Player Matchup

Serqet
Serqet
Emiya7K
Serqet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,522 Elo+
Solo
Horus
Horus
HARKINZATOR
Horus
Level 144
God Stats
2W - 4L
1,163 SR
Queue Stats
33W - 40L
1,351 Elo+
Solo
Raijin
Raijin
corbeau277
Raijin
Level 130
God Stats
0W - 2L
1,266 SR
Queue Stats
60W - 51L
1,397 Elo+
Solo
Chaac
Chaac
javieruli
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 137L
1,488 Elo+
Solo
Nut
Nut
niantuu
Nut
Level 67
God Stats
17W - 10L
1,642 SR
Queue Stats
100W - 115L
1,450 Elo+
Solo
Team Averages
Level 123
1,414 SR
1,441 Elo+

VS

Team Averages
Level 117
1,452 SR
1,460 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DcT_KaPiNoU
Nut
Level 111
God Stats
2W - 4L
1,493 SR
Queue Stats
208W - 198L
1,464 Elo+
Solo
Hercules
Hercules
NBDToxic9933
Hercules
Level 69
God Stats
1W - 2L
1,266 SR
Queue Stats
294W - 297L
1,445 Elo+
Solo
Scylla
Scylla
XneroD
Scylla
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,434 Elo+
Solo
Fenrir
Fenrir
x-demon0-
Fenrir
Level 143
God Stats
66W - 63L
1,500 SR
Queue Stats
235W - 232L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Emiya7K
Serqet
11
0 / 1 / 0
6,084
435
3,276
11,228
7,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 2
6,640
474
5,035
14,399
12,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
corbeau277
Raijin
12
0 / 4 / 0
6,621
473
3,378
7,993
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
javieruli
Chaac
14
1 / 2 / 0
7,964
569
8,629
13,599
11,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Nut
13
3 / 1 / 0
7,570
541
7,820
10,767
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
1 / 2 / 3
7,304
522
3,812
10,418
3,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 1
7,324
523
11,656
10,397
4,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
NBDToxic9933
Hercules
14
2 / 0 / 0
7,841
560
9,023
14,402
12,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
XneroD
Scylla
13
2 / 0 / 3
7,707
551
8,032
6,101
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
x-demon0-
Fenrir
13
3 / 1 / 4
7,320
523
5,217
13,031
6,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
10
10
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
2
3
1.25
W
2
1
1
2.5
L
Serqet
Emiya7K
Serqet
0
1
0
0
L
0
2
2
0.5
W
Hercules
NBDToxic9933
Hercules
2
0
0
2
W
Scylla
XneroD
Scylla
2
0
3
3.5
L
Raijin
corbeau277
Raijin
0
4
0
0
L
Chaac
javieruli
Chaac
1
2
0
0.5
L
Nut
3
1
0
3
W
Fenrir
x-demon0-
Fenrir
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,138
Damage
37,740
57,986
Taken
54,349
39,629
Mitigated
28,859
14,655
Healing
23,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,812
1,160
4,778
5,855
10,418
3,632
121
0
10,283
40,767
0
W
11,656
6,087
0
1,383
10,397
4,196
320
0
10,397
0
70,945
L
Serqet
Emiya7K
Serqet
3,276
714
0
704
11,228
7,072
0
1,271
9,957
0
48,281
L
5,035
2,092
630
5,296
14,399
12,913
0
5,291
9,108
0
29,239
W
Hercules
NBDToxic9933
Hercules
9,023
3,763
0
6,595
14,402
12,826
0
0
14,240
0
65,358
W
Scylla
XneroD
Scylla
8,032
896
0
2,158
6,101
2,136
81
2,684
3,417
57,064
1,268
L
Raijin
corbeau277
Raijin
3,378
146
73
622
7,993
3,298
0
4,165
3,828
47,901
429
L
Chaac
javieruli
Chaac
8,629
2,685
0
3,269
13,599
11,705
0
0
13,599
0
66,066
L
Nut
7,820
5,593
0
4,061
10,767
4,641
0
899
9,868
0
61,646
W
Fenrir
x-demon0-
Fenrir
5,217
1,419
0
2,789
13,031
6,069
64
677
11,988
0
55,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
37,496
422
Minions Killed
439
0
Camps Cleared
0
1,337,366
Distance Traveled
1,327,568
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,304
522
51
4
0
242,387
0
W
Nut
7,324
523
117
8
0
262,629
0
L
Serqet
6,084
435
71
5
0
318,329
0
L
Horus
6,640
474
36
3
0
267,728
4
W
Hercules
7,841
560
106
8
0
268,936
0
W
Scylla
7,707
551
83
6
0
234,166
0
L
Raijin
6,621
473
85
6
0
225,101
0
L
Chaac
7,964
569
124
9
0
274,129
0
L
Nut
7,570
541
106
8
0
252,079
4
W
Fenrir
7,320
523
82
6
0
319,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role