Player Matchup

Janus
Janus
AsgardsChild
Janus
Level 43
God Stats
14W - 12L
1,590 SR
Queue Stats
21W - 22L
1,476 Elo+
Party 1
Hun Batz
Hun Batz
Joegamer29
Hun Batz
Level 67
God Stats
0W - 4L
1,169 SR
Queue Stats
15W - 21L
1,424 Elo+
Party 1
Artio
Artio
dasistgutya
Artio
Level 66
God Stats
11W - 5L
1,678 SR
Queue Stats
37W - 40L
1,479 Elo+
Party 1
Osiris
Osiris
lunarwolfazriel
Osiris
Level 57
God Stats
17W - 25L
1,478 SR
Queue Stats
32W - 38L
1,459 Elo+
Party 1
Cupid
Cupid
stormedinsanity
Cupid
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,375 Elo+
Party 1
Team Averages
Level 51
1,483 SR
1,443 Elo+

VS

Team Averages
Level 68
1,600 SR
1,460 Elo+
Nut
Nut
Mace1315
Nut
Level 85
God Stats
5W - 3L
1,309 SR
Queue Stats
146W - 131L
1,325 Elo+
Solo
Lancelot
Lancelot
N7BRE
Lancelot
Level 65
God Stats
5W - 1L
1,876 SR
Queue Stats
111W - 100L
1,534 Elo+
Solo
Ao Kuang
Ao Kuang
Omicroleaf09
Ao Kuang
Level 40
God Stats
11W - 11L
1,445 SR
Queue Stats
138W - 128L
1,385 Elo+
Solo
Surtr
Surtr
TrueProphetChris
Surtr
Level 81
God Stats
1W - 0L
1,807 SR
Queue Stats
17W - 14L
1,594 Elo+
Solo
Freya
Freya
monster69-XI
Freya
Level 71
God Stats
1W - 1L
1,562 SR
Queue Stats
55W - 57L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,015
463
4,485
10,526
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Joegamer29
Hun Batz
11
0 / 3 / 1
6,063
466
4,550
12,111
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 2
6,587
507
5,789
15,156
13,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
0 / 2 / 1
7,117
547
7,640
11,886
8,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 6 / 0
6,965
536
7,269
10,895
4,124
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 0
7,821
602
10,418
7,067
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
N7BRE
Lancelot
12
0 / 0 / 1
6,034
464
6,307
12,561
7,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Omicroleaf09
Ao Kuang
12
3 / 1 / 2
6,500
500
6,944
13,179
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 3
5,679
437
6,263
13,148
10,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
4 / 0 / 4
7,600
585
10,510
8,429
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
15
15
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Hun Batz
Joegamer29
Hun Batz
0
3
1
0.17
W
7
1
0
7
W
Lancelot
N7BRE
Lancelot
0
0
1
0.5
W
Ao Kuang
Omicroleaf09
Ao Kuang
3
1
2
4
W
1
3
3
0.83
L
1
1
2
2
L
0
2
1
0.25
W
4
0
4
6
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,733
Damage
40,442
60,574
Taken
54,384
34,525
Mitigated
29,095
17,394
Healing
20,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,485
261
0
2,136
10,526
3,262
0
2,204
8,282
45,168
0
L
Hun Batz
Joegamer29
Hun Batz
4,550
861
0
2,091
12,111
5,230
0
2,205
9,808
0
53,097
W
10,418
5,372
0
779
7,067
3,012
0
3,050
4,017
0
58,920
W
Lancelot
N7BRE
Lancelot
6,307
762
0
5,820
12,561
7,440
0
281
12,280
0
39,569
W
Ao Kuang
Omicroleaf09
Ao Kuang
6,944
1,564
0
6,966
13,179
4,828
0
2,337
10,842
40,135
0
W
6,263
2,231
75
2,497
13,148
10,226
163
3,917
9,231
436
27,121
L
5,789
838
2,274
5,230
15,156
13,021
0
4,699
10,184
21,234
2,609
L
7,640
2,263
0
5,021
11,886
8,888
187
2,148
9,738
0
53,775
W
10,510
2,580
0
3,986
8,429
3,589
0
449
7,980
54,802
0
L
7,269
3,318
129
513
10,895
4,124
0
5,744
4,938
0
34,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,747
Gold Earned
33,634
328
Minions Killed
335
0
Camps Cleared
0
1,249,281
Distance Traveled
1,256,562
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,015
463
75
6
0
231,278
3
L
Hun Batz
6,063
466
92
7
0
279,125
0
W
Nut
7,821
602
90
7
0
235,972
0
W
Lancelot
6,034
464
66
5
0
272,201
2
W
Ao Kuang
6,500
500
66
5
0
268,856
0
W
Surtr
5,679
437
38
3
0
223,778
0
L
Artio
6,587
507
31
2
0
266,678
4
L
Osiris
7,117
547
72
6
0
246,527
1
W
Freya
7,600
585
75
6
0
255,755
0
L
Cupid
6,965
536
58
4
0
225,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role