Player Matchup

Odin
Odin
Bronze III
Diomedan
Odin
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,308 MMR
Solo
Sylvanus
Sylvanus
Gold V
Hosty-1
Sylvanus
Gold V
Level 127
God Stats
2W - 8L
1,500 SR
Queue Stats
152W - 155L
1,323 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Icy_DeadPeople_
Ao Kuang
Gold V
Level 301
God Stats
0W - 1L
1,673 SR
Queue Stats
140W - 132L
1,382 MMR
Solo
Merlin
Merlin
Silver I
Jwatt
Merlin
Silver I
Level 140
God Stats
0W - 2L
1,321 SR
Queue Stats
24W - 28L
1,334 MMR
Solo
Hou Yi
Hou Yi
Gold II
Reebok Rosy
Hou Yi
Gold II
Level 125
God Stats
1W - 3L
1,407 SR
Queue Stats
49W - 55L
1,299 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 163
1,480 SR
1,329 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,577 SR
1,440 MMR
Ullr
Ullr
Gold III
GranDeablo
Ullr
Gold III
Level 53
God Stats
7W - 5L
1,558 SR
Queue Stats
94W - 90L
1,619 MMR
Party 1
Hercules
Hercules
Gold V
MrShleemypants
Hercules
Gold V
Level 220
God Stats
7W - 7L
1,431 SR
Queue Stats
97W - 98L
1,342 MMR
Solo
Hera
Hera
Gold V
NiteCreeperr
Hera
Gold V
Level 151
God Stats
3W - 1L
1,802 SR
Queue Stats
118W - 120L
1,356 MMR
Solo
Bellona
Bellona
Gold IV
Vezby I
Bellona
Gold IV
Level 124
God Stats
15W - 16L
1,596 SR
Queue Stats
88W - 85L
1,371 MMR
Solo
Hel
Hel
Gold IV
darcria1
Hel
Gold IV
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 45L
1,510 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
1 / 2 / 1
9,587
505
5,267
13,910
15,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sylvanus
Hosty-1
Sylvanus
14
0 / 3 / 0
8,506
448
7,562
17,648
17,967
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
14
2 / 4 / 1
8,577
451
8,503
20,526
9,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Merlin
Jwatt
Merlin
13
0 / 4 / 2
8,415
443
8,510
10,018
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
15
0 / 2 / 1
8,483
446
7,430
19,786
7,959
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Bans
AthenaKuzenboVamanaOsiris

VS

Bans
GaneshaAchillesThanatosKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,534
607
15,515
16,027
7,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
18
8 / 1 / 4
11,129
586
10,775
16,716
9,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 1 / 9
10,404
548
12,475
8,641
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Vezby I
Bellona
17
1 / 0 / 6
10,839
570
10,262
19,348
24,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
0 / 1 / 10
9,971
525
6,655
16,698
10,778
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
15
15
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Odin
1
2
1
0.75
W
5
1
5
7.5
L
Sylvanus
Hosty-1
Sylvanus
0
3
0
0
L
Ao Kuang
2
4
1
0.63
L
Merlin
Jwatt
Merlin
0
4
2
0.25
W
Hercules
8
1
4
10
W
1
1
9
5.5
L
Hou Yi
0
2
1
0.25
W
Bellona
Vezby I
Bellona
1
0
6
4
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,272
Damage
55,682
81,888
Taken
77,430
55,430
Mitigated
55,156
29,546
Healing
33,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
5,267
913
0
4,233
13,910
15,778
562
816
12,180
0
54,990
W
15,515
8,287
0
2,933
16,027
7,225
5,271
5,348
10,583
0
106,453
L
Sylvanus
Hosty-1
Sylvanus
7,562
1,852
4,736
4,899
17,648
17,967
0
5,731
11,711
25,489
1,948
L
Ao Kuang
8,503
1,750
0
9,398
20,526
9,429
0
3,791
16,637
57,534
2,971
L
Merlin
Jwatt
Merlin
8,510
83
0
594
10,018
4,297
603
4,576
5,390
63,427
528
W
Hercules
10,775
3,456
0
4,845
16,716
9,276
1,492
3,930
12,737
0
79,950
W
12,475
2,470
0
572
8,641
3,404
2,012
3,042
5,446
91,863
0
L
Hou Yi
7,430
2,034
0
5,686
19,786
7,959
0
4,216
15,519
0
81,971
W
Bellona
Vezby I
Bellona
10,262
2,169
0
6,190
19,348
24,473
469
3,736
14,478
0
83,543
W
6,655
1,190
10,166
9,228
16,698
10,778
1,283
8,332
8,207
33,463
19

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,568
Gold Earned
53,877
443
Minions Killed
568
0
Camps Cleared
0
1,744,958
Distance Traveled
1,949,916
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,587
505
92
5
0
332,478
0
W
Ullr
11,534
607
145
8
0
387,841
0
L
Sylvanus
8,506
448
22
1
0
374,282
0
L
Ao Kuang
8,577
451
99
5
0
369,510
0
L
Merlin
8,415
443
118
6
0
325,404
1
W
Hercules
11,129
586
118
6
0
431,018
0
W
Hera
10,404
548
148
8
0
340,511
0
L
Hou Yi
8,483
446
112
6
0
343,284
9
W
Bellona
10,839
570
114
6
0
391,527
3
W
Hel
9,971
525
43
2
0
399,019
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role