Player Matchup

Nut
Nut
 
Nut
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
IstinkGood
Cabrakan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,639 Elo+
Party 1
Bacchus
Bacchus
MichiAnvil
Bacchus
Level 17
God Stats
0W - 5L
1,306 SR
Queue Stats
72W - 82L
1,494 Elo+
Party 1
Team Averages
Level 50
1,435 SR
1,544 Elo+

VS

Team Averages
Level 144
1,522 SR
1,524 Elo+
Artio
Artio
CitizenTyr
Artio
Level 136
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 83L
1,594 Elo+
Solo
Camazotz
Camazotz
StoicSonder
Camazotz
Level 148
God Stats
13W - 10L
1,734 SR
Queue Stats
144W - 139L
1,583 Elo+
Solo
Nut
Nut
TheGentleOni
Nut
Level 149
God Stats
6W - 9L
1,332 SR
Queue Stats
6W - 12L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
4 / 3 / 0
10,290
643
16,097
14,221
6,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
IstinkGood
Cabrakan
13
0 / 6 / 4
9,014
563
9,649
22,174
17,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
MichiAnvil
Bacchus
13
0 / 5 / 4
8,915
557
8,154
21,145
31,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
2 / 0 / 11
11,200
700
10,828
18,363
22,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
StoicSonder
Camazotz
18
9 / 3 / 4
12,897
806
19,505
19,162
16,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 1 / 8
11,678
730
17,291
13,841
6,467
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
4
Kills
14
14
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
4
3
0
1.33
W
Artio
2
0
11
7.5
L
Cabrakan
IstinkGood
Cabrakan
0
6
4
0.33
L
Bacchus
MichiAnvil
Bacchus
0
5
4
0.4
W
Camazotz
StoicSonder
Camazotz
9
3
4
3.67
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,900
Damage
47,624
57,540
Taken
51,366
55,253
Mitigated
45,533
3,499
Healing
22,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
16,097
7,877
0
702
14,221
6,619
0
1,837
11,454
0
50,017
W
Artio
10,828
1,770
916
7,503
18,363
22,223
261
6,647
11,716
26,853
2,939
L
Cabrakan
IstinkGood
Cabrakan
9,649
360
0
70
22,174
17,557
0
2,720
18,083
22,709
0
L
Bacchus
MichiAnvil
Bacchus
8,154
1,136
0
2,727
21,145
31,077
0
4,236
15,576
23,681
1,483
W
Camazotz
StoicSonder
Camazotz
19,505
4,478
0
7,493
19,162
16,843
1,171
7,089
12,073
0
63,712
W
17,291
7,835
0
6,407
13,841
6,467
1,117
4,011
9,830
0
71,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
35,775
111
Minions Killed
190
0
Camps Cleared
0
804,168
Distance Traveled
897,109
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
10,290
643
55
3
0
259,818
0
W
Artio
11,200
700
33
2
0
303,555
2
L
Cabrakan
9,014
563
29
2
0
256,953
0
L
Bacchus
8,915
557
27
2
0
287,397
2
W
Camazotz
12,897
806
63
4
0
330,654
0
W
Nut
11,678
730
94
6
0
262,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role