Player Matchup

King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold I
 
Neith
Gold I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
BananaPeeI
Merlin
Gold V
Level 68
God Stats
1W - 2L
1,303 SR
Queue Stats
19W - 14L
1,634 MMR
Party 1
Mercury
Mercury
Platinum III
Tack_44
Mercury
Platinum III
Level 158
God Stats
6W - 5L
1,406 SR
Queue Stats
79W - 60L
1,733 MMR
Solo
Odin
Odin
Platinum III
iFeeLPaiN
Odin
Platinum III
Level 166
God Stats
16W - 14L
1,622 SR
Queue Stats
289W - 315L
1,718 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,466 SR
1,617 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,516 SR
1,656 MMR
Apollo
Apollo
Platinum V
 
Apollo
Platinum V
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
BishopOfCheddar
Horus
Platinum V
Level 123
God Stats
12W - 7L
1,691 SR
Queue Stats
83W - 82L
1,777 MMR
Solo
Agni
Agni
Platinum III
CheerryD
Agni
Platinum III
Level 129
God Stats
2W - 4L
1,287 SR
Queue Stats
130W - 126L
1,743 MMR
Solo
Awilix
Awilix
Gold I
XxXLazarXxX
Awilix
Gold I
Level 125
God Stats
79W - 68L
1,600 SR
Queue Stats
183W - 178L
1,555 MMR
Solo
Ymir
Ymir
Gold I
eRjose11
Ymir
Gold I
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 83L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 1 / 0
3,972
794
3,263
5,569
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
 
Neith
7
1 / 1 / 0
3,824
765
1,564
2,564
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
BananaPeeI
Merlin
6
0 / 0 / 1
3,552
710
993
1,214
324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
Tack_44
Mercury
7
1 / 0 / 0
3,566
713
758
3,777
1,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
6
0 / 0 / 3
3,775
755
1,250
4,383
1,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiAresSusanoThoth

VS

Bans
CharonBake KujiraBellonaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
2
0 / 1 / 0
2,552
510
473
1,010
226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 1
3,458
692
1,261
3,533
1,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
6
0 / 1 / 0
3,329
666
626
2,222
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
7
2 / 0 / 0
3,714
743
1,635
3,801
1,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
6
0 / 1 / 1
3,545
709
2,444
5,284
4,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
W
Neith
 
Neith
1
1
0
1
L
Apollo
 
Apollo
0
1
0
0
W
Merlin
BananaPeeI
Merlin
0
0
1
0.5
L
0
0
1
0.5
L
Agni
0
1
0
0
W
Mercury
Tack_44
Mercury
1
0
0
1
L
Awilix
2
0
0
2
L
Ymir
0
1
1
0.5
W
Odin
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,828
Damage
6,439
17,507
Taken
15,850
6,323
Mitigated
8,072
4,797
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,263
768
0
1,343
5,569
2,267
0
1,794
3,463
0
23,143
W
Neith
 
Neith
1,564
840
0
586
2,564
756
0
0
2,564
0
24,700
L
Apollo
 
Apollo
473
344
0
114
1,010
226
0
0
1,010
0
3,328
W
Merlin
BananaPeeI
Merlin
993
80
0
500
1,214
324
0
135
1,072
16,378
325
L
1,261
475
80
1,934
3,533
1,987
0
0
3,533
0
7,999
L
Agni
626
40
0
375
2,222
638
0
738
1,379
15,507
0
W
Mercury
Tack_44
Mercury
758
231
0
750
3,777
1,286
0
362
3,385
0
20,018
L
Awilix
1,635
863
0
1,933
3,801
1,132
0
124
3,651
0
17,789
L
Ymir
2,444
712
0
2,035
5,284
4,089
0
0
5,284
17,409
2,365
W
Odin
1,250
212
0
1,618
4,383
1,690
0
362
4,014
0
10,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,689
Gold Earned
16,598
174
Minions Killed
115
0
Camps Cleared
0
526,154
Distance Traveled
447,890
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,972
794
43
9
0
104,490
0
W
Neith
3,824
765
45
9
0
77,454
0
L
Apollo
2,552
510
4
1
0
26,081
0
W
Merlin
3,552
710
28
6
0
97,422
0
L
Horus
3,458
692
12
2
0
99,185
1
L
Agni
3,329
666
30
6
0
108,330
2
W
Mercury
3,566
713
44
9
0
139,103
0
L
Awilix
3,714
743
38
8
0
125,890
0
L
Ymir
3,545
709
31
6
0
88,404
1
W
Odin
3,775
755
14
3
0
107,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role