Player Matchup

Nut
Nut
NoneNarrow
Nut
Level 159
God Stats
10W - 5L
1,775 SR
Queue Stats
139W - 90L
1,529 Elo+
Party 1
Anhur
Anhur
Rousss
Anhur
Level 156
God Stats
3W - 2L
1,718 SR
Queue Stats
45W - 32L
1,574 Elo+
Party 1
Zhong Kui
Zhong Kui
joyeriasL
Zhong Kui
Level 155
God Stats
2W - 2L
1,421 SR
Queue Stats
193W - 201L
1,447 Elo+
Party 1
Team Averages
Level 157
1,638 SR
1,517 Elo+

VS

Team Averages
Level 143
1,679 SR
1,532 Elo+
Chiron
Chiron
Manuelignacio33
Chiron
Level 127
God Stats
16W - 19L
1,705 SR
Queue Stats
272W - 251L
1,487 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vicente33
Morgan Le Fay
Level 143
God Stats
1W - 1L
1,692 SR
Queue Stats
54W - 64L
1,503 Elo+
Party 2
Pele
Pele
mycdt2
Pele
Level 158
God Stats
3W - 2L
1,640 SR
Queue Stats
25W - 27L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 7
10,765
897
12,961
12,786
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Rousss
Anhur
15
5 / 2 / 7
10,241
853
11,642
11,651
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
joyeriasL
Zhong Kui
14
5 / 3 / 6
10,118
843
10,595
13,280
10,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
9,002
750
6,602
10,346
4,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
Vicente33
Morgan Le Fay
13
1 / 7 / 5
8,483
707
11,956
13,593
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
mycdt2
Pele
14
3 / 6 / 3
9,178
765
8,359
15,252
5,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
7
7
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
6
2
7
4.75
W
Anhur
Rousss
Anhur
5
2
7
4.25
L
Morgan Le Fay
Vicente33
Morgan Le Fay
1
7
5
0.5
W
Zhong Kui
joyeriasL
Zhong Kui
5
3
6
2.67
L
Pele
mycdt2
Pele
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,198
Damage
26,917
37,717
Taken
39,191
19,575
Mitigated
15,034
15,110
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,602
2,031
307
2,274
10,346
4,617
0
2,050
8,218
0
26,436
W
12,961
8,275
0
5,888
12,786
5,263
1,208
3,241
9,138
0
46,057
W
Anhur
Rousss
Anhur
11,642
5,544
0
3,775
11,651
4,177
1,634
3,369
7,804
0
43,822
L
Morgan Le Fay
Vicente33
Morgan Le Fay
11,956
1,010
140
1,071
13,593
5,171
0
4,247
9,232
28,423
939
W
Zhong Kui
joyeriasL
Zhong Kui
10,595
1,354
0
5,447
13,280
10,135
203
3,966
8,774
27,439
1,322
L
Pele
mycdt2
Pele
8,359
1,497
0
1,064
15,252
5,246
0
3,900
11,301
0
36,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,124
Gold Earned
26,663
151
Minions Killed
122
0
Camps Cleared
0
652,546
Distance Traveled
630,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,002
750
47
4
0
228,009
0
W
Nut
10,765
897
57
5
0
227,404
0
W
Anhur
10,241
853
54
5
0
209,687
0
L
Morgan Le Fay
8,483
707
29
2
0
201,421
0
W
Zhong Kui
10,118
843
40
3
0
215,455
0
L
Pele
9,178
765
46
4
0
200,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role