Player Matchup

Gilgamesh
Gilgamesh
Dr_ZenLin
Gilgamesh
Level 143
God Stats
2W - 2L
1,329 SR
Queue Stats
18W - 42L
1,331 Elo+
Party 1
Nut
Nut
Izcoatl_lml
Nut
Level 158
God Stats
2W - 4L
1,281 SR
Queue Stats
47W - 81L
1,394 Elo+
Party 1
Ganesha
Ganesha
LagerthaMC
Ganesha
Level 150
God Stats
3W - 6L
1,397 SR
Queue Stats
10W - 34L
1,121 Elo+
Party 1
Hercules
Hercules
Lord_Zero-I-
Hercules
Level 168
God Stats
1W - 0L
1,314 SR
Queue Stats
44W - 73L
1,464 Elo+
Party 1
Anubis
Anubis
Vaalhak
Anubis
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 116L
1,318 Elo+
Party 1
Team Averages
Level 155
1,364 SR
1,326 Elo+

VS

Team Averages
Level 152
1,463 SR
1,524 Elo+
Anhur
Anhur
Drạven
Anhur
Level 157
God Stats
0W - 1L
1,572 SR
Queue Stats
5W - 4L
1,653 Elo+
Solo
Hades
Hades
OT Aces
Hades
Level 152
God Stats
0W - 4L
1,255 SR
Queue Stats
34W - 44L
1,482 Elo+
Party 2
Nut
Nut
ZachAttack181
Nut
Level 165
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 33L
1,469 Elo+
Party 2
Charon
Charon
ivebeenbit
Charon
Level 159
God Stats
26W - 29L
1,495 SR
Queue Stats
156W - 152L
1,494 Elo+
Solo
Ares
Ares
sus_Yermingt0n
Ares
Level 128
God Stats
9W - 10L
1,494 SR
Queue Stats
323W - 326L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dr_ZenLin
Gilgamesh
14
6 / 1 / 2
8,135
626
4,485
9,500
4,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 1
7,077
544
6,525
7,143
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
LagerthaMC
Ganesha
10
0 / 0 / 2
6,391
492
1,818
7,399
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Lord_Zero-I-
Hercules
12
0 / 3 / 1
7,163
551
5,237
14,134
13,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Vaalhak
Anubis
13
0 / 2 / 3
7,395
569
6,702
9,198
4,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Drạven
Anhur
12
1 / 2 / 1
6,968
536
4,416
7,661
2,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hades
OT Aces
Hades
14
4 / 1 / 0
7,760
597
7,409
11,057
4,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 2 / 1
6,938
534
5,499
7,090
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
ivebeenbit
Charon
12
1 / 1 / 1
7,324
563
5,129
8,502
6,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 2
6,704
516
5,195
13,043
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
8
8
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dr_ZenLin
Gilgamesh
6
1
2
7
L
Anhur
Drạven
Anhur
1
2
1
0.75
W
2
2
1
1.25
W
Ganesha
LagerthaMC
Ganesha
0
0
2
1
W
Hercules
Lord_Zero-I-
Hercules
0
3
1
0.17
L
Hades
OT Aces
Hades
4
1
0
4
W
Anubis
Vaalhak
Anubis
0
2
3
0.75
L
1
2
1
0.75
L
Charon
ivebeenbit
Charon
1
1
1
1.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,767
Damage
27,648
47,374
Taken
47,353
30,711
Mitigated
22,270
16,495
Healing
20,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dr_ZenLin
Gilgamesh
4,485
1,243
0
1,293
9,500
4,982
0
1,557
7,943
0
68,426
L
Anhur
Drạven
Anhur
4,416
2,596
0
2,042
7,661
2,342
292
352
7,309
0
60,287
W
6,525
4,058
0
3,758
7,143
2,073
974
1,855
5,288
0
61,588
W
Ganesha
LagerthaMC
Ganesha
1,818
304
0
3,466
7,399
5,126
0
3,053
4,346
20,377
0
W
Hercules
Lord_Zero-I-
Hercules
5,237
2,931
0
3,898
14,134
13,934
0
3,398
10,736
0
50,513
L
Hades
OT Aces
Hades
7,409
504
730
7,058
11,057
4,860
0
4,495
6,562
67,223
0
W
Anubis
Vaalhak
Anubis
6,702
291
0
4,080
9,198
4,596
0
7,408
1,790
58,580
3,092
L
5,499
4,135
0
2,411
7,090
2,516
0
0
7,090
0
44,796
L
Charon
ivebeenbit
Charon
5,129
894
0
2,735
8,502
6,324
0
1,432
7,070
30,886
2,778
L
5,195
322
0
5,453
13,043
6,228
0
2,186
10,857
55,625
2,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,161
Gold Earned
35,694
419
Minions Killed
425
0
Camps Cleared
0
1,342,254
Distance Traveled
1,248,757
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,135
626
97
7
0
325,781
3
L
Anhur
6,968
536
102
8
0
251,682
0
W
Nut
7,077
544
120
9
0
244,912
5
W
Ganesha
6,391
492
13
1
0
279,060
7
W
Hercules
7,163
551
77
6
0
233,934
0
L
Hades
7,760
597
118
9
0
274,709
3
W
Anubis
7,395
569
112
9
0
258,567
5
L
Nut
6,938
534
79
6
0
171,599
2
L
Charon
7,324
563
40
3
0
268,748
2
L
Ares
6,704
516
86
7
0
282,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role