Player Matchup

Surtr
Surtr
AHOMBRATE
Surtr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 38L
1,540 Elo+
Solo
Nut
Nut
HeyItsMinn
Nut
Level 143
God Stats
5W - 1L
1,683 SR
Queue Stats
10W - 5L
1,690 Elo+
Party 1
Maui
Maui
TwoCrabs
Maui
Level 190
God Stats
2W - 0L
1,589 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 1
Team Averages
Level 153
1,591 SR
1,616 Elo+

VS

Team Averages
Level 116
1,569 SR
1,568 Elo+
Ix Chel
Ix Chel
Boneheadx
Ix Chel
Level 96
God Stats
50W - 42L
1,696 SR
Queue Stats
271W - 242L
1,655 Elo+
Solo
Danzaburou
Danzaburou
Chanten
Danzaburou
Level 144
God Stats
17W - 15L
1,523 SR
Queue Stats
196W - 204L
1,488 Elo+
Solo
Tyr
Tyr
FT_villagu
Tyr
Level 109
God Stats
3W - 4L
1,487 SR
Queue Stats
24W - 27L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AHOMBRATE
Surtr
14
5 / 2 / 8
9,302
846
8,322
11,807
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
9 / 0 / 5
10,291
936
19,925
8,516
4,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Maui
13
1 / 2 / 8
8,245
750
6,236
11,915
12,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Boneheadx
Ix Chel
12
0 / 5 / 3
7,395
672
9,892
8,952
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Chanten
Danzaburou
11
2 / 7 / 2
7,820
711
5,548
12,918
4,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 2
8,066
733
6,927
16,692
13,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
15
Kills
4
4
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
AHOMBRATE
Surtr
5
2
8
4.5
L
Ix Chel
Boneheadx
Ix Chel
0
5
3
0.3
L
Danzaburou
Chanten
Danzaburou
2
7
2
0.43
L
2
3
2
1
W
9
0
5
11.5
W
Maui
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,483
Damage
22,367
32,238
Taken
38,562
28,025
Mitigated
21,336
10,169
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AHOMBRATE
Surtr
8,322
2,672
0
1,927
11,807
11,290
614
2,970
8,829
891
22,224
L
Ix Chel
Boneheadx
Ix Chel
9,892
1,623
1,654
1,745
8,952
3,352
0
2,121
6,245
34,990
0
L
Danzaburou
Chanten
Danzaburou
5,548
1,645
0
831
12,918
4,843
0
2,019
10,258
0
19,620
L
6,927
969
0
2,182
16,692
13,141
0
1,524
14,533
0
31,745
W
19,925
14,169
0
4,505
8,516
4,376
1,955
3,022
5,486
0
52,212
W
Maui
6,236
1,071
0
3,737
11,915
12,359
412
3,990
7,925
23,159
2,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,838
Gold Earned
23,281
154
Minions Killed
150
0
Camps Cleared
0
629,127
Distance Traveled
627,748
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,302
846
29
3
0
212,023
0
L
Ix Chel
7,395
672
64
6
0
202,692
1
L
Danzaburou
7,820
711
38
3
0
184,362
0
L
Tyr
8,066
733
48
4
0
240,694
0
W
Nut
10,291
936
83
8
0
208,630
1
W
Maui
8,245
750
42
4
0
208,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role