Player Matchup

Bacchus
Bacchus
Bw12
Bacchus
Level 159
God Stats
1W - 0L
1,274 SR
Queue Stats
68W - 70L
1,444 Elo+
Party 1
Sol
Sol
Endark92
Sol
Level 131
God Stats
16W - 17L
1,326 SR
Queue Stats
134W - 144L
1,343 Elo+
Solo
Serqet
Serqet
Wükong
Serqet
Level 122
God Stats
24W - 16L
1,871 SR
Queue Stats
111W - 100L
1,450 Elo+
Solo
Hachiman
Hachiman
XannderSZN
Hachiman
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 52L
1,478 Elo+
Solo
Chaac
Chaac
iuri350
Chaac
Level 107
God Stats
1W - 0L
1,264 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 121
1,447 SR
1,443 Elo+

VS

Team Averages
Level 85
1,541 SR
1,500 Elo+
Nut
Nut
 
Nut
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Leandro Gt2
Sol
Level 128
God Stats
4W - 6L
1,500 SR
Queue Stats
902W - 880L
1,472 Elo+
Solo
Thor
Thor
OrtizJXXIII
Thor
Level 113
God Stats
7W - 7L
1,707 SR
Queue Stats
89W - 65L
1,722 Elo+
Solo
Jormungandr
Jormungandr
SoyELFarenheist
Jormungandr
Level 59
God Stats
3W - 6L
1,500 SR
Queue Stats
9W - 24L
1,342 Elo+
Solo
Bellona
Bellona
UraricoeraEterno
Bellona
Level 60
God Stats
5W - 3L
1,500 SR
Queue Stats
47W - 58L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bw12
Bacchus
12
3 / 0 / 7
7,958
468
10,167
15,719
19,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 1 / 2
8,611
507
8,535
13,034
5,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Wükong
Serqet
14
5 / 1 / 3
7,978
469
6,942
12,934
6,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
XannderSZN
Hachiman
12
3 / 2 / 1
7,288
429
9,636
13,297
5,730
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
iuri350
Chaac
15
1 / 3 / 0
8,000
471
5,145
15,781
10,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
0 / 5 / 0
6,277
369
6,412
11,952
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 1 / 0
9,565
563
12,013
12,488
5,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 2 / 0
7,788
458
6,117
16,387
7,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SoyELFarenheist
Jormungandr
10
0 / 4 / 1
7,010
412
8,408
12,103
11,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 0
10,049
591
12,324
14,269
15,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
7
7
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
5
0
0
W
Bacchus
Bw12
Bacchus
3
0
7
6.5
W
1
1
2
2
L
2
1
0
2
L
2
2
0
1
L
Jormungandr
SoyELFarenheist
Jormungandr
0
4
1
0.13
L
3
1
0
3
W
Serqet
Wükong
Serqet
5
1
3
6.5
W
Hachiman
XannderSZN
Hachiman
3
2
1
1.75
W
Chaac
iuri350
Chaac
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,425
Damage
45,274
70,765
Taken
67,199
48,278
Mitigated
44,322
28,083
Healing
20,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,412
4,074
0
2,375
11,952
4,460
0
3,069
8,883
0
33,722
W
Bacchus
Bw12
Bacchus
10,167
1,825
0
5,115
15,719
19,332
0
4,798
10,477
33,929
0
W
8,535
3,023
0
8,034
13,034
5,533
289
5,718
7,191
83,756
1,006
L
12,013
3,753
0
8,128
12,488
5,239
844
6,101
6,334
81,096
8,773
L
6,117
1,600
0
1,946
16,387
7,745
0
3,932
12,111
0
68,115
L
Jormungandr
SoyELFarenheist
Jormungandr
8,408
1,339
136
1,476
12,103
11,811
0
4,663
7,400
40,169
1,018
L
12,324
1,360
0
6,441
14,269
15,067
0
582
12,579
682
79,623
W
Serqet
Wükong
Serqet
6,942
1,871
0
2,702
12,934
6,741
0
2,809
10,026
0
58,437
W
Hachiman
XannderSZN
Hachiman
9,636
6,207
0
5,606
13,297
5,730
0
4,977
7,935
0
46,712
W
Chaac
iuri350
Chaac
5,145
880
0
6,626
15,781
10,942
0
73
14,424
0
59,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
40,689
397
Minions Killed
430
0
Camps Cleared
0
1,670,608
Distance Traveled
1,558,652
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,277
369
37
2
0
259,509
4
W
Bacchus
7,958
468
20
1
0
380,843
3
W
Sol
8,611
507
124
7
0
301,019
1
L
Sol
9,565
563
126
7
0
331,526
1
L
Thor
7,788
458
86
5
0
346,121
1
L
Jormungandr
7,010
412
56
3
0
309,105
1
L
Bellona
10,049
591
125
7
0
312,391
2
W
Serqet
7,978
469
82
5
0
363,749
5
W
Hachiman
7,288
429
70
4
0
319,688
6
W
Chaac
8,000
471
101
6
0
305,309
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role