Player Matchup

Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold III
bakce
Kukulkan
Gold III
Level 162
God Stats
162W - 120L
1,604 SR
Queue Stats
272W - 287L
1,604 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
klender
Sun Wukong
Gold V
Level 129
God Stats
29W - 19L
1,650 SR
Queue Stats
40W - 37L
1,487 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,585 SR
1,530 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,732 SR
1,500 MMR
Sylvanus
Sylvanus
Bronze III
Badlilballa
Sylvanus
Bronze III
Level 53
God Stats
2W - 0L
1,700 SR
Queue Stats
51W - 17L
1,500 MMR
Party 2
Tiamat
Tiamat
Bronze III
Emcman
Tiamat
Bronze III
Level 143
God Stats
4W - 0L
1,613 SR
Queue Stats
51W - 17L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
hauerBoom
Medusa
Bronze III
Level 127
God Stats
19W - 4L
1,883 SR
Queue Stats
51W - 17L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 4 / 0
7,003
637
4,855
9,358
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
bakce
Kukulkan
12
1 / 4 / 0
7,545
686
7,347
10,046
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
klender
Sun Wukong
9
0 / 5 / 1
6,537
594
5,432
11,246
6,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Bake KujiraThothAchillesNe ZhaPersephone

VS

Bans
CharonAthenaAnhurKuzenboCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Badlilballa
Sylvanus
14
2 / 0 / 10
8,416
765
5,892
12,739
10,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Emcman
Tiamat
14
4 / 1 / 9
9,283
844
7,370
6,774
5,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
hauerBoom
Medusa
15
7 / 0 / 6
9,256
841
14,074
5,980
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
13
13
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
W
Sylvanus
Badlilballa
Sylvanus
2
0
10
7
W
Tiamat
Emcman
Tiamat
4
1
9
8.5
L
Kukulkan
bakce
Kukulkan
1
4
0
0.25
W
Medusa
hauerBoom
Medusa
7
0
6
10
L
Sun Wukong
klender
Sun Wukong
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,634
Damage
27,336
30,650
Taken
25,493
13,844
Mitigated
18,469
1,861
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,855
1,147
0
779
9,358
3,446
308
4,494
4,783
0
21,546
W
Sylvanus
Badlilballa
Sylvanus
5,892
1,465
3,855
6,803
12,739
10,355
720
4,108
8,631
18,188
6,357
W
Tiamat
Emcman
Tiamat
7,370
1,376
0
1,671
6,774
5,342
806
1,431
5,343
33,412
0
L
Kukulkan
bakce
Kukulkan
7,347
742
0
228
10,046
4,077
0
3,296
6,731
36,217
1,484
W
Medusa
hauerBoom
Medusa
14,074
4,558
0
1,669
5,980
2,772
1,576
1,388
4,592
0
42,108
L
Sun Wukong
klender
Sun Wukong
5,432
515
0
854
11,246
6,321
0
5,092
5,987
0
15,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,085
Gold Earned
26,955
140
Minions Killed
150
0
Camps Cleared
0
578,654
Distance Traveled
663,919
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,003
637
37
3
0
191,625
2
W
Sylvanus
8,416
765
25
2
0
214,193
0
W
Tiamat
9,283
844
73
7
0
226,430
0
L
Kukulkan
7,545
686
82
7
0
174,503
2
W
Medusa
9,256
841
52
5
0
223,296
0
L
Sun Wukong
6,537
594
21
2
0
212,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role