Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
CaptainMilho
Kali
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 65L
1,377 Elo+
Solo
Ares
Ares
Eddiest14
Ares
Level 56
God Stats
38W - 41L
1,477 SR
Queue Stats
43W - 43L
1,407 Elo+
Party 1
Izanami
Izanami
Triimark15
Izanami
Level 57
God Stats
6W - 10L
1,411 SR
Queue Stats
55W - 58L
1,452 Elo+
Solo
Team Averages
Level 91
1,478 SR
1,447 Elo+

VS

Team Averages
Level 101
1,573 SR
1,361 Elo+
Nu Wa
Nu Wa
BohoBruja
Nu Wa
Level 108
God Stats
64W - 52L
1,584 SR
Queue Stats
130W - 130L
1,500 Elo+
Solo
Nut
Nut
Dragonicmen541
Nut
Level 107
God Stats
3W - 2L
1,783 SR
Queue Stats
51W - 40L
1,498 Elo+
Party 2
Nike
Nike
Elegante jr16
Nike
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 41L
1,498 Elo+
Party 2
Loki
Loki
Rey_Tillin_0269
Loki
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,154 Elo+
Party 3
King Arthur
King Arthur
xXshinykillerXx
King Arthur
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
43W - 42L
1,154 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 1 / 0
6,662
512
4,445
5,501
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
 
Bellona
10
0 / 5 / 0
5,836
449
3,548
15,382
18,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 1
6,023
463
2,627
12,801
5,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
2 / 2 / 1
5,706
439
6,417
13,508
12,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Triimark15
Izanami
10
1 / 5 / 1
5,805
447
5,327
10,288
4,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BohoBruja
Nu Wa
12
0 / 1 / 2
6,759
520
4,378
6,084
3,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 2 / 4
6,793
523
10,938
8,401
3,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
4 / 1 / 2
6,419
494
7,517
11,469
7,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 1
6,648
511
1,739
8,365
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
xXshinykillerXx
King Arthur
15
6 / 0 / 0
8,817
678
10,757
9,776
9,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
15
15
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
L
Bellona
 
Bellona
0
5
0
0
W
Nu Wa
BohoBruja
Nu Wa
0
1
2
1
L
1
2
1
0.75
W
3
2
4
2.5
L
Ares
2
2
1
1.25
W
4
1
2
5
W
2
0
1
2.5
L
Izanami
Triimark15
Izanami
1
5
1
0.3
W
King Arthur
xXshinykillerXx
King Arthur
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,364
Damage
35,329
57,480
Taken
44,095
43,475
Mitigated
26,696
17,500
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,445
251
0
2,557
5,501
2,732
0
2,298
3,203
61,740
0
L
Bellona
 
Bellona
3,548
1,711
0
3,759
15,382
18,521
0
321
15,061
0
32,103
W
Nu Wa
BohoBruja
Nu Wa
4,378
1,455
0
1,718
6,084
3,278
0
3,915
2,169
40,221
3,716
L
2,627
1,437
0
8,288
12,801
5,057
0
1,007
11,756
0
46,429
W
10,938
5,627
0
125
8,401
3,363
71
2,893
5,508
0
43,033
L
Ares
6,417
432
0
2,156
13,508
12,780
0
169
12,775
24,740
0
W
7,517
1,110
0
1,297
11,469
7,541
78
3,183
8,286
0
28,984
W
1,739
142
0
4,901
8,365
2,991
0
871
7,494
0
50,072
L
Izanami
Triimark15
Izanami
5,327
3,028
0
740
10,288
4,385
0
184
9,842
0
43,834
W
King Arthur
xXshinykillerXx
King Arthur
10,757
1,138
0
2,891
9,776
9,523
84
0
9,776
0
72,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,032
Gold Earned
35,436
340
Minions Killed
377
0
Camps Cleared
0
1,190,067
Distance Traveled
1,193,093
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,662
512
105
8
0
220,987
0
L
Bellona
5,836
449
59
5
0
229,142
0
W
Nu Wa
6,759
520
95
7
0
198,297
0
L
Kali
6,023
463
71
5
0
256,360
0
W
Nut
6,793
523
57
4
0
212,783
0
L
Ares
5,706
439
26
2
0
251,277
1
W
Nike
6,419
494
42
3
0
246,513
0
W
Loki
6,648
511
78
6
0
282,187
0
L
Izanami
5,805
447
79
6
0
232,301
2
W
King Arthur
8,817
678
105
8
0
253,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role