Player Matchup

Ymir
Ymir
Pablito17
Ymir
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 36L
968 Elo+
Party 1
Poseidon
Poseidon
S3rMaX3
Poseidon
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 29L
999 Elo+
Party 1
Hou Yi
Hou Yi
matyspeed12
Hou Yi
Level 137
God Stats
11W - 9L
1,397 SR
Queue Stats
291W - 231L
1,591 Elo+
Party 1
Team Averages
Level 68
1,466 SR
1,186 Elo+

VS

Team Averages
Level 64
1,425 SR
1,380 Elo+
Nut
Nut
Xioutakun
Nut
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Sobek
Sobek
mathius27
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,237 Elo+
Party 2
Poseidon
Poseidon
mauroelchoso
Poseidon
Level 40
God Stats
2W - 6L
1,274 SR
Queue Stats
42W - 71L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 0 / 11
10,194
680
3,102
5,420
5,995
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
S3rMaX3
Poseidon
17
2 / 1 / 9
11,309
754
13,926
6,577
2,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
18
11 / 1 / 3
12,569
838
24,907
14,842
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
9,085
606
7,510
15,197
7,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
mathius27
Sobek
12
0 / 5 / 1
8,317
554
4,361
21,938
25,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
mauroelchoso
Poseidon
16
1 / 6 / 1
10,484
699
4,676
10,179
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
11
6.5
W
Poseidon
S3rMaX3
Poseidon
2
1
9
6.5
L
1
3
1
0.5
L
Sobek
mathius27
Sobek
0
5
1
0.1
W
Hou Yi
11
1
3
12.5
L
Poseidon
mauroelchoso
Poseidon
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,935
Damage
16,547
26,839
Taken
47,314
15,773
Mitigated
36,937
5,161
Healing
7,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,102
308
0
0
5,420
5,995
0
1,968
3,350
8,119
403
W
Poseidon
S3rMaX3
Poseidon
13,926
1,677
0
200
6,577
2,886
280
2,969
3,429
66,800
636
L
7,510
3,646
0
5,004
15,197
7,027
0
7,758
7,333
0
33,420
L
Sobek
mathius27
Sobek
4,361
487
131
2,182
21,938
25,641
0
7,304
14,490
15,623
0
W
Hou Yi
24,907
12,618
0
4,961
14,842
6,892
2,428
3,562
11,151
0
67,866
L
Poseidon
mauroelchoso
Poseidon
4,676
215
0
609
10,179
4,269
0
1,623
8,386
57,880
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,072
Gold Earned
27,886
188
Minions Killed
188
0
Camps Cleared
0
866,650
Distance Traveled
747,392
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,194
680
7
0
0
277,194
2
W
Poseidon
11,309
754
108
7
0
291,206
2
L
Nut
9,085
606
53
4
0
245,054
0
L
Sobek
8,317
554
17
1
0
235,309
3
W
Hou Yi
12,569
838
73
5
0
298,250
2
L
Poseidon
10,484
699
118
8
0
267,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role