Player Matchup

Pele
Pele
 
Pele
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Dewinshy
Surtr
Level 93
God Stats
11W - 9L
1,599 SR
Queue Stats
311W - 306L
1,506 Elo+
Solo
Eset
Eset
Syldara2nd
Eset
Level 108
God Stats
8W - 7L
1,490 SR
Queue Stats
459W - 456L
1,500 Elo+
Party 2
Nut
Nut
dsbgib1
Nut
Level 85
God Stats
25W - 25L
1,483 SR
Queue Stats
357W - 344L
1,494 Elo+
Party 2
Serqet
Serqet
z668alex
Serqet
Level 140
God Stats
6W - 3L
1,927 SR
Queue Stats
132W - 119L
1,643 Elo+
Solo
Team Averages
Level 115
1,600 SR
1,529 Elo+

VS

Team Averages
Level 115
1,455 SR
1,383 Elo+
Mulan
Mulan
CDDT_Daddyglatze
Mulan
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,497 Elo+
Party 3
Olorun
Olorun
CDDT_Viron404
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,471 Elo+
Party 3
Nut
Nut
KrikaDoce_Gonbi
Nut
Level 136
God Stats
1W - 2L
1,115 SR
Queue Stats
6W - 12L
1,229 Elo+
Party 1
Ymir
Ymir
b_s_s411_
Ymir
Level 127
God Stats
1W - 0L
1,739 SR
Queue Stats
9W - 15L
1,267 Elo+
Party 1
Bellona
Bellona
cobblestreetking
Bellona
Level 66
God Stats
6W - 6L
1,422 SR
Queue Stats
124W - 129L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 5 / 0
4,524
452
2,290
10,685
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
Dewinshy
Surtr
10
2 / 3 / 0
6,111
611
5,143
8,622
5,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 0
5,239
524
4,815
6,351
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nut
9
0 / 1 / 0
4,749
475
3,966
6,155
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
z668alex
Serqet
8
0 / 0 / 0
4,868
487
896
8,035
3,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
4,815
482
4,342
4,644
2,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 1
5,287
529
5,450
4,030
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

11
2 / 0 / 2
6,112
611
5,936
6,350
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
11
6 / 0 / 2
6,169
617
3,509
5,821
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 1
6,351
635
5,334
9,136
8,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
11
11
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
0
0
W
1
0
1
1.5
W
0
0
1
0.5
L
Surtr
Dewinshy
Surtr
2
3
0
0.67
W
2
0
2
3
L
0
2
0
0
W
Ymir
6
0
2
7
W
2
2
1
1.25
L
Nut
0
1
0
0
L
Serqet
z668alex
Serqet
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
24,571
39,848
Taken
29,981
17,178
Mitigated
17,874
13,924
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,290
885
0
2,324
10,685
4,007
0
2,340
8,306
0
32,443
W
4,342
649
0
1,695
4,644
2,834
0
196
4,448
0
19,143
W
5,450
2,433
416
3,439
4,030
1,470
0
0
4,030
44,665
5,597
L
Surtr
Dewinshy
Surtr
5,143
2,577
0
3,677
8,622
5,024
0
509
8,113
1,268
35,839
W
5,936
2,848
0
1,296
6,350
2,518
0
3,561
2,789
0
49,762
L
4,815
870
0
1,571
6,351
2,060
0
665
5,686
33,411
1,076
W
Ymir
3,509
1,354
0
2,601
5,821
2,922
0
987
4,732
32,552
7,183
W
5,334
1,146
0
3,570
9,136
8,130
0
329
8,255
0
44,604
L
Nut
3,966
2,123
0
3,747
6,155
2,206
0
2,959
3,081
0
36,792
L
Serqet
z668alex
Serqet
896
132
0
2,605
8,035
3,881
0
2,140
5,681
0
12,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,491
Gold Earned
28,734
275
Minions Killed
360
0
Camps Cleared
0
987,881
Distance Traveled
925,299
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,524
452
46
5
0
198,246
0
W
Mulan
4,815
482
37
4
0
206,071
0
W
Olorun
5,287
529
76
8
0
166,575
0
L
Surtr
6,111
611
72
7
0
166,934
0
W
Nut
6,112
611
80
8
0
179,019
0
L
Eset
5,239
524
67
7
0
217,322
2
W
Ymir
6,169
617
71
7
0
221,053
0
W
Bellona
6,351
635
96
10
0
152,581
0
L
Nut
4,749
475
65
7
0
194,330
0
L
Serqet
4,868
487
25
3
0
211,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role