Player Matchup

Pele
Pele
JCBoi
Pele
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
KyleGGames
Sun Wukong
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 71L
1,645 Elo+
Party 1
Susano
Susano
Tids is high
Susano
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,498 Elo+
Party 1
Rama
Rama
laxdue07
Rama
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,558 Elo+
Party 1
Yemoja
Yemoja
trugboat
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 94
1,500 SR
1,556 Elo+

VS

Team Averages
Level 72
1,457 SR
1,542 Elo+
Hel
Hel
BigDoinks22
Hel
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 58L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
ByAngel0918
Sun Wukong
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 134L
1,431 Elo+
Solo
Apollo
Apollo
Godsdisciple
Apollo
Level 103
God Stats
5W - 14L
1,500 SR
Queue Stats
346W - 373L
1,424 Elo+
Solo
Artemis
Artemis
System7808
Artemis
Level 62
God Stats
8W - 8L
1,285 SR
Queue Stats
283W - 302L
1,589 Elo+
Solo
Khepri
Khepri
Ws6_Wrx
Khepri
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
JCBoi
Pele
15
5 / 5 / 2
8,923
811
13,453
14,069
6,271
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
KyleGGames
Sun Wukong
14
2 / 3 / 4
7,817
711
10,112
12,537
13,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Susano
13
0 / 5 / 3
6,810
619
4,576
11,268
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
13
1 / 3 / 4
7,293
663
11,503
10,276
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
trugboat
Yemoja
14
0 / 3 / 2
7,512
683
1,795
10,937
7,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 10
8,878
807
7,124
9,726
8,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ByAngel0918
Sun Wukong
15
3 / 1 / 14
8,953
814
11,382
13,056
14,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
16
9 / 1 / 10
9,868
897
15,157
12,228
7,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Artemis
System7808
Artemis
15
3 / 2 / 9
8,827
802
17,553
7,979
4,785
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Khepri
Ws6_Wrx
Khepri
15
1 / 2 / 13
8,512
774
4,962
17,804
15,469
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
75
8
Kills
19
19
Deaths
8
15
Assists
56
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
W
Sun Wukong
ByAngel0918
Sun Wukong
3
1
14
10
W
Apollo
9
1
10
14
L
Pele
JCBoi
Pele
5
5
2
1.2
L
Sun Wukong
KyleGGames
Sun Wukong
2
3
4
1.33
W
Artemis
System7808
Artemis
3
2
9
3.75
L
Susano
0
5
3
0.3
W
Khepri
Ws6_Wrx
Khepri
1
2
13
3.75
L
Rama
1
3
4
1
L
Yemoja
trugboat
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,439
Damage
56,178
59,087
Taken
60,793
36,797
Mitigated
50,871
15,145
Healing
29,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,124
147
9,397
5,454
9,726
8,422
466
384
9,342
16,571
721
W
Sun Wukong
ByAngel0918
Sun Wukong
11,382
1,353
1,986
2,554
13,056
14,621
411
629
12,427
0
23,683
W
Apollo
15,157
8,718
729
3,946
12,228
7,574
2,676
177
12,051
0
27,962
L
Pele
JCBoi
Pele
13,453
1,873
975
3,566
14,069
6,271
0
3,259
10,810
0
31,440
L
Sun Wukong
KyleGGames
Sun Wukong
10,112
365
671
1,307
12,537
13,426
0
2,252
10,285
0
17,011
W
Artemis
System7808
Artemis
17,553
4,242
530
523
7,979
4,785
3,883
25
7,954
0
27,538
L
Susano
4,576
913
418
318
11,268
5,038
0
2,220
9,048
0
8,613
W
Khepri
Ws6_Wrx
Khepri
4,962
708
0
4,062
17,804
15,469
407
580
17,224
11,552
0
L
Rama
11,503
6,879
632
2,820
10,276
4,592
0
2,436
7,840
0
24,774
L
Yemoja
trugboat
Yemoja
1,795
380
3,112
1,326
10,937
7,470
0
1,784
9,153
5,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,355
Gold Earned
45,038
92
Minions Killed
132
0
Camps Cleared
0
861,165
Distance Traveled
1,057,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,878
807
25
2
0
218,581
0
W
Sun Wukong
8,953
814
34
3
0
239,782
0
W
Apollo
9,868
897
39
4
0
220,997
0
L
Pele
8,923
811
36
3
0
177,292
0
L
Sun Wukong
7,817
711
18
2
0
194,469
0
W
Artemis
8,827
802
19
2
0
167,313
0
L
Susano
6,810
619
4
0
0
188,716
0
W
Khepri
8,512
774
15
1
0
211,156
0
L
Rama
7,293
663
26
2
0
164,441
0
L
Yemoja
7,512
683
8
1
0
136,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role