Player Matchup

Nemesis
Nemesis
LoKi_Young
Nemesis
Level 78
God Stats
22W - 27L
1,486 SR
Queue Stats
189W - 219L
1,391 Elo+
Solo
Nut
Nut
MitchConner350
Nut
Level 120
God Stats
1W - 3L
1,725 SR
Queue Stats
225W - 228L
1,401 Elo+
Solo
Shiva
Shiva
TythLord
Shiva
Level 67
God Stats
0W - 1L
1,397 SR
Queue Stats
10W - 7L
1,231 Elo+
Party 2
Bacchus
Bacchus
jimshots
Bacchus
Level 28
God Stats
0W - 2L
1,183 SR
Queue Stats
2W - 3L
1,231 Elo+
Party 2
Ra
Ra
valkyrie1093
Ra
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 18L
1,424 Elo+
Solo
Team Averages
Level 70
1,458 SR
1,335 Elo+

VS

Team Averages
Level 56
1,481 SR
1,435 Elo+
Aphrodite
Aphrodite
HotTopicCactus
Aphrodite
Level 29
God Stats
10W - 10L
1,285 SR
Queue Stats
153W - 163L
1,439 Elo+
Party 1
Thanatos
Thanatos
Hoveyy81
Thanatos
Level 83
God Stats
3W - 3L
1,500 SR
Queue Stats
239W - 217L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
JakeNotrad
Kukulkan
Level 18
God Stats
20W - 11L
1,575 SR
Queue Stats
225W - 220L
1,479 Elo+
Party 1
Nut
Nut
K001xAid
Nut
Level 107
God Stats
2W - 3L
1,643 SR
Queue Stats
21W - 21L
1,399 Elo+
Solo
Achilles
Achilles
jarbro84
Achilles
Level 41
God Stats
3W - 5L
1,402 SR
Queue Stats
82W - 81L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LoKi_Young
Nemesis
8
0 / 3 / 2
4,806
481
3,908
7,038
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
4,627
463
4,479
7,296
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
TythLord
Shiva
9
1 / 0 / 0
5,359
536
4,082
6,243
5,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
jimshots
Bacchus
7
0 / 3 / 1
4,561
456
2,208
8,050
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 0
5,284
528
3,060
6,005
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HotTopicCactus
Aphrodite
10
1 / 0 / 8
6,542
654
1,890
5,684
2,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Hoveyy81
Thanatos
11
6 / 1 / 2
6,363
636
7,459
10,324
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
JakeNotrad
Kukulkan
10
1 / 0 / 2
6,004
600
3,139
3,405
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
3 / 1 / 3
6,255
626
5,213
4,017
1,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Achilles
jarbro84
Achilles
10
0 / 1 / 0
5,644
564
3,229
6,927
5,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
11
11
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
HotTopicCactus
Aphrodite
1
0
8
5
W
Thanatos
Hoveyy81
Thanatos
6
1
2
7
W
Kukulkan
JakeNotrad
Kukulkan
1
0
2
2
W
3
1
3
4.5
L
Nemesis
LoKi_Young
Nemesis
0
3
2
0.33
L
1
3
0
0.33
L
Shiva
TythLord
Shiva
1
0
0
1
W
Achilles
jarbro84
Achilles
0
1
0
0
L
Bacchus
jimshots
Bacchus
0
3
1
0.17
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,737
Damage
20,930
34,632
Taken
30,357
16,582
Mitigated
15,879
7,834
Healing
15,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
HotTopicCactus
Aphrodite
1,890
699
1,973
3,539
5,684
2,819
203
1,344
4,245
14,806
0
W
Thanatos
Hoveyy81
Thanatos
7,459
2,220
0
7,091
10,324
4,457
336
2,246
7,805
0
47,427
W
Kukulkan
JakeNotrad
Kukulkan
3,139
524
0
718
3,405
1,261
526
925
2,307
37,331
2,597
W
5,213
3,221
0
1,099
4,017
1,634
1,307
468
3,549
0
50,487
L
Nemesis
LoKi_Young
Nemesis
3,908
1,797
0
1,549
7,038
1,870
0
603
6,393
0
31,783
L
4,479
2,218
0
1,407
7,296
2,303
0
829
6,467
0
31,751
L
Shiva
TythLord
Shiva
4,082
691
0
2,362
6,243
5,000
0
189
5,513
90
29,658
W
Achilles
jarbro84
Achilles
3,229
388
0
1,076
6,927
5,708
0
0
6,315
0
28,317
L
Bacchus
jimshots
Bacchus
2,208
210
0
1,566
8,050
5,410
0
1,244
6,806
11,045
0
L
3,060
294
72
878
6,005
1,999
0
2,137
3,868
30,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,637
Gold Earned
30,808
214
Minions Killed
288
0
Camps Cleared
0
986,011
Distance Traveled
975,072
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,542
654
16
2
0
174,217
0
W
Thanatos
6,363
636
69
7
0
224,138
0
W
Kukulkan
6,004
600
63
6
0
197,629
2
W
Nut
6,255
626
85
9
0
178,386
0
L
Nemesis
4,806
481
61
6
0
246,829
0
L
Nut
4,627
463
49
5
0
122,870
0
L
Shiva
5,359
536
46
5
0
213,478
0
W
Achilles
5,644
564
55
6
0
200,702
0
L
Bacchus
4,561
456
10
1
0
210,305
0
L
Ra
5,284
528
48
5
0
192,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role