Player Matchup

Gilgamesh
Gilgamesh
Jess07225
Gilgamesh
Level 123
God Stats
8W - 7L
1,500 SR
Queue Stats
81W - 61L
1,618 Elo+
Party 2
Nut
Nut
Kitten_Haks
Nut
Level 114
God Stats
3W - 7L
1,500 SR
Queue Stats
155W - 159L
1,373 Elo+
Solo
Janus
Janus
NateDrk
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,593 Elo+
Solo
Hel
Hel
TheAirCondition
Hel
Level 194
God Stats
5W - 7L
1,712 SR
Queue Stats
529W - 489L
1,630 Elo+
Solo
Chiron
Chiron
saucy_gamer935
Chiron
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 115L
1,604 Elo+
Party 2
Team Averages
Level 137
1,542 SR
1,563 Elo+

VS

Team Averages
Level 142
1,571 SR
1,542 Elo+
Da Ji
Da Ji
Ashes209
Da Ji
Level 181
God Stats
7W - 1L
1,777 SR
Queue Stats
191W - 196L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
GoblinPants
Gilgamesh
Level 139
God Stats
14W - 5L
1,622 SR
Queue Stats
195W - 178L
1,612 Elo+
Solo
Janus
Janus
MooseAviator
Janus
Level 224
God Stats
27W - 24L
1,570 SR
Queue Stats
246W - 246L
1,495 Elo+
Solo
Artemis
Artemis
Tom Ganks4996
Artemis
Level 17
God Stats
2W - 2L
1,514 SR
Queue Stats
5W - 5L
1,505 Elo+
Party 1
Charon
Charon
jacolbas71
Charon
Level 149
God Stats
3W - 3L
1,375 SR
Queue Stats
131W - 115L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jess07225
Gilgamesh
15
2 / 3 / 2
9,019
564
11,821
18,048
18,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 4 / 2
8,498
531
5,496
11,747
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
NateDrk
Janus
12
1 / 10 / 1
7,051
441
4,944
18,119
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 3
7,389
462
4,917
13,925
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 1
7,976
499
9,662
10,212
4,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ashes209
Da Ji
17
17 / 0 / 5
10,744
672
17,608
13,505
6,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
GoblinPants
Gilgamesh
15
0 / 2 / 4
9,145
572
8,840
16,535
14,343
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 1 / 8
8,747
547
7,494
9,394
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
16
4 / 1 / 6
9,393
587
9,834
9,776
4,314
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
jacolbas71
Charon
13
1 / 3 / 16
8,036
502
9,777
14,081
12,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
7
Kills
24
24
Deaths
7
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Ashes209
Da Ji
17
0
5
19.5
W
Gilgamesh
GoblinPants
Gilgamesh
0
2
4
1
L
Gilgamesh
Jess07225
Gilgamesh
2
3
2
1
L
0
4
2
0.25
W
2
1
8
6
L
Janus
NateDrk
Janus
1
10
1
0.15
L
1
6
3
0.42
W
Artemis
4
1
6
7
W
Charon
jacolbas71
Charon
1
3
16
3
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,840
Damage
53,553
72,051
Taken
63,291
42,977
Mitigated
41,201
18,865
Healing
20,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Ashes209
Da Ji
17,608
6,132
0
6,463
13,505
6,371
52
3,242
10,139
0
94,715
W
Gilgamesh
GoblinPants
Gilgamesh
8,840
1,985
0
4,990
16,535
14,343
201
729
14,446
11,999
62,972
L
Gilgamesh
Jess07225
Gilgamesh
11,821
3,801
0
2,566
18,048
18,359
0
3,341
14,707
0
79,932
L
5,496
2,789
0
4,510
11,747
4,221
660
1,729
10,018
0
80,798
W
7,494
126
0
2,090
9,394
3,465
687
2,264
7,130
66,829
1,136
L
Janus
NateDrk
Janus
4,944
459
0
3,656
18,119
5,832
0
3,677
14,442
49,088
0
L
4,917
484
1,803
3,629
13,925
10,235
0
5,397
8,528
21,658
0
W
Artemis
9,834
4,730
0
5,743
9,776
4,314
270
1,183
8,593
0
80,440
W
Charon
jacolbas71
Charon
9,777
1,512
0
1,193
14,081
12,708
8
3,352
10,677
30,371
2,046
L
9,662
3,035
311
2,390
10,212
4,330
0
4,727
5,485
0
71,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,933
Gold Earned
46,065
496
Minions Killed
513
0
Camps Cleared
0
1,472,796
Distance Traveled
1,657,479
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,744
672
109
7
0
367,070
1
W
Gilgamesh
9,145
572
119
7
0
315,791
3
L
Gilgamesh
9,019
564
131
8
0
269,145
6
L
Nut
8,498
531
140
9
0
286,720
4
W
Janus
8,747
547
126
8
0
363,532
4
L
Janus
7,051
441
82
5
0
296,591
0
L
Hel
7,389
462
32
2
0
306,700
0
W
Artemis
9,393
587
120
8
0
311,333
4
W
Charon
8,036
502
39
2
0
299,753
3
L
Chiron
7,976
499
111
7
0
313,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role