Player Matchup

Sobek
Sobek
Bongsy
Sobek
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 128L
1,345 Elo+
Solo
Mercury
Mercury
Daddy_Derf
Mercury
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
229W - 229L
1,372 Elo+
Solo
Mulan
Mulan
MYARMpiza
Mulan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,497 Elo+
Solo
Pele
Pele
RhymeGeek
Pele
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,458 Elo+
Solo
Ix Chel
Ix Chel
uhTuckinFypo
Ix Chel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 162L
1,375 Elo+
Solo
Team Averages
Level 72
1,500 SR
1,409 Elo+

VS

Team Averages
Level 85
1,570 SR
1,459 Elo+
Hachiman
Hachiman
 
Hachiman
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Meet The Scrub
Charybdis
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 93L
1,436 Elo+
Party 1
Bastet
Bastet
Saltysharkey
Bastet
Level 70
God Stats
7W - 5L
1,510 SR
Queue Stats
226W - 232L
1,496 Elo+
Solo
Ra
Ra
TheRiceFarmer05
Ra
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 64L
1,428 Elo+
Solo
Tyr
Tyr
lucario_dragon90
Tyr
Level 117
God Stats
4W - 3L
1,842 SR
Queue Stats
93W - 99L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bongsy
Sobek
17
4 / 3 / 7
9,884
899
8,665
17,073
25,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Daddy_Derf
Mercury
12
3 / 7 / 5
7,821
711
7,391
12,685
5,828
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
MYARMpiza
Mulan
12
1 / 3 / 5
7,518
683
3,855
8,835
6,917
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Pele
15
3 / 5 / 6
8,473
770
11,183
12,772
6,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
uhTuckinFypo
Ix Chel
17
3 / 2 / 6
9,174
834
7,782
9,110
5,008
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 4 / 10
8,198
745
9,439
10,917
4,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
Meet The Scrub
Charybdis
15
2 / 3 / 10
8,353
759
7,954
7,220
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
11
2 / 3 / 7
7,741
704
8,270
8,430
3,265
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 3 / 11
9,846
895
14,615
9,442
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
8 / 1 / 7
10,000
909
11,807
13,013
13,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
65
14
Kills
20
20
Deaths
14
29
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
4
10
1.75
L
Sobek
Bongsy
Sobek
4
3
7
2.5
L
Mercury
Daddy_Derf
Mercury
3
7
5
0.79
L
Mulan
MYARMpiza
Mulan
1
3
5
1.17
W
Charybdis
Meet The Scrub
Charybdis
2
3
10
2.33
L
Pele
3
5
6
1.2
W
Bastet
2
3
7
1.83
W
6
3
11
3.83
W
8
1
7
11.5
L
Ix Chel
uhTuckinFypo
Ix Chel
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,876
Damage
52,085
60,475
Taken
49,022
49,713
Mitigated
29,427
18,024
Healing
15,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,439
4,645
510
1,625
10,917
4,431
876
3,483
7,434
0
15,553
L
Sobek
Bongsy
Sobek
8,665
839
663
3,110
17,073
25,879
196
3,194
13,763
16,072
962
L
Mercury
Daddy_Derf
Mercury
7,391
3,581
170
836
12,685
5,828
900
3,641
8,918
0
12,516
L
Mulan
MYARMpiza
Mulan
3,855
1,424
361
976
8,835
6,917
0
2,002
6,833
0
6,268
W
Charybdis
Meet The Scrub
Charybdis
7,954
2,877
497
711
7,220
3,230
42
2,113
5,107
0
12,278
L
Pele
11,183
1,961
763
2,052
12,772
6,081
290
4,129
8,550
0
24,692
W
Bastet
8,270
2,195
491
1,866
8,430
3,265
815
2,910
5,520
0
11,780
W
14,615
712
3,801
3,170
9,442
4,661
504
3,232
6,210
37,971
256
W
11,807
600
322
2,926
13,013
13,840
0
3,747
9,266
0
19,473
L
Ix Chel
uhTuckinFypo
Ix Chel
7,782
1,600
4,653
4,440
9,110
5,008
376
1,145
7,965
24,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,870
Gold Earned
44,138
116
Minions Killed
105
0
Camps Cleared
0
934,640
Distance Traveled
999,717
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,198
745
11
1
0
158,473
0
L
Sobek
9,884
899
20
2
0
198,114
0
L
Mercury
7,821
711
8
1
0
200,428
0
L
Mulan
7,518
683
9
1
0
168,072
0
W
Charybdis
8,353
759
14
1
0
184,156
2
L
Pele
8,473
770
29
3
0
198,066
0
W
Bastet
7,741
704
9
1
0
212,711
0
W
Ra
9,846
895
53
5
0
207,665
0
W
Tyr
10,000
909
18
2
0
236,712
0
L
Ix Chel
9,174
834
50
5
0
169,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role