Player Matchup

Surtr
Surtr
 
Surtr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Karmax_69
He Bo
Level 49
God Stats
5W - 8L
1,041 SR
Queue Stats
174W - 165L
1,440 Elo+
Solo
Hou Yi
Hou Yi
Roboshaokhan
Hou Yi
Level 60
God Stats
2W - 1L
1,736 SR
Queue Stats
51W - 63L
1,454 Elo+
Party 2
Ishtar
Ishtar
StupidKhalil
Ishtar
Level 38
God Stats
10W - 12L
1,390 SR
Queue Stats
32W - 29L
1,452 Elo+
Party 2
Team Averages
Level 73
1,434 SR
1,469 Elo+

VS

Team Averages
Level 94
1,630 SR
1,417 Elo+
Nut
Nut
 
Nut
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
NextOriginalKing
Kukulkan
Level 74
God Stats
1W - 2L
1,668 SR
Queue Stats
8W - 13L
1,236 Elo+
Solo
Thor
Thor
Nyuuckii
Thor
Level 116
God Stats
3W - 3L
1,621 SR
Queue Stats
108W - 138L
1,507 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Verclour
Tsukuyomi
Level 105
God Stats
11W - 8L
1,614 SR
Queue Stats
43W - 51L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
idk_mia-_-
Erlang Shen
Level 69
God Stats
5W - 6L
1,745 SR
Queue Stats
230W - 242L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
4 / 0 / 1
7,360
669
6,491
7,895
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
 
Atlas
9
0 / 1 / 0
5,425
493
3,384
8,202
6,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Karmax_69
He Bo
10
1 / 3 / 0
5,735
521
1,727
6,406
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
9
0 / 0 / 0
5,307
482
2,745
5,790
2,144
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
12
0 / 1 / 3
6,290
572
2,074
8,600
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
0 / 0 / 2
6,310
574
6,224
4,888
2,116
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 2
7,030
639
3,518
2,775
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
10
2 / 0 / 2
6,334
576
5,391
9,479
6,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Verclour
Tsukuyomi
11
2 / 0 / 0
5,879
534
4,326
7,974
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Erlang Shen
idk_mia-_-
Erlang Shen
8
0 / 5 / 0
4,708
428
1,849
11,396
8,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
5
Kills
5
5
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
0
1
4.5
W
Atlas
 
Atlas
0
1
0
0
L
Nut
 
Nut
0
0
2
1
W
He Bo
Karmax_69
He Bo
1
3
0
0.33
L
1
0
2
2
L
Thor
2
0
2
3
W
Hou Yi
0
0
0
0
W
Ishtar
0
1
3
1.5
L
Tsukuyomi
Verclour
Tsukuyomi
2
0
0
2
L
Erlang Shen
idk_mia-_-
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,421
Damage
21,308
36,893
Taken
36,512
20,950
Mitigated
20,792
11,481
Healing
14,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,491
1,881
0
2,964
7,895
6,491
8
0
7,895
1,429
46,998
W
Atlas
 
Atlas
3,384
1,462
0
1,435
8,202
6,860
0
788
7,414
14,883
0
L
Nut
 
Nut
6,224
3,814
0
2,869
4,888
2,116
0
599
4,289
0
58,192
W
He Bo
Karmax_69
He Bo
1,727
191
0
1,361
6,406
2,012
0
2,368
4,038
32,996
385
L
3,518
258
0
444
2,775
1,180
0
769
2,006
60,728
830
L
Thor
5,391
1,654
0
2,728
9,479
6,139
0
2,341
7,091
0
25,499
W
Hou Yi
2,745
1,251
0
2,272
5,790
2,144
0
0
5,790
0
32,029
W
Ishtar
2,074
1,053
0
3,449
8,600
3,443
98
362
8,238
0
53,725
L
Tsukuyomi
Verclour
Tsukuyomi
4,326
945
0
5,056
7,974
3,297
0
928
6,951
0
44,930
L
Erlang Shen
idk_mia-_-
Erlang Shen
1,849
941
0
3,075
11,396
8,060
0
789
10,102
0
23,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,117
Gold Earned
30,261
306
Minions Killed
351
0
Camps Cleared
0
1,158,987
Distance Traveled
1,182,526
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,360
669
85
8
0
234,234
1
W
Atlas
5,425
493
18
2
0
243,297
3
L
Nut
6,310
574
100
9
0
237,278
2
W
He Bo
5,735
521
58
5
0
228,197
0
L
Kukulkan
7,030
639
119
11
0
246,920
0
L
Thor
6,334
576
32
3
0
249,114
4
W
Hou Yi
5,307
482
56
5
0
207,599
2
W
Ishtar
6,290
572
89
8
0
245,660
0
L
Tsukuyomi
5,879
534
68
6
0
283,893
4
L
Erlang Shen
4,708
428
32
3
0
165,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role