Player Matchup

Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
CULLEN951
Cabrakan
Level 146
God Stats
3W - 5L
1,641 SR
Queue Stats
217W - 220L
1,488 Elo+
Party 1
Rama
Rama
Oh_Cat_Butt
Rama
Level 213
God Stats
2W - 3L
1,500 SR
Queue Stats
302W - 300L
1,385 Elo+
Solo
Medusa
Medusa
geason39
Medusa
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 170L
1,702 Elo+
Solo
Horus
Horus
yummerz28
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,379 Elo+
Solo
Team Averages
Level 140
1,528 SR
1,491 Elo+

VS

Team Averages
Level 132
1,535 SR
1,497 Elo+
Terra
Terra
BarRoomHero27
Terra
Level 147
God Stats
7W - 1L
1,732 SR
Queue Stats
459W - 319L
1,594 Elo+
Solo
Ishtar
Ishtar
Mafiaoso_Gaming
Ishtar
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 73L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
TRONDON17
Sun Wukong
Level 148
God Stats
14W - 5L
1,442 SR
Queue Stats
316W - 308L
1,504 Elo+
Solo
Raijin
Raijin
TheYoungMazz
Raijin
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 85L
1,367 Elo+
Solo
Hades
Hades
io BeRsErKeR oi
Hades
Level 127
God Stats
8W - 1L
1,500 SR
Queue Stats
144W - 133L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 4 / 6
5,056
1,011
4,000
4,971
1,854
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
CULLEN951
Cabrakan
10
1 / 5 / 5
5,344
1,069
4,348
7,212
4,629
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
4 / 2 / 2
6,338
1,268
4,824
5,652
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
geason39
Medusa
11
2 / 2 / 5
5,923
1,185
4,178
5,290
2,031
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
yummerz28
Horus
5
0 / 2 / 2
4,463
893
716
3,167
2,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 12
7,058
1,412
3,058
6,893
5,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
2 / 1 / 11
6,516
1,303
4,849
3,820
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
TRONDON17
Sun Wukong
11
2 / 1 / 10
6,195
1,239
3,848
7,138
7,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
11
4 / 2 / 8
6,799
1,360
8,496
4,993
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
5 / 3 / 5
6,520
1,304
4,374
5,533
5,914
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
7
Kills
15
15
Deaths
7
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
6
0.75
W
2
0
12
8
L
Cabrakan
CULLEN951
Cabrakan
1
5
5
0.7
W
2
1
11
7.5
L
4
2
2
2.5
W
Sun Wukong
TRONDON17
Sun Wukong
2
1
10
7
W
Raijin
4
2
8
4
L
Medusa
geason39
Medusa
2
2
5
2.25
W
5
3
5
2.5
L
Horus
yummerz28
Horus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,066
Damage
24,625
26,292
Taken
28,377
13,669
Mitigated
23,338
3,998
Healing
11,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,000
1,752
176
91
4,971
1,854
0
3,173
1,798
0
6,256
W
3,058
189
3,328
2,994
6,893
5,051
650
1,326
5,484
7,671
0
L
Cabrakan
CULLEN951
Cabrakan
4,348
578
350
249
7,212
4,629
0
3,795
3,417
4,735
208
W
4,849
3,498
1,460
755
3,820
2,149
1,076
366
3,451
0
8,550
L
4,824
3,333
227
1,437
5,652
2,212
0
3,800
1,852
0
14,051
W
Sun Wukong
TRONDON17
Sun Wukong
3,848
241
1,227
1,028
7,138
7,978
1,117
588
6,505
0
8,357
W
Raijin
8,496
602
250
428
4,993
2,246
949
1,303
3,640
15,357
1,203
L
Medusa
geason39
Medusa
4,178
2,092
155
1,098
5,290
2,031
0
3,229
2,061
0
9,757
W
4,374
110
165
335
5,533
5,914
0
376
5,157
7,529
0
L
Horus
yummerz28
Horus
716
109
95
120
3,167
2,943
0
1,727
1,440
0
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
33,088
42
Minions Killed
53
0
Camps Cleared
0
359,351
Distance Traveled
466,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,056
1,011
4
1
0
70,851
0
W
Terra
7,058
1,412
11
2
0
108,312
0
L
Cabrakan
5,344
1,069
4
1
0
85,235
0
W
Ishtar
6,516
1,303
11
2
0
91,455
0
L
Rama
6,338
1,268
20
4
0
78,509
0
W
Sun Wukong
6,195
1,239
7
1
0
105,009
0
W
Raijin
6,799
1,360
21
4
0
76,146
0
L
Medusa
5,923
1,185
14
3
0
90,976
0
W
Hades
6,520
1,304
3
1
0
85,538
0
L
Horus
4,463
893
0
0
0
33,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role