Player Matchup

Cthulhu
Cthulhu
GenderkiIIer
Cthulhu
Level 48
God Stats
32W - 33L
1,357 SR
Queue Stats
103W - 127L
1,379 Elo+
Party 4
Cerberus
Cerberus
KyandiChoupa
Cerberus
Level 6
God Stats
0W - 1L
1,264 SR
Queue Stats
2W - 5L
1,261 Elo+
Party 1
Nu Wa
Nu Wa
killua91111
Nu Wa
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 7L
1,261 Elo+
Party 1
Nemesis
Nemesis
xTBH-_-GxdAim
Nemesis
Level 46
God Stats
47W - 42L
1,503 SR
Queue Stats
139W - 174L
1,359 Elo+
Party 4
Nut
Nut
xTBH-_-OgAim
Nut
Level 45
God Stats
1W - 5L
1,500 SR
Queue Stats
248W - 271L
1,410 Elo+
Party 4
Team Averages
Level 36
1,425 SR
1,334 Elo+

VS

Team Averages
Level 69
1,537 SR
1,319 Elo+
Arachne
Arachne
Bootstrapppp
Arachne
Level 43
God Stats
15W - 6L
1,669 SR
Queue Stats
52W - 57L
1,473 Elo+
Party 2
Hercules
Hercules
DavidCaba94
Hercules
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 63L
1,271 Elo+
Party 3
Nut
Nut
JDearing
Nut
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 73L
1,480 Elo+
Party 2
Ares
Ares
MarieteRM_7
Ares
Level 45
God Stats
3W - 1L
1,739 SR
Queue Stats
8W - 6L
1,315 Elo+
Solo
Poseidon
Poseidon
Rober46
Poseidon
Level 42
God Stats
3W - 6L
1,275 SR
Queue Stats
42W - 59L
1,054 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GenderkiIIer
Cthulhu
9
0 / 5 / 0
5,794
483
5,687
13,155
9,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
KyandiChoupa
Cerberus
7
1 / 8 / 0
5,115
426
2,467
14,092
9,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 4 / 2
6,706
559
6,016
7,005
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
11
2 / 2 / 1
6,420
535
4,255
8,971
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
5,180
432
3,587
11,126
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bootstrapppp
Arachne
12
5 / 2 / 1
7,005
584
5,752
9,029
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
DavidCaba94
Hercules
12
4 / 0 / 1
6,944
579
5,921
7,725
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
8 / 0 / 4
7,666
639
13,085
6,322
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 6
6,734
561
5,357
8,810
8,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
Rober46
Poseidon
12
2 / 2 / 2
6,906
576
4,260
5,518
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
23
23
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bootstrapppp
Arachne
5
2
1
2.75
W
Hercules
DavidCaba94
Hercules
4
0
1
4.5
L
Cthulhu
GenderkiIIer
Cthulhu
0
5
0
0
W
8
0
4
10
L
Cerberus
KyandiChoupa
Cerberus
1
8
0
0.13
W
4
1
6
7
W
Poseidon
Rober46
Poseidon
2
2
2
1.5
L
2
4
2
0.75
L
Nemesis
2
2
1
1.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,012
Damage
34,375
54,349
Taken
37,404
27,877
Mitigated
20,847
10,361
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bootstrapppp
Arachne
5,752
4,197
0
2,723
9,029
3,349
0
2,008
7,021
0
50,513
W
Hercules
DavidCaba94
Hercules
5,921
3,110
0
2,510
7,725
4,385
0
5,042
2,683
0
41,445
L
Cthulhu
GenderkiIIer
Cthulhu
5,687
592
0
2,118
13,155
9,455
0
0
12,744
39,181
227
W
13,085
9,958
0
2,784
6,322
2,688
0
1,476
4,846
0
57,476
L
Cerberus
KyandiChoupa
Cerberus
2,467
815
0
1,891
14,092
9,163
0
2,403
11,689
11,681
0
W
5,357
922
0
1,654
8,810
8,482
0
2,182
6,628
22,151
1,372
W
Poseidon
Rober46
Poseidon
4,260
775
0
750
5,518
1,943
143
3,355
2,163
51,699
757
L
6,016
1,870
0
250
7,005
2,119
0
4,128
2,877
40,206
1,149
L
Nemesis
4,255
2,247
0
1,666
8,971
3,663
0
109
8,820
0
45,930
L
3,587
2,044
0
4,436
11,126
3,477
0
2,673
8,453
0
32,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,215
Gold Earned
35,255
305
Minions Killed
342
0
Camps Cleared
0
1,115,074
Distance Traveled
1,222,608
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,005
584
80
7
0
267,836
0
W
Hercules
6,944
579
65
5
0
243,785
2
L
Cthulhu
5,794
483
70
6
0
224,133
3
W
Nut
7,666
639
89
7
0
215,623
0
L
Cerberus
5,115
426
28
2
0
187,580
0
W
Ares
6,734
561
16
1
0
251,485
5
W
Poseidon
6,906
576
92
8
0
243,879
3
L
Nu Wa
6,706
559
72
6
0
210,776
0
L
Nemesis
6,420
535
79
7
0
268,598
0
L
Nut
5,180
432
56
5
0
223,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role