Player Matchup

Ix Chel
Ix Chel
BookOfNotes
Ix Chel
Level 243
God Stats
36W - 32L
1,532 SR
Queue Stats
204W - 185L
1,573 Elo+
Party 1
Nut
Nut
FalloutVixen
Nut
Level 99
God Stats
4W - 3L
1,831 SR
Queue Stats
158W - 159L
1,482 Elo+
Solo
Khepri
Khepri
GVSchadowlord
Khepri
Level 179
God Stats
1W - 3L
1,500 SR
Queue Stats
288W - 268L
1,515 Elo+
Party 1
Bellona
Bellona
MegamanPrime522
Bellona
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 92L
1,621 Elo+
Party 1
Fenrir
Fenrir
SaddlerM
Fenrir
Level 146
God Stats
7W - 3L
1,873 SR
Queue Stats
324W - 310L
1,507 Elo+
Party 1
Team Averages
Level 161
1,647 SR
1,540 Elo+

VS

Team Averages
Level 119
1,618 SR
1,663 Elo+
Nut
Nut
Framdir
Nut
Level 122
God Stats
2W - 0L
1,113 SR
Queue Stats
11W - 3L
1,709 Elo+
Solo
Baron Samedi
Baron Samedi
Frankwalter
Baron Samedi
Level 128
God Stats
18W - 14L
1,925 SR
Queue Stats
76W - 79L
1,842 Elo+
Party 2
Vamana
Vamana
Peppdocht
Vamana
Level 46
God Stats
3W - 4L
1,863 SR
Queue Stats
175W - 170L
1,590 Elo+
Party 2
Ganesha
Ganesha
Zuviaq
Ganesha
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 61L
1,602 Elo+
Solo
Ne Zha
Ne Zha
slobberylamb
Ne Zha
Level 157
God Stats
27W - 28L
1,691 SR
Queue Stats
321W - 288L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BookOfNotes
Ix Chel
11
0 / 2 / 3
6,384
532
8,729
8,744
3,861
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

11
0 / 3 / 0
5,832
486
3,583
8,729
2,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 1
6,089
507
4,401
12,827
10,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 0
6,898
575
6,913
10,917
11,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SaddlerM
Fenrir
12
2 / 1 / 0
6,395
533
1,945
14,228
6,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
15
4 / 0 / 1
8,262
689
10,514
7,140
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Frankwalter
Baron Samedi
12
2 / 2 / 0
6,421
535
4,088
6,558
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Peppdocht
Vamana
12
1 / 0 / 3
6,300
525
6,604
8,795
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Zuviaq
Ganesha
11
0 / 1 / 7
6,420
535
6,700
10,132
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
11
2 / 1 / 0
6,501
542
6,472
11,178
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
9
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BookOfNotes
Ix Chel
0
2
3
0.75
L
0
3
0
0
W
Nut
4
0
1
4.5
W
Baron Samedi
Frankwalter
Baron Samedi
2
2
0
1
L
1
1
1
1.5
L
1
2
0
0.5
W
Vamana
Peppdocht
Vamana
1
0
3
2.5
L
Fenrir
SaddlerM
Fenrir
2
1
0
2
W
Ganesha
Zuviaq
Ganesha
0
1
7
3.5
W
Ne Zha
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,571
Damage
34,378
55,445
Taken
43,803
34,593
Mitigated
24,743
23,431
Healing
17,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BookOfNotes
Ix Chel
8,729
883
1,431
3,657
8,744
3,861
0
3,386
5,358
56,857
1,397
L
3,583
2,064
0
2,614
8,729
2,850
0
826
7,903
0
48,271
W
Nut
10,514
6,803
0
5,177
7,140
2,754
522
913
6,227
0
94,915
W
Baron Samedi
Frankwalter
Baron Samedi
4,088
357
495
1,902
6,558
3,460
0
4,078
2,480
44,029
0
L
4,401
1,152
0
2,111
12,827
10,277
0
4,750
8,077
16,669
1,233
L
6,913
2,714
0
3,690
10,917
11,335
0
0
10,917
0
52,743
W
Vamana
Peppdocht
Vamana
6,604
3,895
0
3,378
8,795
4,948
13
1,630
7,165
0
59,092
L
Fenrir
SaddlerM
Fenrir
1,945
874
0
9,928
14,228
6,270
0
1,826
12,402
0
43,113
W
Ganesha
Zuviaq
Ganesha
6,700
1,313
0
3,429
10,132
7,354
0
5,636
4,496
20,406
0
W
Ne Zha
6,472
2,048
0
3,413
11,178
6,227
0
689
10,489
0
45,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,598
Gold Earned
33,904
362
Minions Killed
406
0
Camps Cleared
0
1,244,184
Distance Traveled
1,241,404
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,384
532
85
7
0
241,159
1
L
Nut
5,832
486
82
7
0
248,753
4
W
Nut
8,262
689
157
13
0
223,551
0
W
Baron Samedi
6,421
535
90
8
0
228,718
8
L
Khepri
6,089
507
33
3
0
256,059
0
L
Bellona
6,898
575
92
8
0
234,682
2
W
Vamana
6,300
525
92
8
0
318,358
0
L
Fenrir
6,395
533
70
6
0
263,531
0
W
Ganesha
6,420
535
0
0
0
263,961
2
W
Ne Zha
6,501
542
67
6
0
206,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role