Player Matchup

Fenrir
Fenrir
Gold II
arath3112
Fenrir
Gold II
Level 134
God Stats
5W - 3L
1,560 SR
Queue Stats
67W - 70L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,560 SR
1,645 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,704 SR
1,349 MMR
Nu Wa
Nu Wa
Silver II
TastingAngel46
Nu Wa
Silver II
Level 148
God Stats
0W - 2L
1,704 SR
Queue Stats
24W - 22L
1,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
arath3112
Fenrir
18
3 / 1 / 0
12,498
1,042
8,069
13,474
8,743
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AnhurBakasuraHou YiBastetUllr

VS

Bans
AnubisTiamatMartichorasNemesisBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
11,332
944
9,604
10,148
8,544
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Fenrir
arath3112
Fenrir
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,069
Damage
9,604
13,474
Taken
10,148
8,743
Mitigated
8,544
3,667
Healing
1,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,604
4,244
0
1,410
10,148
8,544
0
483
9,665
53,618
2,654
W
Fenrir
arath3112
Fenrir
8,069
2,090
0
3,667
13,474
8,743
0
9,224
4,250
0
87,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,498
Gold Earned
11,332
172
Minions Killed
115
5
Camps Cleared
6
252,019
Distance Traveled
203,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,332
944
115
10
6
203,121
0
W
Fenrir
12,498
1,042
172
14
5
252,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role