Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Blapslap
Cerberus
Level 149
God Stats
8W - 12L
1,401 SR
Queue Stats
465W - 465L
1,652 Elo+
Party 1
Tiamat
Tiamat
HelenaKeller16
Tiamat
Level 128
God Stats
4W - 4L
1,502 SR
Queue Stats
251W - 249L
1,550 Elo+
Party 1
Izanami
Izanami
STLxJAWJOKERx
Izanami
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
784W - 786L
1,428 Elo+
Solo
Charon
Charon
TipPster
Charon
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 97L
1,520 Elo+
Party 1
Team Averages
Level 140
1,481 SR
1,530 Elo+

VS

Team Averages
Level 136
1,501 SR
1,472 Elo+
Ymir
Ymir
Gavonumber1323
Ymir
Level 111
God Stats
1W - 2L
1,506 SR
Queue Stats
92W - 93L
1,508 Elo+
Solo
Aphrodite
Aphrodite
Principilian
Aphrodite
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,478 Elo+
Solo
Bakasura
Bakasura
SadBoiThicc
Bakasura
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
373W - 396L
1,537 Elo+
Solo
Mulan
Mulan
Svadhisthana
Mulan
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,459 Elo+
Solo
Jing Wei
Jing Wei
WolfNberries
Jing Wei
Level 167
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 97L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 1 / 9
8,211
746
2,809
8,919
5,917
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cerberus
Blapslap
Cerberus
15
3 / 1 / 8
9,692
881
10,737
15,375
14,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 1 / 5
10,767
979
13,984
12,907
13,207
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
15
1 / 0 / 6
8,704
791
8,170
5,880
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
TipPster
Charon
15
3 / 1 / 8
9,003
818
11,850
10,123
11,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
8,393
763
8,362
18,313
19,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
Principilian
Aphrodite
14
0 / 3 / 2
7,590
690
8,395
11,258
6,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bakasura
SadBoiThicc
Bakasura
5
0 / 0 / 0
6,072
552
0
0
0
14
2 / 5 / 2
8,561
778
11,223
18,703
16,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
WolfNberries
Jing Wei
17
2 / 2 / 2
8,504
773
10,618
7,506
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
12
Kills
4
4
Deaths
12
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
9
4.5
W
Cerberus
Blapslap
Cerberus
3
1
8
7
L
0
2
4
1
W
5
1
5
7.5
L
Aphrodite
Principilian
Aphrodite
0
3
2
0.33
W
Izanami
1
0
6
4
L
Bakasura
SadBoiThicc
Bakasura
0
0
0
0
L
2
5
2
0.6
W
Charon
TipPster
Charon
3
1
8
7
L
Jing Wei
WolfNberries
Jing Wei
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,550
Damage
38,598
53,204
Taken
55,780
48,135
Mitigated
47,449
34,796
Healing
24,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,809
513
15,570
3,344
8,919
5,917
1,210
3,876
5,043
4,917
0
W
Cerberus
Blapslap
Cerberus
10,737
599
1,075
6,067
15,375
14,529
885
4,623
10,752
17,627
1,739
L
8,362
458
680
3,350
18,313
19,791
162
9,655
8,307
17,689
782
W
13,984
1,897
1,315
3,136
12,907
13,207
2,180
3,523
9,384
37,274
627
L
Aphrodite
Principilian
Aphrodite
8,395
853
8,702
5,256
11,258
6,845
366
9,043
1,920
16,871
0
W
Izanami
8,170
3,150
1,761
1,161
5,880
2,562
2,532
1,557
4,323
0
21,387
L
Bakasura
SadBoiThicc
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
11,223
1,696
1,163
2,912
18,703
16,807
114
11,477
6,782
0
16,997
W
Charon
TipPster
Charon
11,850
1,102
69
1,298
10,123
11,920
1,157
2,976
7,147
17,600
1,366
L
Jing Wei
WolfNberries
Jing Wei
10,618
7,268
1,137
1,529
7,506
4,006
882
4,859
2,511
0
32,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,377
Gold Earned
39,120
147
Minions Killed
113
0
Camps Cleared
0
939,878
Distance Traveled
741,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,211
746
3
0
0
161,206
0
W
Cerberus
9,692
881
34
3
0
212,407
0
L
Ymir
8,393
763
17
2
0
210,146
0
W
Tiamat
10,767
979
62
6
0
214,307
0
L
Aphrodite
7,590
690
25
2
0
193,983
0
W
Izanami
8,704
791
31
3
0
173,035
0
L
Bakasura
6,072
552
0
0
0
10
0
L
Mulan
8,561
778
14
1
0
156,732
0
W
Charon
9,003
818
17
2
0
178,923
0
L
Jing Wei
8,504
773
57
5
0
180,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role