Player Matchup

Horus
Horus
 
Horus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
EggyForYourTuna
Nemesis
Level 120
God Stats
24W - 18L
1,531 SR
Queue Stats
308W - 271L
1,477 Elo+
Party 1
Charybdis
Charybdis
NatalCrazyninja
Charybdis
Level 221
God Stats
43W - 38L
1,532 SR
Queue Stats
218W - 183L
1,507 Elo+
Party 1
Sol
Sol
PREIMO
Sol
Level 146
God Stats
19W - 13L
1,467 SR
Queue Stats
338W - 320L
1,554 Elo+
Solo
Zhong Kui
Zhong Kui
Sigthefeared
Zhong Kui
Level 157
God Stats
4W - 1L
1,405 SR
Queue Stats
89W - 90L
1,449 Elo+
Solo
Team Averages
Level 164
1,487 SR
1,497 Elo+

VS

Team Averages
Level 150
1,487 SR
1,568 Elo+
Surtr
Surtr
BrainWahl
Surtr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 35L
1,629 Elo+
Party 3
Ishtar
Ishtar
MasterOogway587
Ishtar
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Athena
Athena
NikkixDoLL
Athena
Level 164
God Stats
0W - 1L
1,482 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
reaper952619
Baron Samedi
Level 156
God Stats
1W - 2L
1,426 SR
Queue Stats
142W - 182L
1,654 Elo+
Solo
Tyr
Tyr
xI MG2 Ix BUNN
Tyr
Level 155
God Stats
33W - 34L
1,525 SR
Queue Stats
234W - 209L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 0 / 3
5,405
601
1,619
4,555
2,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 0 / 1
5,246
583
923
5,390
2,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
NatalCrazyninja
Charybdis
9
3 / 0 / 0
5,781
642
6,796
6,660
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sol
PREIMO
Sol
11
1 / 0 / 0
6,521
725
5,201
7,565
2,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
Sigthefeared
Zhong Kui
10
0 / 1 / 0
5,760
640
1,483
6,471
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BrainWahl
Surtr
9
0 / 1 / 0
4,638
515
4,919
8,796
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
0 / 2 / 0
4,122
458
3,679
4,801
1,531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
NikkixDoLL
Athena
7
0 / 2 / 0
4,236
471
1,864
7,697
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
reaper952619
Baron Samedi
10
1 / 0 / 0
4,596
511
4,463
4,486
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

1
0 / 0 / 0
3,231
359
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
3
1.5
L
Surtr
BrainWahl
Surtr
0
1
0
0
W
1
0
1
1.5
L
0
2
0
0
W
Charybdis
NatalCrazyninja
Charybdis
3
0
0
3
L
Athena
NikkixDoLL
Athena
0
2
0
0
W
Sol
PREIMO
Sol
1
0
0
1
W
Zhong Kui
Sigthefeared
Zhong Kui
0
1
0
0
L
Baron Samedi
reaper952619
Baron Samedi
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,022
Damage
14,925
30,641
Taken
25,780
14,222
Mitigated
13,534
17,476
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,619
978
1,385
3,115
4,555
2,746
188
1,047
3,508
0
11,355
L
Surtr
BrainWahl
Surtr
4,919
965
0
3,192
8,796
4,722
2
4,770
4,026
408
30,127
W
923
192
0
500
5,390
2,098
0
220
5,170
0
41,833
L
3,679
2,524
0
870
4,801
1,531
0
0
4,801
0
22,823
W
Charybdis
NatalCrazyninja
Charybdis
6,796
4,198
0
3,836
6,660
2,133
1,426
1,148
5,512
0
47,545
L
Athena
NikkixDoLL
Athena
1,864
519
0
3,027
7,697
5,007
0
0
7,697
12,280
0
W
Sol
PREIMO
Sol
5,201
1,747
0
5,374
7,565
2,299
0
170
6,809
44,621
14,190
W
Zhong Kui
Sigthefeared
Zhong Kui
1,483
62
0
3,266
6,471
4,946
0
3,732
2,739
39,843
1,549
L
Baron Samedi
reaper952619
Baron Samedi
4,463
75
142
1,887
4,486
2,274
0
1,373
3,113
28,056
843
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,713
Gold Earned
20,823
341
Minions Killed
142
0
Camps Cleared
0
934,306
Distance Traveled
751,974
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,405
601
14
2
0
219,871
2
L
Surtr
4,638
515
45
5
0
184,784
3
W
Nemesis
5,246
583
66
7
0
221,521
2
L
Ishtar
4,122
458
34
4
0
179,850
0
W
Charybdis
5,781
642
75
8
0
157,541
2
L
Athena
4,236
471
20
2
0
198,247
0
W
Sol
6,521
725
110
12
0
156,710
0
W
Zhong Kui
5,760
640
76
8
0
178,663
0
L
Baron Samedi
4,596
511
43
5
0
175,606
3
L
Tyr
3,231
359
0
0
0
13,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role