Player Matchup

Bastet
Bastet
Corn0nTheCob
Bastet
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,569 Elo+
Party 1
Guan Yu
Guan Yu
Kyle 028
Guan Yu
Level 128
God Stats
5W - 1L
1,720 SR
Queue Stats
250W - 242L
1,518 Elo+
Solo
Sylvanus
Sylvanus
oChicago
Sylvanus
Level 66
God Stats
4W - 6L
1,466 SR
Queue Stats
99W - 79L
1,539 Elo+
Party 1
Team Averages
Level 74
1,562 SR
1,542 Elo+

VS

Team Averages
Level 152
1,506 SR
1,558 Elo+
Merlin
Merlin
AngellicStar
Merlin
Level 159
God Stats
6W - 15L
1,463 SR
Queue Stats
88W - 118L
1,574 Elo+
Solo
Medusa
Medusa
TheGaryFairy
Medusa
Level 142
God Stats
4W - 3L
1,672 SR
Queue Stats
22W - 24L
1,554 Elo+
Solo
Hercules
Hercules
gransayaman10
Hercules
Level 154
God Stats
4W - 10L
1,382 SR
Queue Stats
121W - 99L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
8 / 1 / 9
9,938
903
16,803
10,323
5,121
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Guan Yu
Kyle 028
Guan Yu
13
3 / 2 / 13
9,105
828
6,509
13,473
10,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
oChicago
Sylvanus
15
8 / 2 / 8
9,677
880
10,140
11,295
6,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 6 / 3
6,956
632
5,743
11,738
3,072
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
2 / 7 / 3
8,683
789
8,367
13,980
4,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
gransayaman10
Hercules
13
3 / 6 / 2
9,263
842
8,688
13,889
13,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
19
Kills
5
5
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
3
0.25
W
Bastet
8
1
9
12.5
W
Guan Yu
Kyle 028
Guan Yu
3
2
13
4.75
L
Medusa
2
7
3
0.5
L
Hercules
gransayaman10
Hercules
3
6
2
0.67
W
Sylvanus
oChicago
Sylvanus
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,452
Damage
22,798
35,091
Taken
39,607
22,935
Mitigated
20,954
14,282
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,743
455
0
805
11,738
3,072
0
2,970
8,553
19,942
368
W
Bastet
16,803
4,592
0
3,286
10,323
5,121
1,135
2,119
8,079
0
39,620
W
Guan Yu
Kyle 028
Guan Yu
6,509
423
508
3,673
13,473
10,956
1,182
1,759
11,402
0
25,732
L
Medusa
8,367
3,261
0
1,819
13,980
4,339
58
2,015
11,712
0
40,527
L
Hercules
gransayaman10
Hercules
8,688
943
0
2,317
13,889
13,543
0
4,694
8,644
1,550
11,388
W
Sylvanus
oChicago
Sylvanus
10,140
2,552
2,470
4,345
11,295
6,858
770
2,885
8,063
24,630
5,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
24,902
113
Minions Killed
127
0
Camps Cleared
0
647,558
Distance Traveled
487,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,956
632
25
2
0
156,317
0
W
Bastet
9,938
903
39
4
0
242,374
0
W
Guan Yu
9,105
828
40
4
0
225,305
0
L
Medusa
8,683
789
86
8
0
153,912
0
L
Hercules
9,263
842
16
1
0
177,508
0
W
Sylvanus
9,677
880
34
3
0
179,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role