Player Matchup

Kuzenbo
Kuzenbo
Silver IV
King Raby XV
Kuzenbo
Silver IV
Level 124
God Stats
1W - 3L
1,714 SR
Queue Stats
5W - 12L
1,362 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
MtTai
Sun Wukong
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,293 MMR
Solo
Serqet
Serqet
Silver I
edsuxks
Serqet
Silver I
Level 120
God Stats
0W - 2L
1,156 SR
Queue Stats
57W - 57L
1,204 MMR
Party 1
Hachiman
Hachiman
Bronze III
kvothe78945621
Hachiman
Bronze III
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 27L
1,293 MMR
Solo
Zeus
Zeus
Silver II
tburke2013
Zeus
Silver II
Level 129
God Stats
10W - 11L
1,673 SR
Queue Stats
26W - 36L
1,204 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,509 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,392 SR
1,335 MMR
Kukulkan
Kukulkan
Gold V
JabaliñoSoccer64
Kukulkan
Gold V
Level 82
God Stats
4W - 1L
1,725 SR
Queue Stats
14W - 15L
1,494 MMR
Party 2
Ganesha
Ganesha
Gold IV
Juriiti
Ganesha
Gold IV
Level 221
God Stats
6W - 6L
1,214 SR
Queue Stats
258W - 253L
1,344 MMR
Solo
Tyr
Tyr
Silver III
Risitia
Tyr
Silver III
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 44L
1,346 MMR
Solo
Izanami
Izanami
Silver I
brunomate1000
Izanami
Silver I
Level 149
God Stats
2W - 5L
1,199 SR
Queue Stats
94W - 106L
1,319 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
matagus104
Gilgamesh
Silver I
Level 129
God Stats
1W - 0L
1,323 SR
Queue Stats
15W - 23L
1,171 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
King Raby XV
Kuzenbo
10
1 / 1 / 0
6,358
489
3,656
9,906
9,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
MtTai
Sun Wukong
7
1 / 2 / 0
5,701
439
4,379
6,269
3,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serqet
edsuxks
Serqet
13
1 / 4 / 1
7,006
539
3,288
10,767
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
11
0 / 2 / 2
6,296
484
5,374
8,012
2,787
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 1
6,776
521
2,979
5,123
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CharonVamanaAthenaAchillesAgni

VS

Bans
Maman BrigitteThanatosChernobogMedusaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
7,698
592
2,482
5,310
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
Juriiti
Ganesha
12
0 / 0 / 4
7,594
584
4,355
7,185
5,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
14
3 / 1 / 0
8,733
672
5,102
9,949
5,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
14
2 / 2 / 1
8,047
619
5,398
8,594
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
matagus104
Gilgamesh
14
5 / 1 / 0
7,690
592
5,261
9,090
6,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
10
10
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Ganesha
Juriiti
Ganesha
0
0
4
2
L
Kuzenbo
King Raby XV
Kuzenbo
1
1
0
1
L
Sun Wukong
MtTai
Sun Wukong
1
2
0
0.5
W
Tyr
3
1
0
3
W
Izanami
2
2
1
1.25
L
Serqet
edsuxks
Serqet
1
4
1
0.38
L
Hachiman
0
2
2
0.5
W
Gilgamesh
matagus104
Gilgamesh
5
1
0
5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,676
Damage
22,598
40,077
Taken
40,128
22,651
Mitigated
23,220
14,777
Healing
11,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,482
164
0
646
5,310
2,266
0
1,886
3,321
63,500
1,620
W
Ganesha
Juriiti
Ganesha
4,355
258
0
2,322
7,185
5,448
0
2,063
5,102
27,193
0
L
Kuzenbo
King Raby XV
Kuzenbo
3,656
1,621
0
2,909
9,906
9,910
0
2,900
7,006
21,163
0
L
Sun Wukong
MtTai
Sun Wukong
4,379
1,188
0
2,450
6,269
3,831
0
0
6,269
0
25,542
W
Tyr
5,102
687
0
3,658
9,949
5,736
370
0
9,368
0
67,019
W
Izanami
5,398
4,389
0
1,287
8,594
3,362
913
1,729
6,660
0
78,934
L
Serqet
edsuxks
Serqet
3,288
996
0
4,387
10,767
4,403
0
1,475
9,292
0
43,953
L
Hachiman
5,374
2,615
0
2,869
8,012
2,787
0
1,337
6,675
0
56,379
W
Gilgamesh
matagus104
Gilgamesh
5,261
1,489
0
3,507
9,090
6,408
0
972
7,932
0
58,590
L
2,979
90
0
2,162
5,123
1,720
0
932
4,191
47,787
989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
39,762
350
Minions Killed
539
0
Camps Cleared
0
1,259,973
Distance Traveled
1,447,613
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,698
592
149
11
0
305,315
0
W
Ganesha
7,594
584
15
1
0
304,003
4
L
Kuzenbo
6,358
489
36
3
0
261,707
2
L
Sun Wukong
5,701
439
41
3
0
143,909
0
W
Tyr
8,733
672
120
9
0
272,828
0
W
Izanami
8,047
619
156
12
0
248,505
0
L
Serqet
7,006
539
77
6
0
322,299
4
L
Hachiman
6,296
484
93
7
0
267,922
3
W
Gilgamesh
7,690
592
99
8
0
316,962
0
L
Zeus
6,776
521
103
8
0
264,136
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role