Player Matchup

Khepri
Khepri
Gold III
McCornyJr
Khepri
Gold III
Level 109
God Stats
6W - 4L
1,677 SR
Queue Stats
21W - 16L
1,776 MMR
Party 4
Chaac
Chaac
Platinum V
TheEltrut
Chaac
Platinum V
Level 108
God Stats
15W - 5L
1,798 SR
Queue Stats
128W - 107L
1,789 MMR
Party 1
Ra
Ra
Platinum IV
Xooter
Ra
Platinum IV
Level 150
God Stats
101W - 80L
1,546 SR
Queue Stats
499W - 474L
1,803 MMR
Party 1
Nemesis
Nemesis
Gold II
cthulusbusted
Nemesis
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,796 MMR
Party 4
Anhur
Anhur
Platinum V
irrvrnt
Anhur
Platinum V
Level 197
God Stats
24W - 12L
1,771 SR
Queue Stats
145W - 122L
1,806 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,658 SR
1,794 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,656 SR
1,798 MMR
Awilix
Awilix
Platinum III
Aggressiveduck1
Awilix
Platinum III
Level 139
God Stats
3W - 1L
1,843 SR
Queue Stats
59W - 48L
1,850 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum V
JeffTheWinner73
Sun Wukong
Platinum V
Level 152
God Stats
7W - 5L
1,415 SR
Queue Stats
156W - 146L
1,774 MMR
Solo
Atlas
Atlas
Platinum IV
Krunkaholik
Atlas
Platinum IV
Level 230
God Stats
27W - 14L
1,685 SR
Queue Stats
151W - 118L
1,812 MMR
Party 3
Kukulkan
Kukulkan
Gold I
PvreHatred
Kukulkan
Gold I
Level 62
God Stats
3W - 2L
1,625 SR
Queue Stats
61W - 41L
1,827 MMR
Party 2
Bellona
Bellona
Gold IV
VàginàIÀssàssin
Bellona
Gold IV
Level 40
God Stats
10W - 4L
1,714 SR
Queue Stats
17W - 6L
1,730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
McCornyJr
Khepri
11
0 / 6 / 3
7,377
434
2,106
18,029
17,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
TheEltrut
Chaac
16
1 / 4 / 1
9,372
551
9,847
19,363
18,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ra
17
1 / 2 / 0
10,124
596
2,856
6,540
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
13
1 / 6 / 2
7,608
448
9,757
17,541
8,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
irrvrnt
Anhur
12
2 / 3 / 0
7,871
463
6,817
8,014
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorThanatosBake KujiraHachiman

VS

Bans
AchillesAresAnubisVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
8,992
529
12,678
12,261
5,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
JeffTheWinner73
Sun Wukong
16
3 / 1 / 5
10,588
623
11,557
15,571
16,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 7
9,581
564
5,695
13,361
11,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
PvreHatred
Kukulkan
17
1 / 1 / 3
10,360
609
5,242
6,558
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
11 / 1 / 2
11,431
672
16,199
15,057
10,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
21
21
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Sun Wukong
JeffTheWinner73
Sun Wukong
3
1
5
5.5
W
4
0
7
7.5
L
Khepri
McCornyJr
Khepri
0
6
3
0.25
W
Kukulkan
PvreHatred
Kukulkan
1
1
3
2.5
L
Chaac
TheEltrut
Chaac
1
4
1
0.38
W
11
1
2
12
L
Ra
1
2
0
0.5
L
Nemesis
1
6
2
0.33
L
Anhur
irrvrnt
Anhur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,383
Damage
51,371
69,487
Taken
62,808
51,833
Mitigated
46,892
18,394
Healing
17,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,678
4,793
0
819
12,261
5,727
0
241
11,907
0
75,544
W
Sun Wukong
JeffTheWinner73
Sun Wukong
11,557
3,280
0
6,095
15,571
16,411
0
1,175
13,450
245
74,610
W
5,695
2,111
0
1,859
13,361
11,766
0
3,444
9,807
25,733
1,231
L
Khepri
McCornyJr
Khepri
2,106
157
1,456
1,474
18,029
17,858
0
5,504
12,525
17,099
0
W
Kukulkan
PvreHatred
Kukulkan
5,242
786
0
401
6,558
2,915
2,489
1,430
5,098
118,537
512
L
Chaac
TheEltrut
Chaac
9,847
1,817
0
7,466
19,363
18,807
0
1,760
17,603
0
78,041
W
16,199
7,447
0
8,440
15,057
10,073
1,866
2,453
12,508
0
111,299
L
Ra
2,856
427
1,003
2,205
6,540
3,195
837
608
5,932
99,474
3,343
L
Nemesis
9,757
3,464
0
2,750
17,541
8,893
0
2,165
15,376
0
65,310
L
Anhur
irrvrnt
Anhur
6,817
4,086
0
2,040
8,014
3,080
0
1,567
6,447
0
53,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,352
Gold Earned
50,952
520
Minions Killed
591
0
Camps Cleared
0
1,621,313
Distance Traveled
1,780,222
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,992
529
96
6
0
426,499
0
W
Sun Wukong
10,588
623
121
7
0
318,902
1
W
Atlas
9,581
564
20
1
0
355,016
10
L
Khepri
7,377
434
13
1
0
342,878
6
W
Kukulkan
10,360
609
176
10
0
325,154
1
L
Chaac
9,372
551
127
7
0
330,616
3
W
Bellona
11,431
672
178
10
0
354,651
4
L
Ra
10,124
596
192
11
0
355,887
0
L
Nemesis
7,608
448
92
5
0
349,448
1
L
Anhur
7,871
463
96
6
0
242,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role