Player Matchup

Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charon
Charon
Gold II
Crispybox
Charon
Gold II
Level 245
God Stats
14W - 13L
1,525 SR
Queue Stats
107W - 77L
1,564 MMR
Party 2
Vamana
Vamana
Gold III
Joju2Real
Vamana
Gold III
Level 147
God Stats
1W - 0L
1,882 SR
Queue Stats
157W - 148L
1,398 MMR
Party 3
Thoth
Thoth
Gold III
Sherl0ckH0lmes
Thoth
Gold III
Level 120
God Stats
59W - 50L
1,659 SR
Queue Stats
178W - 179L
1,568 MMR
Solo
Jing Wei
Jing Wei
Gold I
uhhhmason
Jing Wei
Gold I
Level 149
God Stats
5W - 3L
1,500 SR
Queue Stats
80W - 68L
1,565 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 169
1,613 SR
1,519 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,552 SR
1,482 MMR
Anhur
Anhur
Bronze III
BNax
Anhur
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,454 MMR
Party 1
Raijin
Raijin
Gold I
LawLess90
Raijin
Gold I
Level 108
God Stats
41W - 46L
1,663 SR
Queue Stats
276W - 264L
1,473 MMR
Solo
Sobek
Sobek
Bronze III
TheGankGod
Sobek
Bronze III
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Thor
Thor
Gold IV
ThoothyUndead99
Thor
Gold IV
Level 115
God Stats
12W - 10L
1,812 SR
Queue Stats
85W - 111L
1,516 MMR
Solo
Shiva
Shiva
Gold IV
natashaxs
Shiva
Gold IV
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
54W - 57L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 0 / 6
8,431
562
11,401
7,974
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
Crispybox
Charon
13
1 / 0 / 11
8,540
569
7,912
9,599
7,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Joju2Real
Vamana
16
2 / 1 / 0
9,723
648
10,214
14,219
15,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 5
7,956
530
5,477
7,983
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
uhhhmason
Jing Wei
15
6 / 0 / 2
9,436
629
10,808
8,199
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
Ao KuangPeleThanatosBake KujiraHachiman

VS

Bans
Maman BrigitteAresAthenaBellonaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BNax
Anhur
9
0 / 5 / 0
6,207
414
3,196
9,568
2,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
LawLess90
Raijin
13
1 / 3 / 0
7,442
496
7,963
9,473
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
10
0 / 4 / 0
6,311
421
2,777
13,559
10,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 1
7,327
488
3,850
15,920
6,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
natashaxs
Shiva
14
1 / 1 / 0
8,159
544
7,889
16,490
13,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
3
3
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
6
7
L
Anhur
BNax
Anhur
0
5
0
0
W
Charon
Crispybox
Charon
1
0
11
6.5
W
Vamana
Joju2Real
Vamana
2
1
0
2
L
Raijin
LawLess90
Raijin
1
3
0
0.33
W
1
2
5
1.75
L
Sobek
0
4
0
0
L
1
1
1
1.5
L
Shiva
natashaxs
Shiva
1
1
0
1
W
Jing Wei
uhhhmason
Jing Wei
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,812
Damage
25,675
47,974
Taken
65,010
32,586
Mitigated
36,367
15,095
Healing
15,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
11,401
2,938
0
1,894
7,974
3,932
0
1,842
6,087
0
67,641
L
Anhur
BNax
Anhur
3,196
1,806
0
843
9,568
2,764
0
2,910
6,658
0
33,626
W
Charon
Crispybox
Charon
7,912
1,519
0
2,653
9,599
7,149
0
2,492
7,107
24,434
2,526
W
Vamana
Joju2Real
Vamana
10,214
4,169
0
4,358
14,219
15,345
84
255
12,880
112
85,167
L
Raijin
LawLess90
Raijin
7,963
495
0
423
9,473
3,122
0
3,846
5,627
57,292
2,081
W
5,477
128
0
1,275
7,983
2,978
135
4,190
3,793
55,621
0
L
Sobek
2,777
302
0
3,219
13,559
10,937
0
3,180
10,379
16,581
1,761
L
3,850
412
0
6,343
15,920
6,441
0
3,135
12,785
0
74,502
L
Shiva
natashaxs
Shiva
7,889
1,965
0
4,766
16,490
13,103
0
112
15,294
0
69,749
W
Jing Wei
uhhhmason
Jing Wei
10,808
9,147
0
4,915
8,199
3,182
790
1,885
6,314
0
97,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,086
Gold Earned
35,446
496
Minions Killed
452
0
Camps Cleared
0
1,568,679
Distance Traveled
1,424,710
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,431
562
93
6
0
359,967
0
L
Anhur
6,207
414
57
4
0
254,149
2
W
Charon
8,540
569
20
1
0
317,468
4
W
Vamana
9,723
648
134
9
0
283,054
0
L
Raijin
7,442
496
113
8
0
284,027
2
W
Thoth
7,956
530
95
6
0
292,583
0
L
Sobek
6,311
421
30
2
0
303,064
3
L
Thor
7,327
488
124
8
0
319,878
1
L
Shiva
8,159
544
128
9
0
263,592
0
W
Jing Wei
9,436
629
154
10
0
315,607
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role