Player Matchup

Anhur
Anhur
Gold V
Adameau
Anhur
Gold V
Level 84
God Stats
5W - 3L
1,724 SR
Queue Stats
14W - 9L
1,684 MMR
Party 1
Ares
Ares
Platinum V
HayyyBrother
Ares
Platinum V
Level 170
God Stats
3W - 1L
1,755 SR
Queue Stats
135W - 108L
1,728 MMR
Solo
Sylvanus
Sylvanus
Gold III
TeamMatesAreBad
Sylvanus
Gold III
Level 83
God Stats
7W - 7L
1,820 SR
Queue Stats
78W - 63L
1,594 MMR
Solo
Tiamat
Tiamat
Gold V
Vinibsantos
Tiamat
Gold V
Level 192
God Stats
1W - 1L
1,329 SR
Queue Stats
45W - 46L
1,587 MMR
Solo
Da Ji
Da Ji
Gold III
ZuckFeus24
Da Ji
Gold III
Level 95
God Stats
10W - 7L
1,954 SR
Queue Stats
42W - 46L
1,574 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,716 SR
1,633 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,525 SR
1,643 MMR
Charon
Charon
Gold V
AbigaleLeeMiller
Charon
Gold V
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
1,684 MMR
Solo
Odin
Odin
Silver I
Ghostseekerx
Odin
Silver I
Level 147
God Stats
0W - 1L
1,653 SR
Queue Stats
4W - 4L
1,638 MMR
Solo
Fenrir
Fenrir
Gold II
doberman47
Fenrir
Gold II
Level 152
God Stats
3W - 2L
1,608 SR
Queue Stats
132W - 144L
1,631 MMR
Solo
Merlin
Merlin
Gold I
kcstriker
Merlin
Gold I
Level 147
God Stats
1W - 3L
1,568 SR
Queue Stats
231W - 225L
1,640 MMR
Solo
Hou Yi
Hou Yi
Gold II
kevinseeker
Hou Yi
Gold II
Level 144
God Stats
0W - 1L
1,297 SR
Queue Stats
106W - 102L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adameau
Anhur
15
1 / 0 / 3
8,230
633
4,802
4,808
1,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 5
7,506
577
3,737
9,080
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
15
6 / 0 / 2
9,735
749
9,552
10,022
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
14
0 / 1 / 2
7,444
573
2,675
7,387
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
13
5 / 1 / 4
7,631
587
6,501
10,453
4,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SusanoHe BoThanatosThorNike

VS

Bans
BellonaBake KujiraHachimanAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,836
526
9,876
12,961
8,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 0
6,282
483
3,676
7,869
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
doberman47
Fenrir
11
0 / 4 / 1
6,095
469
2,035
11,523
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
kcstriker
Merlin
12
0 / 1 / 2
6,761
520
4,271
3,694
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
12
0 / 1 / 0
6,551
504
1,418
7,958
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
2
2
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Anhur
Adameau
Anhur
1
0
3
2.5
L
0
4
0
0
W
1
0
5
3.5
W
Sylvanus
6
0
2
7
W
Tiamat
0
1
2
1
W
Da Ji
5
1
4
7
L
Fenrir
doberman47
Fenrir
0
4
1
0.13
L
Merlin
kcstriker
Merlin
0
1
2
1
L
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,267
Damage
21,276
41,750
Taken
44,005
26,047
Mitigated
20,929
14,879
Healing
7,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,876
1,303
0
3,186
12,961
8,622
0
5,129
7,832
31,281
0
W
Anhur
Adameau
Anhur
4,802
2,865
0
3,018
4,808
1,944
225
1,192
3,572
0
80,330
L
3,676
1,130
0
849
7,869
3,864
0
4,369
3,500
0
35,506
W
3,737
41
0
2,731
9,080
7,532
0
4,125
4,743
21,287
0
W
Sylvanus
9,552
3,695
718
5,916
10,022
6,281
331
2,001
7,552
63,871
21,480
W
Tiamat
2,675
155
0
1,763
7,387
5,383
0
3,330
3,996
56,378
2,127
W
Da Ji
6,501
1,523
0
733
10,453
4,907
0
3,348
7,041
0
51,880
L
Fenrir
doberman47
Fenrir
2,035
594
0
994
11,523
4,836
0
3,873
7,650
0
42,607
L
Merlin
kcstriker
Merlin
4,271
194
0
625
3,694
1,225
0
907
2,787
53,772
0
L
Hou Yi
1,418
1,165
0
1,879
7,958
2,382
0
704
7,254
0
52,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,546
Gold Earned
32,525
471
Minions Killed
390
0
Camps Cleared
0
1,315,918
Distance Traveled
1,267,332
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,836
526
27
2
0
258,405
0
W
Anhur
8,230
633
139
11
0
236,728
1
L
Odin
6,282
483
74
6
0
258,951
0
W
Ares
7,506
577
29
2
0
287,448
2
W
Sylvanus
9,735
749
122
9
0
219,083
2
W
Tiamat
7,444
573
108
8
0
273,260
4
W
Da Ji
7,631
587
73
6
0
299,399
2
L
Fenrir
6,095
469
80
6
0
282,643
0
L
Merlin
6,761
520
120
9
0
262,666
1
L
Hou Yi
6,551
504
89
7
0
204,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role