L
1,870 SR
Queue Stats
670W - 698L
1,605 Elo+
Party 1
Ix Chel
Ix Chel
beandip082
Ix Chel
Level 28
God Stats
2W - 1L
1,493 SR
Queue Stats
33W - 61L
1,346 Elo+
Solo
Persephone
Persephone
bloodykisses52
Persephone
Level 96
God Stats
4W - 4L
1,334 SR
Queue Stats
148W - 132L
1,480 Elo+
Party 1
Tiamat
Tiamat
iitsTooExplicit
Tiamat
Level 167
God Stats
26W - 23L
1,297 SR
Queue Stats
1,013W - 1,023L
1,519 Elo+
Party 1
Team Averages
Level 113
1,499 SR
1,481 Elo+

VS

Team Averages
Level 56
1,587 SR
1,461 Elo+
Pele
Pele
Arnolinsmite
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 154L
1,533 Elo+
Solo
Medusa
Medusa
DoomedHawk74039
Medusa
Level 16
God Stats
1W - 1L
1,733 SR
Queue Stats
3W - 4L
1,524 Elo+
Solo
Chang'e
Chang'e
MACKINGHISTORY
Chang'e
Level 184
God Stats
5W - 3L
1,702 SR
Queue Stats
1,145W - 1,174L
1,430 Elo+
Solo
Bacchus
Bacchus
Nightfalcon522
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,395 Elo+
Solo
Hun Batz
Hun Batz
shnoid
Hun Batz
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 244L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RayneDrop3
Cthulhu
18
5 / 3 / 11
11,692
835
12,301
17,331
19,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 1 / 8
11,822
844
28,017
10,408
5,775
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
beandip082
Ix Chel
16
1 / 2 / 9
9,530
681
8,229
11,189
5,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
bloodykisses52
Persephone
16
3 / 3 / 5
10,493
750
10,379
7,427
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 2 / 15
10,947
782
21,085
16,273
20,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
6,528
466
0
0
0
17
6 / 6 / 3
9,343
667
11,246
18,044
8,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
1 / 2 / 5
8,582
613
6,729
18,412
9,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 6 / 8
9,213
658
12,194
24,071
22,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
shnoid
Hun Batz
19
3 / 4 / 7
9,317
666
12,028
25,736
15,877
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
18
Kills
11
11
Deaths
18
48
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
6
6
3
1.25
L
1
2
5
1.75
L
1
6
8
0.83
W
Cthulhu
RayneDrop3
Cthulhu
5
3
11
3.5
W
7
1
8
11
W
Ix Chel
beandip082
Ix Chel
1
2
9
2.75
W
Persephone
bloodykisses52
Persephone
3
3
5
1.83
W
2
2
15
4.75
L
Hun Batz
shnoid
Hun Batz
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,011
Damage
42,197
62,628
Taken
86,263
54,282
Mitigated
56,081
27,062
Healing
34,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
11,246
4,734
182
261
18,044
8,393
0
16,750
1,294
0
20,251
L
6,729
146
10,167
9,328
18,412
9,024
0
16,859
1,553
25,532
869
L
12,194
702
1,519
3,594
24,071
22,787
0
21,719
2,352
24,878
0
W
Cthulhu
RayneDrop3
Cthulhu
12,301
177
1,905
4,020
17,331
19,551
417
5,322
12,009
25,645
704
W
28,017
355
1,484
3,877
10,408
5,775
747
3,275
7,133
48,833
791
W
Ix Chel
beandip082
Ix Chel
8,229
1,138
3,622
3,866
11,189
5,719
786
2,880
8,309
13,979
225
W
Persephone
bloodykisses52
Persephone
10,379
1,423
993
1,022
7,427
3,138
630
2,501
4,921
16,898
790
W
21,085
2,047
1,301
4,972
16,273
20,099
514
4,627
11,646
36,223
781
L
Hun Batz
shnoid
Hun Batz
12,028
490
1,820
7,524
25,736
15,877
0
22,984
2,752
0
19,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,484
Gold Earned
42,983
153
Minions Killed
124
0
Camps Cleared
0
1,302,470
Distance Traveled
1,000,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,528
466
0
0
0
0
0
L
Medusa
9,343
667
24
2
0
250,770
0
L
Chang'e
8,582
613
56
4
0
259,558
0
L
Bacchus
9,213
658
21
2
0
242,974
0
W
Cthulhu
11,692
835
37
3
0
280,896
0
W
Ah Puch
11,822
844
42
3
0
288,483
0
W
Ix Chel
9,530
681
11
1
0
280,747
0
W
Persephone
10,493
750
20
1
0
190,864
0
W
Tiamat
10,947
782
43
3
0
261,480
0
L
Hun Batz
9,317
666
23
2
0
247,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role