Player Matchup

Kuzenbo
Kuzenbo
Silver II
AIIMzZ1337
Kuzenbo
Silver II
Level 104
God Stats
3W - 1L
1,778 SR
Queue Stats
35W - 33L
1,472 MMR
Party 1
Anubis
Anubis
Gold IV
RobbsN
Anubis
Gold IV
Level 126
God Stats
220W - 213L
1,556 SR
Queue Stats
274W - 278L
1,476 MMR
Solo
Janus
Janus
Gold IV
VIooi
Janus
Gold IV
Level 148
God Stats
14W - 21L
1,469 SR
Queue Stats
158W - 156L
1,447 MMR
Party 1
Anhur
Anhur
Silver I
iamDBami
Anhur
Silver I
Level 61
God Stats
53W - 60L
1,704 SR
Queue Stats
121W - 120L
1,493 MMR
Solo
Da Ji
Da Ji
Gold IV
joker153
Da Ji
Gold IV
Level 128
God Stats
32W - 25L
1,531 SR
Queue Stats
129W - 133L
1,481 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,608 SR
1,474 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,609 SR
1,391 MMR
Bacchus
Bacchus
Bronze III
Alessia222
Bacchus
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,364 MMR
Solo
Merlin
Merlin
Gold V
Milo_D-Ace8
Merlin
Gold V
Level 126
God Stats
0W - 4L
1,578 SR
Queue Stats
165W - 174L
1,353 MMR
Party 2
Chernobog
Chernobog
Gold IV
MrKrampus-IV
Chernobog
Gold IV
Level 65
God Stats
2W - 2L
1,823 SR
Queue Stats
128W - 136L
1,383 MMR
Party 2
Loki
Loki
Bronze IV
StarNico
Loki
Bronze IV
Level 105
God Stats
0W - 1L
1,643 SR
Queue Stats
11W - 15L
1,447 MMR
Solo
Thanatos
Thanatos
Bronze III
ZzEternalHazardZ
Thanatos
Bronze III
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AIIMzZ1337
Kuzenbo
16
7 / 0 / 9
10,332
608
7,413
11,694
15,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
RobbsN
Anubis
19
1 / 1 / 1
11,482
675
5,234
9,999
5,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
VIooi
Janus
18
9 / 0 / 6
11,265
663
15,770
8,056
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
iamDBami
Anhur
18
1 / 1 / 5
10,474
616
10,898
10,826
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
joker153
Da Ji
17
2 / 0 / 6
9,334
549
6,950
14,082
6,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
MulanArachneAo KuangThor

VS

Bans
AthenaMaman BrigitteSusanoBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alessia222
Bacchus
10
0 / 6 / 1
7,053
415
6,597
17,599
16,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
12
1 / 8 / 0
7,609
448
5,627
13,506
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
MrKrampus-IV
Chernobog
11
0 / 3 / 1
6,943
408
3,854
11,300
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
14
0 / 2 / 1
7,622
448
6,067
10,638
3,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 0
7,563
445
2,643
12,957
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
20
Kills
2
2
Deaths
21
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AIIMzZ1337
Kuzenbo
7
0
9
11.5
L
Bacchus
Alessia222
Bacchus
0
6
1
0.08
L
Merlin
1
8
0
0.13
L
Chernobog
MrKrampus-IV
Chernobog
0
3
1
0.17
W
Anubis
RobbsN
Anubis
1
1
1
1.5
L
Loki
0
2
1
0.25
W
Janus
VIooi
Janus
9
0
6
12
L
1
2
0
0.5
W
Anhur
iamDBami
Anhur
1
1
5
3.5
W
Da Ji
joker153
Da Ji
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,265
Damage
24,788
54,657
Taken
66,000
36,279
Mitigated
31,816
21,405
Healing
15,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AIIMzZ1337
Kuzenbo
7,413
3,617
0
1,639
11,694
15,252
25
3,542
7,991
26,445
0
L
Bacchus
Alessia222
Bacchus
6,597
924
0
2,478
17,599
16,547
0
7,227
10,265
21,826
760
L
Merlin
5,627
99
0
175
13,506
3,928
0
10,195
3,168
49,680
0
L
Chernobog
MrKrampus-IV
Chernobog
3,854
2,153
0
1,568
11,300
2,880
0
3,024
8,224
0
42,746
W
Anubis
RobbsN
Anubis
5,234
202
0
6,452
9,999
5,267
0
255
9,744
108,782
2,521
L
Loki
6,067
765
0
625
10,638
3,303
0
5,839
4,727
0
67,576
W
Janus
VIooi
Janus
15,770
1,262
0
718
8,056
3,993
0
2,363
5,572
105,206
2,744
L
2,643
1,013
0
10,982
12,957
5,158
0
1,885
11,032
0
56,838
W
Anhur
iamDBami
Anhur
10,898
6,747
0
4,857
10,826
5,142
2,758
3,170
7,624
0
100,552
W
Da Ji
joker153
Da Ji
6,950
1,288
0
7,739
14,082
6,625
2,964
2,247
11,810
0
86,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,887
Gold Earned
36,790
691
Minions Killed
390
0
Camps Cleared
0
1,794,054
Distance Traveled
1,536,745
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,332
608
33
2
0
395,002
4
L
Bacchus
7,053
415
20
1
0
353,594
7
L
Merlin
7,609
448
85
5
0
278,469
1
L
Chernobog
6,943
408
83
5
0
241,546
0
W
Anubis
11,482
675
191
11
0
292,354
6
L
Loki
7,622
448
89
5
0
353,714
0
W
Janus
11,265
663
179
11
0
419,227
4
L
Thanatos
7,563
445
113
7
0
309,422
0
W
Anhur
10,474
616
170
10
0
291,483
3
W
Da Ji
9,334
549
118
7
0
395,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role