Player Matchup

Baron Samedi
Baron Samedi
BongLord
Baron Samedi
Level 145
God Stats
30W - 18L
1,756 SR
Queue Stats
131W - 110L
1,646 Elo+
Party 2
Ne Zha
Ne Zha
MrSneakUrGirl
Ne Zha
Level 127
God Stats
12W - 3L
1,804 SR
Queue Stats
708W - 191L
1,779 Elo+
Party 2
Anubis
Anubis
Snorrzzie
Anubis
Level 49
God Stats
3W - 0L
1,571 SR
Queue Stats
59W - 75L
1,528 Elo+
Party 2
Ullr
Ullr
egamaDniarB
Ullr
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,600 Elo+
Party 2
Sylvanus
Sylvanus
namechanged8752
Sylvanus
Level 26
God Stats
1W - 1L
1,277 SR
Queue Stats
23W - 11L
1,681 Elo+
Party 2
Team Averages
Level 70
1,582 SR
1,647 Elo+

VS

Team Averages
Level 118
1,572 SR
1,572 Elo+
Nut
Nut
 
Nut
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DecidingArc11
Aphrodite
Level 119
God Stats
3W - 3L
1,594 SR
Queue Stats
370W - 347L
1,584 Elo+
Party 1
Sun Wukong
Sun Wukong
EVRLONG
Sun Wukong
Level 103
God Stats
1W - 1L
1,471 SR
Queue Stats
148W - 139L
1,606 Elo+
Party 1
Scylla
Scylla
TokkyCze
Scylla
Level 109
God Stats
0W - 1L
1,644 SR
Queue Stats
31W - 28L
1,682 Elo+
Solo
Bastet
Bastet
Zhallow
Bastet
Level 41
God Stats
2W - 1L
1,650 SR
Queue Stats
104W - 126L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BongLord
Baron Samedi
14
0 / 1 / 0
7,345
490
6,212
11,329
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 2 / 5
8,570
571
14,378
15,608
6,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
Snorrzzie
Anubis
13
5 / 2 / 1
7,765
518
3,485
8,218
3,692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 1 / 4
8,507
567
9,232
16,481
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
12
1 / 2 / 8
7,391
493
5,535
12,422
10,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
0 / 4 / 1
7,707
514
9,865
13,630
5,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
DecidingArc11
Aphrodite
10
0 / 2 / 2
6,751
450
3,287
10,868
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
EVRLONG
Sun Wukong
16
0 / 0 / 4
9,254
617
10,462
14,117
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
TokkyCze
Scylla
12
1 / 4 / 5
6,868
458
5,367
8,193
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
Zhallow
Bastet
15
7 / 3 / 1
8,451
563
10,461
14,858
5,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
13
Kills
8
8
Deaths
13
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
4
1
0.13
W
Baron Samedi
BongLord
Baron Samedi
0
1
0
0
L
Aphrodite
DecidingArc11
Aphrodite
0
2
2
0.5
L
Sun Wukong
EVRLONG
Sun Wukong
0
0
4
2
W
5
2
5
3.75
W
Anubis
Snorrzzie
Anubis
5
2
1
2.75
L
Scylla
TokkyCze
Scylla
1
4
5
0.88
L
Bastet
Zhallow
Bastet
7
3
1
2.5
W
2
1
4
4
W
Sylvanus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,842
Damage
39,442
64,058
Taken
61,666
35,030
Mitigated
31,542
31,429
Healing
25,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
9,865
7,158
0
3,111
13,630
5,489
0
1,056
12,574
0
80,175
W
Baron Samedi
BongLord
Baron Samedi
6,212
574
309
4,319
11,329
6,293
0
0
10,643
55,025
0
L
Aphrodite
DecidingArc11
Aphrodite
3,287
647
2,540
5,435
10,868
7,441
0
3,328
7,540
12,762
1,355
L
Sun Wukong
EVRLONG
Sun Wukong
10,462
2,566
0
6,139
14,117
11,211
0
5,364
7,683
0
82,001
W
14,378
5,584
0
8,965
15,608
6,890
0
781
14,720
0
82,107
W
Anubis
Snorrzzie
Anubis
3,485
38
0
2,958
8,218
3,692
165
3,269
4,703
55,701
0
L
Scylla
TokkyCze
Scylla
5,367
411
0
203
8,193
1,990
0
2,308
5,885
33,711
858
L
Bastet
Zhallow
Bastet
10,461
4,326
0
7,641
14,858
5,411
0
2,711
12,147
0
65,733
W
9,232
6,582
0
9,034
16,481
7,529
0
1,258
15,169
0
81,560
W
Sylvanus
5,535
663
1,309
4,535
12,422
10,626
179
2,245
9,967
24,305
3,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
39,031
489
Minions Killed
439
0
Camps Cleared
0
1,426,217
Distance Traveled
1,413,770
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,707
514
124
8
0
260,886
2
W
Baron Samedi
7,345
490
99
7
0
269,974
0
L
Aphrodite
6,751
450
19
1
0
282,749
8
L
Sun Wukong
9,254
617
139
9
0
278,092
4
W
Ne Zha
8,570
571
122
8
0
344,701
0
W
Anubis
7,765
518
107
7
0
285,551
2
L
Scylla
6,868
458
54
4
0
282,281
0
L
Bastet
8,451
563
103
7
0
309,762
0
W
Ullr
8,507
567
129
9
0
248,400
5
W
Sylvanus
7,391
493
32
2
0
277,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role