Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DaleanFlow
Thor
Level 106
God Stats
5W - 1L
1,500 SR
Queue Stats
159W - 171L
1,521 Elo+
Solo
Surtr
Surtr
I Epiphany l
Surtr
Level 136
God Stats
2W - 2L
1,733 SR
Queue Stats
45W - 51L
1,517 Elo+
Solo
Yemoja
Yemoja
RomDog2648
Yemoja
Level 131
God Stats
18W - 14L
1,603 SR
Queue Stats
198W - 198L
1,500 Elo+
Solo
Team Averages
Level 133
1,584 SR
1,509 Elo+

VS

Team Averages
Level 127
1,705 SR
1,542 Elo+
Jing Wei
Jing Wei
BetterThanYu
Jing Wei
Level 25
God Stats
1W - 2L
1,780 SR
Queue Stats
3W - 5L
1,437 Elo+
Solo
Arachne
Arachne
BlueNana
Arachne
Level 197
God Stats
15W - 11L
1,960 SR
Queue Stats
992W - 893L
1,605 Elo+
Solo
Baba Yaga
Baba Yaga
CgS ll Slatham
Baba Yaga
Level 126
God Stats
1W - 5L
1,303 SR
Queue Stats
115W - 123L
1,525 Elo+
Solo
Nut
Nut
EndsHunter
Nut
Level 159
God Stats
17W - 14L
1,775 SR
Queue Stats
209W - 215L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 1
5,944
1,189
5,198
4,060
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 2
5,748
1,150
2,342
4,472
1,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 1
5,839
1,168
3,131
4,742
3,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
RomDog2648
Yemoja
11
0 / 0 / 2
5,784
1,157
366
2,660
1,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BetterThanYu
Jing Wei
8
0 / 1 / 0
4,766
953
437
1,154
377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
BlueNana
Arachne
10
0 / 2 / 1
5,266
1,053
3,381
5,532
3,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
CgS ll Slatham
Baba Yaga
10
0 / 2 / 1
5,295
1,059
3,051
3,292
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 0 / 0
5,725
1,145
3,920
3,004
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
1
1
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
1
2.5
L
Jing Wei
BetterThanYu
Jing Wei
0
1
0
0
L
Arachne
BlueNana
Arachne
0
2
1
0.25
L
Baba Yaga
CgS ll Slatham
Baba Yaga
0
2
1
0.25
W
2
1
2
3
L
1
0
0
1
W
1
0
1
1.5
W
Yemoja
RomDog2648
Yemoja
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,037
Damage
10,789
15,934
Taken
12,982
8,493
Mitigated
6,902
5,499
Healing
3,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,198
3,015
0
1,170
4,060
1,293
1,009
118
3,837
23,531
449
L
Jing Wei
BetterThanYu
Jing Wei
437
437
0
70
1,154
377
0
713
441
0
2,393
L
Arachne
BlueNana
Arachne
3,381
2,225
0
1,213
5,532
3,888
0
3,691
1,841
362
10,112
L
Baba Yaga
CgS ll Slatham
Baba Yaga
3,051
318
0
660
3,292
1,371
0
585
2,707
12,954
0
W
2,342
84
0
402
4,472
1,782
0
731
3,658
0
11,459
L
3,920
2,354
0
1,329
3,004
1,266
0
670
2,334
0
16,747
W
3,131
941
0
1,242
4,742
3,779
0
1,743
2,975
434
12,987
W
Yemoja
RomDog2648
Yemoja
366
108
2,101
584
2,660
1,639
50
665
1,912
6,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,315
Gold Earned
21,052
114
Minions Killed
88
0
Camps Cleared
0
462,867
Distance Traveled
363,595
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,944
1,189
46
9
0
110,180
0
L
Jing Wei
4,766
953
5
1
0
29,155
0
L
Arachne
5,266
1,053
17
3
0
130,833
0
L
Baba Yaga
5,295
1,059
26
5
0
95,975
0
W
Thor
5,748
1,150
26
5
0
130,902
1
L
Nut
5,725
1,145
40
8
0
107,632
0
W
Surtr
5,839
1,168
25
5
0
114,918
1
W
Yemoja
5,784
1,157
17
3
0
106,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role