Player Matchup

Neith
Neith
Capt3Cheeks
Neith
Level 98
God Stats
4W - 4L
1,428 SR
Queue Stats
208W - 225L
1,630 Elo+
Party 2
Yemoja
Yemoja
GojoDuhGoat
Yemoja
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,681 Elo+
Party 2
Heimdallr
Heimdallr
PhiiLaBoNg
Heimdallr
Level 153
God Stats
5W - 1L
1,756 SR
Queue Stats
133W - 115L
1,543 Elo+
Party 2
Ah Puch
Ah Puch
SnewZn
Ah Puch
Level 127
God Stats
7W - 3L
1,537 SR
Queue Stats
293W - 284L
1,524 Elo+
Solo
Ratatoskr
Ratatoskr
Tubz8155623
Ratatoskr
Level 105
God Stats
7W - 2L
1,670 SR
Queue Stats
145W - 137L
1,595 Elo+
Party 2
Team Averages
Level 126
1,578 SR
1,594 Elo+

VS

Team Averages
Level 102
1,524 SR
1,612 Elo+
Atlas
Atlas
DarkWolfGamer75
Atlas
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,795 Elo+
Party 1
Yemoja
Yemoja
McBeanz
Yemoja
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,587 Elo+
Party 1
Hachiman
Hachiman
Paco4Life420
Hachiman
Level 128
God Stats
1W - 1L
1,838 SR
Queue Stats
5W - 5L
1,587 Elo+
Party 1
Scylla
Scylla
Rograz
Scylla
Level 100
God Stats
0W - 5L
1,500 SR
Queue Stats
184W - 195L
1,505 Elo+
Solo
Janus
Janus
SourGoat7677
Janus
Level 109
God Stats
0W - 1L
1,282 SR
Queue Stats
5W - 5L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 13
7,845
785
7,078
8,870
3,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
14
0 / 1 / 9
7,540
754
1,647
7,893
4,086
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
PhiiLaBoNg
Heimdallr
15
7 / 1 / 6
8,728
873
7,218
7,544
3,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
SnewZn
Ah Puch
17
7 / 0 / 8
9,352
935
20,650
10,207
4,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Ratatoskr
Tubz8155623
Ratatoskr
13
3 / 4 / 12
8,076
808
7,737
13,257
13,351
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,124
812
6,736
10,403
11,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
McBeanz
Yemoja
13
0 / 2 / 4
7,172
717
4,328
9,806
8,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Paco4Life420
Hachiman
12
2 / 7 / 0
7,097
710
4,899
10,733
4,042
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Scylla
Rograz
Scylla
12
2 / 4 / 2
7,036
704
7,707
7,964
3,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 3
7,003
700
8,869
8,472
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
19
Kills
7
8
Deaths
19
48
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
L
3
2
3
2.25
W
Yemoja
0
1
9
4.5
L
Yemoja
McBeanz
Yemoja
0
2
4
1
L
Hachiman
Paco4Life420
Hachiman
2
7
0
0.29
W
Heimdallr
PhiiLaBoNg
Heimdallr
7
1
6
10
L
Scylla
Rograz
Scylla
2
4
2
0.75
W
Ah Puch
SnewZn
Ah Puch
7
0
8
11
L
0
4
3
0.38
W
Ratatoskr
Tubz8155623
Ratatoskr
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,330
Damage
32,539
47,771
Taken
47,378
29,683
Mitigated
30,213
25,556
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,078
809
175
1,200
8,870
3,681
564
4,741
4,054
0
12,759
L
6,736
1,789
466
985
10,403
11,102
0
5,916
4,487
19,497
0
W
Yemoja
1,647
369
11,333
3,170
7,893
4,086
592
4,785
3,057
5,218
249
L
Yemoja
McBeanz
Yemoja
4,328
683
5,785
1,752
9,806
8,254
0
4,175
5,631
7,237
385
L
Hachiman
Paco4Life420
Hachiman
4,899
3,452
118
1,058
10,733
4,042
0
3,164
7,566
0
9,426
W
Heimdallr
PhiiLaBoNg
Heimdallr
7,218
2,639
661
886
7,544
3,861
1,413
3,757
3,711
0
18,948
L
Scylla
Rograz
Scylla
7,707
134
1,532
608
7,964
3,233
0
4,214
3,750
14,525
441
W
Ah Puch
SnewZn
Ah Puch
20,650
278
1,597
3,053
10,207
4,704
34
6,435
3,653
37,884
644
L
8,869
155
235
486
8,472
3,582
0
4,719
3,753
20,366
0
W
Ratatoskr
Tubz8155623
Ratatoskr
7,737
680
955
2,526
13,257
13,351
0
6,979
6,097
0
14,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,541
Gold Earned
36,432
108
Minions Killed
96
0
Camps Cleared
0
934,379
Distance Traveled
862,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,845
785
10
1
0
200,970
0
L
Atlas
8,124
812
16
2
0
199,284
0
W
Yemoja
7,540
754
7
1
0
171,522
0
L
Yemoja
7,172
717
6
1
0
157,708
0
L
Hachiman
7,097
710
6
1
0
169,409
0
W
Heimdallr
8,728
873
25
3
0
174,518
0
L
Scylla
7,036
704
31
3
0
162,215
0
W
Ah Puch
9,352
935
48
5
0
204,909
0
L
Janus
7,003
700
37
4
0
173,913
0
W
Ratatoskr
8,076
808
18
2
0
182,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role