Player Matchup

Maui
Maui
Ascend Fate
Maui
Level 50
God Stats
2W - 2L
1,409 SR
Queue Stats
118W - 116L
1,380 Elo+
Solo
Atlas
Atlas
ClauberNP
Atlas
Level 159
God Stats
9W - 10L
1,567 SR
Queue Stats
163W - 188L
1,382 Elo+
Solo
Ra
Ra
DEMO_LITION-23
Ra
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
273W - 253L
1,470 Elo+
Solo
Izanami
Izanami
Slothpawzz
Izanami
Level 65
God Stats
1W - 6L
1,267 SR
Queue Stats
2W - 6L
1,383 Elo+
Solo
Nut
Nut
acr2bubu19
Nut
Level 102
God Stats
9W - 4L
1,488 SR
Queue Stats
79W - 84L
1,475 Elo+
Solo
Team Averages
Level 89
1,446 SR
1,418 Elo+

VS

Team Averages
Level 70
1,448 SR
1,403 Elo+
Anhur
Anhur
FancyShan76
Anhur
Level 87
God Stats
1W - 1L
1,218 SR
Queue Stats
18W - 28L
1,335 Elo+
Party 1
Baron Samedi
Baron Samedi
JhonFortniteK
Baron Samedi
Level 58
God Stats
15W - 17L
1,549 SR
Queue Stats
168W - 188L
1,445 Elo+
Solo
Shiva
Shiva
JungleHeat77
Shiva
Level 66
God Stats
30W - 26L
1,568 SR
Queue Stats
81W - 79L
1,487 Elo+
Solo
Nike
Nike
Novasnetbot
Nike
Level 69
God Stats
72W - 51L
1,616 SR
Queue Stats
236W - 219L
1,487 Elo+
Solo
Charon
Charon
wolfbeast1254
Charon
Level 68
God Stats
2W - 1L
1,290 SR
Queue Stats
18W - 34L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,623
442
3,460
11,485
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Atlas
ClauberNP
Atlas
10
1 / 5 / 3
6,300
420
6,140
14,020
9,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 6 / 1
7,792
519
9,038
12,140
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Slothpawzz
Izanami
10
2 / 7 / 0
6,311
421
8,237
10,627
3,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 3 / 2
7,609
507
5,850
13,356
4,344
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,187
546
4,024
7,932
3,105
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
JhonFortniteK
Baron Samedi
15
7 / 2 / 2
9,360
624
14,719
12,946
7,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
6 / 2 / 7
8,812
587
10,738
14,045
6,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 3 / 1
9,316
621
8,445
11,417
5,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

13
4 / 0 / 11
8,866
591
7,018
13,190
9,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
25
25
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Atlas
ClauberNP
Atlas
1
5
3
0.5
L
2
6
1
0.42
W
4
1
4
6
W
Baron Samedi
JhonFortniteK
Baron Samedi
7
2
2
4
W
6
2
7
4.75
W
4
3
1
1.5
L
Izanami
Slothpawzz
Izanami
2
7
0
0.29
L
3
3
2
1.33
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,725
Damage
44,944
61,628
Taken
59,530
30,208
Mitigated
32,099
10,642
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,460
756
102
2,098
11,485
8,774
0
4,222
7,263
23,293
0
L
Atlas
ClauberNP
Atlas
6,140
1,676
0
250
14,020
9,425
0
6,415
7,485
24,398
772
L
9,038
405
173
3,260
12,140
4,505
176
6,469
5,671
58,745
1,280
W
4,024
2,647
0
2,057
7,932
3,105
239
2,307
5,529
0
67,468
W
Baron Samedi
JhonFortniteK
Baron Samedi
14,719
1,879
954
4,406
12,946
7,325
607
6,628
6,055
77,570
2,718
W
10,738
1,608
82
3,143
14,045
6,858
0
2,235
11,658
0
64,931
W
8,445
1,448
0
2,561
11,417
5,723
0
610
10,721
0
73,864
L
Izanami
Slothpawzz
Izanami
8,237
5,171
0
1,353
10,627
3,160
0
4,082
6,545
0
40,464
L
5,850
3,893
0
3,406
13,356
4,344
0
417
12,346
0
47,630
W
7,018
1,527
200
3,176
13,190
9,088
21
5,272
7,709
27,142
980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,635
Gold Earned
44,541
292
Minions Killed
495
0
Camps Cleared
0
1,335,805
Distance Traveled
1,431,066
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,623
442
23
2
0
290,774
0
L
Atlas
6,300
420
25
2
0
258,397
0
L
Ra
7,792
519
94
6
0
283,845
0
W
Anhur
8,187
546
132
9
0
275,267
0
W
Baron Samedi
9,360
624
131
9
0
269,480
2
W
Shiva
8,812
587
92
6
0
314,549
0
W
Nike
9,316
621
119
8
0
260,922
3
L
Izanami
6,311
421
67
4
0
259,504
0
L
Nut
7,609
507
83
6
0
243,285
0
W
Charon
8,866
591
21
1
0
310,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role