Player Matchup

Maui
Maui
AveryJim
Maui
Level 180
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 142L
1,507 Elo+
Party 1
Ares
Ares
BladesOfEvil
Ares
Level 88
God Stats
3W - 0L
1,718 SR
Queue Stats
25W - 23L
1,639 Elo+
Party 1
Tiamat
Tiamat
GRimCReaPiN
Tiamat
Level 218
God Stats
8W - 5L
1,735 SR
Queue Stats
333W - 347L
1,490 Elo+
Solo
Bastet
Bastet
Gliqe
Bastet
Level 140
God Stats
3W - 3L
1,737 SR
Queue Stats
100W - 99L
1,581 Elo+
Party 1
Janus
Janus
JVGamesHD1
Janus
Level 149
God Stats
7W - 4L
1,500 SR
Queue Stats
324W - 316L
1,546 Elo+
Solo
Team Averages
Level 155
1,638 SR
1,552 Elo+

VS

Team Averages
Level 147
1,430 SR
1,528 Elo+
Maman Brigitte
Maman Brigitte
SilvverSerpent
Maman Brigitte
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 20L
1,604 Elo+
Solo
Xbalanque
Xbalanque
TelatubieSlayer
Xbalanque
Level 123
God Stats
2W - 3L
1,266 SR
Queue Stats
171W - 172L
1,483 Elo+
Party 2
Izanami
Izanami
Trumpisbaee
Izanami
Level 158
God Stats
0W - 2L
1,267 SR
Queue Stats
3W - 7L
1,528 Elo+
Solo
Ishtar
Ishtar
itzragu
Ishtar
Level 144
God Stats
1W - 3L
1,804 SR
Queue Stats
145W - 158L
1,522 Elo+
Party 2
Ganesha
Ganesha
steven iz sick
Ganesha
Level 166
God Stats
4W - 5L
1,312 SR
Queue Stats
181W - 191L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
16
2 / 3 / 22
9,438
858
10,012
12,667
15,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 2 / 13
10,196
927
10,176
13,448
18,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
17
5 / 2 / 15
9,973
907
7,320
9,431
7,357
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bastet
Gliqe
Bastet
15
6 / 3 / 11
9,230
839
12,371
9,916
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
16
7 / 1 / 10
10,116
920
12,306
6,500
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
SilvverSerpent
Maman Brigitte
15
4 / 7 / 3
8,828
803
8,856
13,783
6,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Xbalanque
TelatubieSlayer
Xbalanque
13
1 / 5 / 4
7,734
703
4,594
9,799
4,494
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
Trumpisbaee
Izanami
14
0 / 6 / 4
7,501
682
3,310
10,674
5,054
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
itzragu
Ishtar
15
3 / 5 / 2
8,671
788
6,518
10,544
4,985
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 7
8,361
760
5,030
10,905
10,203
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
26
Kills
9
11
Deaths
26
71
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Maui
2
3
22
4.33
W
6
2
13
6.25
W
Tiamat
5
2
15
6.25
W
Bastet
Gliqe
Bastet
6
3
11
3.83
W
Janus
7
1
10
12
L
Maman Brigitte
SilvverSerpent
Maman Brigitte
4
7
3
0.79
L
Xbalanque
TelatubieSlayer
Xbalanque
1
5
4
0.6
L
Izanami
Trumpisbaee
Izanami
0
6
4
0.33
L
Ishtar
itzragu
Ishtar
3
5
2
0.8
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,185
Damage
28,308
51,962
Taken
55,705
50,118
Mitigated
31,212
17,122
Healing
11,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
10,012
1,645
994
2,293
12,667
15,312
312
4,134
8,533
21,385
1,887
W
10,176
1,187
422
1,611
13,448
18,754
398
3,588
9,860
14,529
0
W
Tiamat
7,320
566
1,274
3,439
9,431
7,357
717
2,196
7,235
26,826
0
W
Bastet
Gliqe
Bastet
12,371
1,952
1,019
2,085
9,916
5,409
797
2,080
7,836
0
16,475
W
Janus
12,306
191
1,842
2,143
6,500
3,286
1,505
1,885
4,615
22,839
820
L
Maman Brigitte
SilvverSerpent
Maman Brigitte
8,856
439
18
1,017
13,783
6,476
0
9,724
4,020
15,213
11
L
Xbalanque
TelatubieSlayer
Xbalanque
4,594
2,070
594
900
9,799
4,494
0
7,300
2,480
0
9,214
L
Izanami
Trumpisbaee
Izanami
3,310
1,787
597
685
10,674
5,054
0
8,980
1,679
0
22,142
L
Ishtar
itzragu
Ishtar
6,518
4,251
556
1,525
10,544
4,985
0
6,146
4,367
0
14,338
L
5,030
85
2,259
3,221
10,905
10,203
0
6,180
4,380
12,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,953
Gold Earned
41,095
142
Minions Killed
113
0
Camps Cleared
0
1,024,893
Distance Traveled
808,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,438
858
36
3
0
174,384
0
W
Ares
10,196
927
7
1
0
215,025
0
W
Tiamat
9,973
907
49
4
0
212,958
0
W
Bastet
9,230
839
13
1
0
208,319
0
W
Janus
10,116
920
37
3
0
214,207
0
L
Maman Brigitte
8,828
803
17
2
0
161,963
0
L
Xbalanque
7,734
703
18
2
0
171,032
0
L
Izanami
7,501
682
39
4
0
154,620
0
L
Ishtar
8,671
788
37
3
0
161,814
0
L
Ganesha
8,361
760
2
0
0
158,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role