Player Matchup

King Arthur
King Arthur
AndrewG2244
King Arthur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,720 Elo+
Solo
Ra
Ra
LordOhWhale
Ra
Level 106
God Stats
0W - 1L
1,342 SR
Queue Stats
51W - 53L
1,490 Elo+
Party 1
Khepri
Khepri
RedShambles
Khepri
Level 153
God Stats
1W - 2L
1,740 SR
Queue Stats
101W - 87L
1,532 Elo+
Party 1
Artemis
Artemis
balalaika82
Artemis
Level 122
God Stats
37W - 27L
1,680 SR
Queue Stats
371W - 340L
1,563 Elo+
Solo
Nut
Nut
k1000osilva
Nut
Level 133
God Stats
2W - 10L
1,235 SR
Queue Stats
204W - 209L
1,430 Elo+
Solo
Team Averages
Level 131
1,499 SR
1,547 Elo+

VS

Team Averages
Level 152
1,428 SR
1,507 Elo+
Chang'e
Chang'e
Lockness559
Chang'e
Level 107
God Stats
11W - 4L
1,500 SR
Queue Stats
316W - 300L
1,514 Elo+
Solo
Nut
Nut
creeper76391
Nut
Level 155
God Stats
4W - 4L
1,196 SR
Queue Stats
121W - 134L
1,464 Elo+
Solo
Janus
Janus
davidjvs15
Janus
Level 124
God Stats
2W - 2L
1,411 SR
Queue Stats
24W - 38L
1,626 Elo+
Solo
Horus
Horus
gabetx2001
Horus
Level 218
God Stats
3W - 4L
1,500 SR
Queue Stats
491W - 499L
1,466 Elo+
Solo
Mercury
Mercury
xLazyNinjax3
Mercury
Level 157
God Stats
27W - 34L
1,534 SR
Queue Stats
566W - 586L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndrewG2244
King Arthur
14
2 / 4 / 0
8,966
498
12,955
19,310
15,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
0 / 2 / 1
7,914
440
6,014
11,137
5,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
12
1 / 2 / 2
7,667
426
5,095
12,110
10,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
balalaika82
Artemis
15
2 / 2 / 1
8,443
469
6,087
9,889
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 1 / 2
7,913
440
7,232
11,706
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lockness559
Chang'e
12
0 / 1 / 3
6,921
385
5,525
12,375
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

16
0 / 2 / 1
8,779
488
6,946
11,262
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
16
5 / 1 / 1
9,732
541
10,112
6,963
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
16
4 / 2 / 5
9,977
554
14,725
20,027
19,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
xLazyNinjax3
Mercury
16
2 / 0 / 5
8,934
496
7,780
9,718
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
11
11
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AndrewG2244
King Arthur
2
4
0
0.5
W
Chang'e
Lockness559
Chang'e
0
1
3
1.5
L
0
2
1
0.25
L
Khepri
1
2
2
1
L
Artemis
balalaika82
Artemis
2
2
1
1.25
W
0
2
1
0.25
W
Janus
5
1
1
5.5
W
Horus
4
2
5
3.25
L
1
1
2
2
W
Mercury
xLazyNinjax3
Mercury
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,383
Damage
45,088
64,152
Taken
60,345
41,883
Mitigated
37,661
19,758
Healing
23,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AndrewG2244
King Arthur
12,955
1,758
0
4,664
19,310
15,933
0
3,182
15,008
1,449
68,834
W
Chang'e
Lockness559
Chang'e
5,525
88
1,543
4,628
12,375
4,702
105
3,459
8,817
32,667
0
L
6,014
489
641
3,739
11,137
5,337
0
3,329
7,534
83,369
1,137
L
Khepri
5,095
65
1,919
2,444
12,110
10,965
0
3,920
7,782
23,979
1,192
L
Artemis
balalaika82
Artemis
6,087
3,603
0
2,794
9,889
4,404
0
2,018
7,774
0
62,847
W
6,946
3,742
0
4,084
11,262
5,216
371
941
10,321
0
87,938
W
Janus
10,112
228
0
390
6,963
3,388
135
3,238
3,595
79,935
0
W
Horus
14,725
6,610
1,303
10,309
20,027
19,852
483
2,711
17,192
0
72,154
L
7,232
3,468
0
3,557
11,706
5,244
0
2,322
9,079
0
54,501
W
Mercury
xLazyNinjax3
Mercury
7,780
1,446
0
1,398
9,718
4,503
75
856
8,862
0
83,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,903
Gold Earned
44,343
462
Minions Killed
572
0
Camps Cleared
0
1,644,658
Distance Traveled
1,827,622
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,966
498
106
6
0
309,352
2
W
Chang'e
6,921
385
44
2
0
369,167
0
L
Ra
7,914
440
134
7
0
339,457
6
L
Khepri
7,667
426
25
1
0
341,652
1
L
Artemis
8,443
469
113
6
0
286,444
0
W
Nut
8,779
488
135
8
0
309,206
4
W
Janus
9,732
541
142
8
0
362,812
0
W
Horus
9,977
554
130
7
0
355,420
0
L
Nut
7,913
440
84
5
0
367,753
0
W
Mercury
8,934
496
121
7
0
431,017
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role