Player Matchup

Nut
Nut
 
Nut
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Craazy49
Cthulhu
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 80L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
Crux1e
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,580 Elo+
Solo
Danzaburou
Danzaburou
JTAYN
Danzaburou
Level 87
God Stats
5W - 1L
1,500 SR
Queue Stats
85W - 82L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
WodkaTonic
Hun Batz
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 31L
1,697 Elo+
Solo
Team Averages
Level 94
1,500 SR
1,558 Elo+

VS

Team Averages
Level 89
1,480 SR
1,560 Elo+
Geb
Geb
 
Geb
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Ruwuki
Hera
Level 123
God Stats
5W - 1L
1,402 SR
Queue Stats
87W - 114L
1,589 Elo+
Party 2
Fenrir
Fenrir
TheJokerOfCards
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,569 Elo+
Solo
Chronos
Chronos
alfaDuch
Chronos
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
567W - 581L
1,541 Elo+
Solo
Arachne
Arachne
pril888
Arachne
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
16
4 / 1 / 18
9,461
860
10,435
9,168
5,365
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Craazy49
Cthulhu
16
7 / 1 / 12
9,685
880
10,978
14,976
17,641
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Crux1e
Kuzenbo
15
2 / 2 / 17
9,931
903
7,460
15,617
18,568
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
JTAYN
Danzaburou
15
2 / 0 / 16
9,019
820
5,246
6,635
4,994
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
WodkaTonic
Hun Batz
14
7 / 6 / 9
9,075
825
11,006
12,353
7,355
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 1 / 1
6,150
559
368
3,012
1,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
Ruwuki
Hera
16
1 / 3 / 6
7,589
690
12,470
7,782
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 5 / 5
7,385
671
5,131
11,620
13,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
alfaDuch
Chronos
13
1 / 6 / 5
7,252
659
5,003
10,832
4,927
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
pril888
Arachne
14
2 / 7 / 4
7,503
682
7,868
15,944
18,445
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
28
22
Kills
7
10
Deaths
22
72
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
1
18
13
L
Geb
 
Geb
0
1
1
0.5
W
Cthulhu
Craazy49
Cthulhu
7
1
12
13
W
Kuzenbo
Crux1e
Kuzenbo
2
2
17
5.25
W
Danzaburou
JTAYN
Danzaburou
2
0
16
10
L
Hera
Ruwuki
Hera
1
3
6
1.33
L
3
5
5
1.1
W
Hun Batz
WodkaTonic
Hun Batz
7
6
9
1.92
L
Chronos
alfaDuch
Chronos
1
6
5
0.58
L
Arachne
pril888
Arachne
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,125
Damage
30,840
58,749
Taken
49,190
53,923
Mitigated
41,378
25,963
Healing
8,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
10,435
5,865
2,016
2,204
9,168
5,365
3,259
3,369
5,682
0
30,439
L
Geb
 
Geb
368
30
146
670
3,012
1,315
0
1,302
1,710
901
0
W
Cthulhu
Craazy49
Cthulhu
10,978
467
5,637
3,051
14,976
17,641
147
3,209
11,277
25,421
2,102
W
Kuzenbo
Crux1e
Kuzenbo
7,460
2,866
3,400
4,499
15,617
18,568
224
3,109
11,796
18,873
0
W
Danzaburou
JTAYN
Danzaburou
5,246
832
1,898
1,262
6,635
4,994
3,546
2,649
3,838
0
20,868
L
Hera
Ruwuki
Hera
12,470
2,349
515
2,516
7,782
3,617
0
3,601
4,181
22,764
830
L
5,131
1,419
625
1,915
11,620
13,074
0
3,129
8,491
0
8,790
W
Hun Batz
WodkaTonic
Hun Batz
11,006
2,714
1,017
979
12,353
7,355
319
4,580
7,525
0
16,667
L
Chronos
alfaDuch
Chronos
5,003
760
30
562
10,832
4,927
0
3,767
7,065
14,905
0
L
Arachne
pril888
Arachne
7,868
5,206
240
1,455
15,944
18,445
0
5,370
10,574
0
13,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,171
Gold Earned
35,879
147
Minions Killed
61
0
Camps Cleared
0
1,052,122
Distance Traveled
673,164
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,461
860
57
5
0
194,978
0
L
Geb
6,150
559
1
0
0
22,971
0
W
Cthulhu
9,685
880
36
3
0
226,737
0
W
Kuzenbo
9,931
903
16
1
0
234,220
0
W
Danzaburou
9,019
820
28
3
0
197,445
1
L
Hera
7,589
690
25
2
0
162,957
0
L
Fenrir
7,385
671
5
0
0
189,690
0
W
Hun Batz
9,075
825
10
1
0
198,742
0
L
Chronos
7,252
659
19
2
0
109,096
0
L
Arachne
7,503
682
11
1
0
188,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role