Player Matchup

Agni
Agni
DONT_TRUST_MEH_
Agni
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,142 Elo+
Solo
Sylvanus
Sylvanus
Life1OMG
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,294 Elo+
Solo
Hun Batz
Hun Batz
TrapADileDunde
Hun Batz
Level 90
God Stats
2W - 2L
1,715 SR
Queue Stats
315W - 305L
1,482 Elo+
Solo
Raijin
Raijin
nachomen-zaz
Raijin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 76L
1,381 Elo+
Solo
Sobek
Sobek
vRiddler
Sobek
Level 66
God Stats
0W - 2L
1,285 SR
Queue Stats
68W - 71L
1,460 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,352 Elo+

VS

Team Averages
Level 109
1,456 SR
1,487 Elo+
Bakasura
Bakasura
 
Bakasura
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BigJuanQc
Kali
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Helinh0
Sylvanus
Level 100
God Stats
1W - 2L
1,281 SR
Queue Stats
354W - 374L
1,439 Elo+
Solo
Vulcan
Vulcan
Xwwwwwwwww
Vulcan
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,508
251
0
0
0
Sylvanus
Life1OMG
Sylvanus
10
0 / 3 / 0
5,306
884
2,001
7,186
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
10
0 / 3 / 1
5,215
869
5,099
6,052
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
12
1 / 2 / 1
5,934
989
3,870
5,356
2,016
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
vRiddler
Sobek
10
2 / 3 / 0
5,915
986
2,012
8,164
6,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 1 / 7
6,867
1,145
3,929
5,330
3,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
 
Ne Zha
13
3 / 0 / 7
6,806
1,134
6,138
3,447
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
12
4 / 1 / 4
7,240
1,207
4,526
7,154
2,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Helinh0
Sylvanus
1
0 / 0 / 0
1,808
301
0
0
0
Vulcan
Xwwwwwwwww
Vulcan
14
2 / 1 / 9
7,067
1,178
8,886
4,505
2,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
11
11
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
1
7
5.5
W
Ne Zha
 
Ne Zha
3
0
7
6.5
W
Kali
4
1
4
6
L
0
0
0
0
W
Sylvanus
Helinh0
Sylvanus
0
0
0
0
L
Sylvanus
Life1OMG
Sylvanus
0
3
0
0
L
Hun Batz
0
3
1
0.17
W
Vulcan
Xwwwwwwwww
Vulcan
2
1
9
6.5
L
Raijin
1
2
1
0.75
L
Sobek
vRiddler
Sobek
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,982
Damage
23,479
26,758
Taken
20,436
15,426
Mitigated
10,598
6,269
Healing
9,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,929
1,852
441
1,844
5,330
3,840
163
1,800
3,530
0
6,914
W
Ne Zha
 
Ne Zha
6,138
1,714
599
517
3,447
1,324
459
1,746
1,701
0
18,425
W
Kali
4,526
2,576
306
3,378
7,154
2,956
389
2,441
4,713
0
6,731
L
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Helinh0
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
Life1OMG
Sylvanus
2,001
445
976
1,146
7,186
4,239
0
2,818
4,269
5,851
0
L
Hun Batz
5,099
530
640
429
6,052
2,724
0
1,567
4,304
0
14,661
W
Vulcan
Xwwwwwwwww
Vulcan
8,886
5,287
1,058
1,317
4,505
2,478
253
1,756
2,749
17,692
0
L
Raijin
3,870
644
468
1,067
5,356
2,016
0
1,982
3,306
11,801
417
L
Sobek
vRiddler
Sobek
2,012
320
214
1,329
8,164
6,447
0
2,519
5,309
3,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,878
Gold Earned
29,788
44
Minions Killed
67
0
Camps Cleared
0
421,595
Distance Traveled
568,434
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,867
1,145
20
3
0
143,991
0
W
Ne Zha
6,806
1,134
13
2
0
147,595
2
W
Kali
7,240
1,207
6
1
0
137,243
0
L
Agni
1,508
251
0
0
0
0
0
W
Sylvanus
1,808
301
0
0
0
0
0
L
Sylvanus
5,306
884
7
1
0
95,414
0
L
Hun Batz
5,215
869
16
3
0
119,485
0
W
Vulcan
7,067
1,178
28
5
0
139,605
0
L
Raijin
5,934
989
18
3
0
102,611
0
L
Sobek
5,915
986
3
1
0
104,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role