Player Matchup

Cerberus
Cerberus
Oden50
Cerberus
Level 125
God Stats
3W - 1L
1,577 SR
Queue Stats
36W - 41L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
Slowdance32
Sun Wukong
Level 159
God Stats
1W - 0L
1,252 SR
Queue Stats
5W - 4L
1,547 Elo+
Party 1
Cernunnos
Cernunnos
XMOONSHINEX69
Cernunnos
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
unashamed1436
Nu Wa
Level 120
God Stats
1W - 0L
1,696 SR
Queue Stats
10W - 16L
1,177 Elo+
Party 1
Team Averages
Level 137
1,506 SR
1,388 Elo+

VS

Team Averages
Level 112
1,537 SR
1,496 Elo+
Nut
Nut
American180
Nut
Level 86
God Stats
1W - 2L
1,714 SR
Queue Stats
39W - 40L
1,544 Elo+
Party 2
Anhur
Anhur
IXFrosti
Anhur
Level 109
God Stats
11W - 14L
1,433 SR
Queue Stats
105W - 117L
1,448 Elo+
Solo
Sol
Sol
JadeBosson
Sol
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,478 Elo+
Party 2
Achilles
Achilles
iMurkzV2
Achilles
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 85L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Oden50
Cerberus
11
0 / 0 / 1
5,783
1,157
3,438
6,013
3,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Slowdance32
Sun Wukong
11
0 / 0 / 1
5,451
1,090
3,817
4,754
4,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
XMOONSHINEX69
Cernunnos
11
0 / 0 / 0
5,631
1,126
2,737
3,353
1,398
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 0
6,229
1,246
1,771
1,965
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,310
1,062
2,235
5,194
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
IXFrosti
Anhur
12
0 / 1 / 0
6,061
1,212
2,232
5,512
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 0 / 0
5,567
1,113
3,797
3,940
1,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
iMurkzV2
Achilles
7
0 / 0 / 0
3,380
676
0
74
39

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Anhur
IXFrosti
Anhur
0
1
0
0
L
0
0
0
0
W
Cerberus
Oden50
Cerberus
0
0
1
0.5
W
Sun Wukong
Slowdance32
Sun Wukong
0
0
1
0.5
W
Cernunnos
XMOONSHINEX69
Cernunnos
0
0
0
0
L
Achilles
iMurkzV2
Achilles
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,763
Damage
8,264
16,085
Taken
14,720
9,908
Mitigated
4,766
3,390
Healing
3,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,235
1,123
0
642
5,194
1,776
0
1,391
3,407
0
9,841
L
Anhur
IXFrosti
Anhur
2,232
722
0
1,930
5,512
1,616
0
3,220
1,865
0
22,550
L
3,797
1,177
0
1,192
3,940
1,335
0
94
3,727
13,688
304
W
Cerberus
Oden50
Cerberus
3,438
29
0
942
6,013
3,772
0
48
5,965
15,542
242
W
Sun Wukong
Slowdance32
Sun Wukong
3,817
241
0
983
4,754
4,014
270
1,213
3,541
0
11,519
W
Cernunnos
XMOONSHINEX69
Cernunnos
2,737
574
0
1,080
3,353
1,398
1,058
2,136
1,217
0
13,740
L
Achilles
iMurkzV2
Achilles
0
0
0
0
74
39
0
74
0
0
0
W
1,771
515
0
385
1,965
724
14
279
1,686
15,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,094
Gold Earned
20,318
125
Minions Killed
96
0
Camps Cleared
0
477,562
Distance Traveled
345,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,310
1,062
21
4
0
113,118
0
L
Anhur
6,061
1,212
44
9
0
118,870
0
L
Sol
5,567
1,113
31
6
0
113,777
0
W
Cerberus
5,783
1,157
43
9
0
131,315
0
W
Sun Wukong
5,451
1,090
11
2
0
122,004
0
W
Cernunnos
5,631
1,126
36
7
0
113,345
0
L
Achilles
3,380
676
0
0
0
0
0
W
Nu Wa
6,229
1,246
35
7
0
110,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role