Player Matchup

Janus
Janus
Lord Quintal
Janus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 168L
1,532 Elo+
Solo
Hades
Hades
MaltedMilkModule
Hades
Level 42
God Stats
8W - 4L
1,719 SR
Queue Stats
45W - 51L
1,581 Elo+
Party 3
Cernunnos
Cernunnos
MrJPablo
Cernunnos
Level 64
God Stats
7W - 7L
1,493 SR
Queue Stats
96W - 83L
1,552 Elo+
Party 4
Thor
Thor
TomRepo
Thor
Level 134
God Stats
1W - 2L
1,734 SR
Queue Stats
36W - 32L
1,488 Elo+
Party 4
Yemoja
Yemoja
UbiLies
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,360 Elo+
Party 3
Team Averages
Level 81
1,589 SR
1,503 Elo+

VS

Team Averages
Level 71
1,526 SR
1,510 Elo+
Shiva
Shiva
FlGregRoll
Shiva
Level 124
God Stats
5W - 0L
1,500 SR
Queue Stats
90W - 87L
1,523 Elo+
Party 2
Ra
Ra
TheOnlyHybrid
Ra
Level 28
God Stats
3W - 2L
1,501 SR
Queue Stats
82W - 83L
1,517 Elo+
Party 2
Arachne
Arachne
WetsuitBandit-
Arachne
Level 50
God Stats
4W - 0L
1,776 SR
Queue Stats
56W - 53L
1,431 Elo+
Solo
Ganesha
Ganesha
arcer260
Ganesha
Level 125
God Stats
20W - 12L
1,381 SR
Queue Stats
413W - 379L
1,531 Elo+
Party 1
Nut
Nut
yurijesus
Nut
Level 29
God Stats
7W - 10L
1,472 SR
Queue Stats
138W - 120L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
5,989
544
4,404
7,885
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 6 / 0
5,605
510
4,345
11,072
4,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
MrJPablo
Cernunnos
9
0 / 3 / 0
5,133
467
5,332
8,665
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
TomRepo
Thor
11
5 / 2 / 0
6,181
562
4,394
10,784
4,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
UbiLies
Yemoja
9
0 / 0 / 0
5,243
477
2,792
7,246
4,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
3 / 1 / 2
7,247
659
7,900
8,977
6,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 2
6,652
605
4,920
7,918
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
7 / 1 / 2
7,200
655
5,137
7,421
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
arcer260
Ganesha
10
0 / 0 / 3
6,324
575
4,188
7,919
6,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
3 / 0 / 0
5,968
543
6,655
6,152
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
16
16
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
3
1
2
4
L
0
5
4
0.4
L
1
6
0
0.17
L
Cernunnos
MrJPablo
Cernunnos
0
3
0
0
W
3
4
2
1
L
Thor
TomRepo
Thor
5
2
0
2.5
L
Yemoja
UbiLies
Yemoja
0
0
0
0
W
7
1
2
8
W
Ganesha
arcer260
Ganesha
0
0
3
1.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,267
Damage
28,800
45,652
Taken
38,387
19,604
Mitigated
22,237
12,537
Healing
15,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
7,900
1,307
0
4,144
8,977
6,933
28
3,945
5,032
0
51,467
L
4,404
276
0
1,856
7,885
2,709
0
3,250
4,635
39,483
0
L
4,345
629
0
3,646
11,072
4,526
0
0
10,276
31,018
0
L
Cernunnos
MrJPablo
Cernunnos
5,332
2,799
0
2,704
8,665
3,292
0
2,082
6,583
0
39,949
W
4,920
1,021
156
2,421
7,918
2,846
98
3,589
4,084
35,486
2,119
L
Thor
TomRepo
Thor
4,394
1,601
0
1,048
10,784
4,901
0
1,580
9,160
0
44,423
L
Yemoja
UbiLies
Yemoja
2,792
1,238
1,376
1,907
7,246
4,176
0
2,106
5,140
15,476
0
W
5,137
3,205
0
3,006
7,421
3,252
143
917
6,451
0
47,273
W
Ganesha
arcer260
Ganesha
4,188
484
232
3,809
7,919
6,569
0
1,640
6,279
28,389
0
W
6,655
4,035
0
1,762
6,152
2,637
44
1,152
5,000
0
36,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,151
Gold Earned
33,391
305
Minions Killed
319
0
Camps Cleared
0
1,012,668
Distance Traveled
1,091,634
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,247
659
71
6
0
196,059
0
L
Janus
5,989
544
79
7
0
180,548
0
L
Hades
5,605
510
61
6
0
182,700
1
L
Cernunnos
5,133
467
69
6
0
203,288
0
W
Ra
6,652
605
63
6
0
191,444
0
L
Thor
6,181
562
73
7
0
251,660
3
L
Yemoja
5,243
477
23
2
0
194,472
1
W
Arachne
7,200
655
76
7
0
248,791
0
W
Ganesha
6,324
575
6
1
0
248,312
4
W
Nut
5,968
543
103
9
0
207,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role