Player Matchup

Mercury
Mercury
 
Mercury
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
IIIJvMIII
Ne Zha
Level 8
God Stats
1W - 1L
1,711 SR
Queue Stats
4W - 12L
1,709 Elo+
Party 1
Danzaburou
Danzaburou
SMO2000
Danzaburou
Level 47
God Stats
5W - 6L
1,547 SR
Queue Stats
164W - 147L
1,513 Elo+
Solo
Zeus
Zeus
pierrebeer
Zeus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,709 Elo+
Party 1
Team Averages
Level 45
1,552 SR
1,586 Elo+

VS

Team Averages
Level 91
1,473 SR
1,466 Elo+
Zeus
Zeus
Fjunko1
Zeus
Level 81
God Stats
10W - 10L
1,519 SR
Queue Stats
103W - 94L
1,424 Elo+
Solo
Nut
Nut
Joosh96
Nut
Level 88
God Stats
11W - 11L
1,512 SR
Queue Stats
540W - 522L
1,473 Elo+
Solo
Cerberus
Cerberus
NanoGigante94
Cerberus
Level 76
God Stats
41W - 29L
1,603 SR
Queue Stats
202W - 191L
1,458 Elo+
Solo
Guan Yu
Guan Yu
Plague_Doctor23
Guan Yu
Level 92
God Stats
2W - 3L
1,500 SR
Queue Stats
256W - 251L
1,492 Elo+
Solo
Bakasura
Bakasura
javieruli
Bakasura
Level 120
God Stats
3W - 10L
1,231 SR
Queue Stats
140W - 137L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 3 / 0
6,502
464
2,142
10,241
2,936
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
 
Terra
10
0 / 3 / 0
5,344
382
2,458
11,581
10,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ne Zha
IIIJvMIII
Ne Zha
10
0 / 2 / 0
5,613
401
1,412
10,995
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
SMO2000
Danzaburou
11
1 / 3 / 0
6,368
455
7,333
8,769
3,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 0
6,663
476
7,006
7,537
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Fjunko1
Zeus
14
3 / 1 / 1
8,065
576
5,444
4,302
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
13
3 / 1 / 3
7,363
526
9,034
8,536
3,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
NanoGigante94
Cerberus
12
3 / 1 / 3
7,729
552
5,306
12,262
10,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 0 / 1
8,294
592
5,582
7,208
5,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
javieruli
Bakasura
14
2 / 0 / 4
7,621
544
5,057
10,103
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
3
Kills
14
14
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
0
0
L
Terra
 
Terra
0
3
0
0
W
Zeus
Fjunko1
Zeus
3
1
1
3.5
L
Ne Zha
IIIJvMIII
Ne Zha
0
2
0
0
W
Nut
3
1
3
4.5
W
Cerberus
NanoGigante94
Cerberus
3
1
3
4.5
W
3
0
1
3.5
L
Danzaburou
SMO2000
Danzaburou
1
3
0
0.33
W
Bakasura
javieruli
Bakasura
2
0
4
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,351
Damage
30,423
49,123
Taken
42,411
24,202
Mitigated
26,205
8,299
Healing
18,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,142
427
0
2,550
10,241
2,936
0
202
10,039
0
39,648
L
Terra
 
Terra
2,458
507
208
765
11,581
10,128
0
2,928
8,275
22,437
0
W
Zeus
Fjunko1
Zeus
5,444
592
0
730
4,302
1,815
196
2,496
1,806
62,434
206
L
Ne Zha
IIIJvMIII
Ne Zha
1,412
551
0
1,740
10,995
4,436
0
1,823
8,970
0
44,155
W
Nut
9,034
4,939
0
3,321
8,536
3,690
312
1,687
6,849
0
55,795
W
Cerberus
NanoGigante94
Cerberus
5,306
484
164
4,330
12,262
10,457
327
3,923
8,339
25,241
2,087
W
5,582
1,059
408
3,429
7,208
5,574
466
633
6,575
0
54,398
L
Danzaburou
SMO2000
Danzaburou
7,333
3,363
0
2,074
8,769
3,847
0
1,050
7,572
0
45,983
W
Bakasura
javieruli
Bakasura
5,057
3,687
0
6,098
10,103
4,669
0
661
9,442
0
55,240
L
7,006
719
0
962
7,537
2,855
0
4,430
3,107
47,541
64

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,490
Gold Earned
39,072
313
Minions Killed
451
0
Camps Cleared
0
1,317,771
Distance Traveled
1,367,031
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,502
464
72
5
0
264,215
0
L
Terra
5,344
382
31
2
0
273,308
6
W
Zeus
8,065
576
107
8
0
261,259
0
L
Ne Zha
5,613
401
62
4
0
294,500
0
W
Nut
7,363
526
91
7
0
246,340
1
W
Cerberus
7,729
552
46
3
0
252,747
3
W
Guan Yu
8,294
592
96
7
0
274,366
0
L
Danzaburou
6,368
455
68
5
0
254,026
0
W
Bakasura
7,621
544
111
8
0
332,319
0
L
Zeus
6,663
476
80
6
0
231,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role