Player Matchup

Anubis
Anubis
Arcthenos
Anubis
Level 145
God Stats
8W - 6L
1,500 SR
Queue Stats
683W - 680L
1,463 Elo+
Solo
Susano
Susano
CarlaTsukinami
Susano
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 101L
1,432 Elo+
Solo
Chang'e
Chang'e
DatHotShhi
Chang'e
Level 113
God Stats
12W - 8L
1,542 SR
Queue Stats
652W - 669L
1,365 Elo+
Solo
Merlin
Merlin
ITZxBLITZY
Merlin
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 126L
1,404 Elo+
Party 1
Chaac
Chaac
Strombowli
Chaac
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
129W - 122L
1,377 Elo+
Party 1
Team Averages
Level 91
1,508 SR
1,408 Elo+

VS

Team Averages
Level 90
1,500 SR
1,435 Elo+
Heimdallr
Heimdallr
YoungBodyJL
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,400 Elo+
Solo
Xbalanque
Xbalanque
banbeicha
Xbalanque
Level 78
God Stats
1W - 2L
1,285 SR
Queue Stats
206W - 202L
1,462 Elo+
Party 2
Serqet
Serqet
larskon
Serqet
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
424W - 448L
1,394 Elo+
Solo
Geb
Geb
xiaohuan
Geb
Level 67
God Stats
4W - 2L
1,715 SR
Queue Stats
354W - 339L
1,446 Elo+
Party 2
Guan Yu
Guan Yu
xinxin111
Guan Yu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 251L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arcthenos
Anubis
20
11 / 1 / 13
14,090
783
30,151
19,170
12,213
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 0 / 0
5,178
288
0
0
0
Chang'e
DatHotShhi
Chang'e
20
6 / 2 / 15
12,905
717
17,684
23,052
14,423
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
ITZxBLITZY
Merlin
20
8 / 2 / 13
14,073
782
23,283
13,856
7,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
20
1 / 2 / 19
12,560
698
18,826
27,594
39,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
YoungBodyJL
Heimdallr
1
0 / 0 / 0
4,428
246
0
0
0
Xbalanque
banbeicha
Xbalanque
19
3 / 10 / 2
11,695
650
23,482
22,741
9,764
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
larskon
Serqet
18
1 / 1 / 4
11,223
624
8,621
13,313
19,158
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 6 / 4
10,420
579
21,557
32,591
33,024
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
xinxin111
Guan Yu
17
2 / 9 / 2
11,309
628
8,945
32,668
33,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
26
Kills
7
7
Deaths
26
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arcthenos
Anubis
11
1
13
17.5
W
0
0
0
0
W
Chang'e
DatHotShhi
Chang'e
6
2
15
6.75
W
Merlin
ITZxBLITZY
Merlin
8
2
13
7.25
W
Chaac
1
2
19
5.25
L
Heimdallr
YoungBodyJL
Heimdallr
0
0
0
0
L
Xbalanque
banbeicha
Xbalanque
3
10
2
0.4
L
Serqet
larskon
Serqet
1
1
4
3
L
1
6
4
0.5
L
Guan Yu
xinxin111
Guan Yu
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,944
Damage
62,605
83,672
Taken
101,313
73,412
Mitigated
95,050
56,415
Healing
32,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arcthenos
Anubis
30,151
1,678
3,569
8,428
19,170
12,213
2,866
5,204
13,368
57,297
1,108
W
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
DatHotShhi
Chang'e
17,684
2,511
19,363
13,420
23,052
14,423
2,446
5,596
17,360
41,031
0
W
Merlin
ITZxBLITZY
Merlin
23,283
2,245
1,151
639
13,856
7,660
2,193
4,423
9,433
49,439
0
W
Chaac
18,826
3,780
953
8,892
27,594
39,116
594
6,702
20,892
861
34,887
L
Heimdallr
YoungBodyJL
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Xbalanque
banbeicha
Xbalanque
23,482
10,167
766
2,829
22,741
9,764
0
17,015
5,726
0
51,700
L
Serqet
larskon
Serqet
8,621
1,769
1,315
2,697
13,313
19,158
0
8,048
5,265
844
16,868
L
21,557
903
796
6,974
32,591
33,024
0
22,344
10,247
42,506
0
L
Guan Yu
xinxin111
Guan Yu
8,945
1,070
8,128
9,156
32,668
33,104
0
23,674
8,994
0
20,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,806
Gold Earned
49,075
200
Minions Killed
138
0
Camps Cleared
0
1,294,639
Distance Traveled
1,104,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,090
783
55
3
0
305,802
0
W
Susano
5,178
288
0
0
0
0
0
W
Chang'e
12,905
717
39
2
0
318,417
0
W
Merlin
14,073
782
72
4
0
290,744
0
W
Chaac
12,560
698
34
2
0
379,676
0
L
Heimdallr
4,428
246
0
0
0
0
0
L
Xbalanque
11,695
650
70
4
0
238,161
0
L
Serqet
11,223
624
25
1
0
285,796
0
L
Geb
10,420
579
23
1
0
291,525
0
L
Guan Yu
11,309
628
20
1
0
288,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role