Player Matchup

Sol
Sol
HortyPegasus694
Sol
Level 127
God Stats
4W - 7L
1,273 SR
Queue Stats
45W - 52L
1,469 Elo+
Solo
He Bo
He Bo
Megg0
He Bo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 171L
1,489 Elo+
Solo
Arachne
Arachne
SLXVRWX-
Arachne
Level 125
God Stats
7W - 4L
1,413 SR
Queue Stats
53W - 47L
1,461 Elo+
Solo
Cabrakan
Cabrakan
bluedragon_122
Cabrakan
Level 127
God Stats
2W - 2L
1,389 SR
Queue Stats
272W - 261L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
ch3lseaw0lfe
Gilgamesh
Level 129
God Stats
7W - 2L
1,818 SR
Queue Stats
374W - 346L
1,522 Elo+
Solo
Team Averages
Level 127
1,479 SR
1,494 Elo+

VS

Team Averages
Level 153
1,484 SR
1,515 Elo+
Nut
Nut
BlueKnight129
Nut
Level 207
God Stats
57W - 59L
1,500 SR
Queue Stats
1,394W - 1,389L
1,498 Elo+
Solo
Osiris
Osiris
Elmo694893
Osiris
Level 144
God Stats
16W - 27L
1,295 SR
Queue Stats
775W - 769L
1,490 Elo+
Solo
Charon
Charon
Multecide91ttv
Charon
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 131L
1,589 Elo+
Solo
Pele
Pele
TiggaNamedJigga
Pele
Level 145
God Stats
4W - 3L
1,484 SR
Queue Stats
54W - 61L
1,425 Elo+
Solo
Hel
Hel
colton_speaks
Hel
Level 142
God Stats
3W - 2L
1,641 SR
Queue Stats
40W - 37L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
6,331
633
8,050
8,307
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Megg0
He Bo
13
6 / 0 / 1
7,014
701
5,489
6,768
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SLXVRWX-
Arachne
11
1 / 0 / 1
6,077
608
2,511
7,107
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cabrakan
8
2 / 0 / 2
5,488
549
1,684
6,034
4,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
ch3lseaw0lfe
Gilgamesh
11
0 / 0 / 0
6,208
621
4,794
6,800
5,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,394
539
3,716
6,857
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Elmo694893
Osiris
10
0 / 0 / 0
5,367
537
2,579
7,671
6,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 1
4,674
467
3,725
8,685
5,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 0
5,056
506
3,863
10,278
4,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
1 / 3 / 0
4,555
456
2,284
5,270
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Osiris
Elmo694893
Osiris
0
0
0
0
W
1
2
6
2
W
He Bo
Megg0
He Bo
6
0
1
6.5
L
0
2
1
0.25
W
Arachne
SLXVRWX-
Arachne
1
0
1
1.5
L
1
3
0
0.33
W
Cabrakan
2
0
2
3
W
Gilgamesh
ch3lseaw0lfe
Gilgamesh
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,528
Damage
16,167
35,016
Taken
38,761
17,420
Mitigated
20,939
15,912
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,716
1,497
0
1,426
6,857
2,549
0
2,020
4,837
0
46,019
L
Osiris
Elmo694893
Osiris
2,579
946
0
2,376
7,671
6,704
0
387
6,468
0
33,413
W
8,050
3,651
0
3,439
8,307
2,698
1,081
3,142
5,165
41,865
6,458
W
He Bo
Megg0
He Bo
5,489
631
0
4,727
6,768
2,136
0
864
5,904
56,836
0
L
3,725
857
0
1,024
8,685
5,852
0
5,673
3,012
21,366
0
W
Arachne
SLXVRWX-
Arachne
2,511
1,530
0
4,553
7,107
2,532
0
394
6,713
0
38,127
L
3,863
1,096
0
1,702
10,278
4,090
0
2,725
7,508
0
35,141
W
Cabrakan
1,684
282
0
1,693
6,034
4,718
0
1,609
4,382
15,027
0
W
Gilgamesh
ch3lseaw0lfe
Gilgamesh
4,794
1,116
0
1,500
6,800
5,336
0
0
6,252
0
43,830
L
2,284
109
504
1,694
5,270
1,744
0
3,509
1,761
23,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
25,046
324
Minions Killed
270
0
Camps Cleared
0
1,012,054
Distance Traveled
898,832
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,394
539
87
9
0
187,393
0
L
Osiris
5,367
537
61
6
0
180,333
0
W
Sol
6,331
633
57
6
0
183,547
0
W
He Bo
7,014
701
98
10
0
241,027
2
L
Charon
4,674
467
27
3
0
181,605
2
W
Arachne
6,077
608
70
7
0
195,491
0
L
Pele
5,056
506
55
6
0
205,118
2
W
Cabrakan
5,488
549
24
2
0
208,443
1
W
Gilgamesh
6,208
621
75
8
0
183,546
2
L
Hel
4,555
456
40
4
0
144,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role