Player Matchup

Surtr
Surtr
Mij231
Surtr
Level 10
God Stats
0W - 3L
1,327 SR
Queue Stats
0W - 3L
1,307 Elo+
Party 2
Cernunnos
Cernunnos
MorrowGlaze
Cernunnos
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
19W - 22L
1,382 Elo+
Solo
Ymir
Ymir
NINJABOYBILLY
Ymir
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 63L
1,307 Elo+
Party 2
Sun Wukong
Sun Wukong
ProfessorH99
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,307 Elo+
Party 2
Sol
Sol
Yazgup
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,307 Elo+
Party 2
Team Averages
Level 38
1,465 SR
1,322 Elo+

VS

Team Averages
Level 94
1,599 SR
1,579 Elo+
Nemesis
Nemesis
Denzel Ace
Nemesis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,439 Elo+
Solo
Nut
Nut
HunnyBunzzz
Nut
Level 107
God Stats
1W - 1L
1,247 SR
Queue Stats
9W - 15L
1,434 Elo+
Party 3
Chaac
Chaac
Jiiddy
Chaac
Level 68
God Stats
27W - 7L
1,826 SR
Queue Stats
193W - 177L
1,782 Elo+
Party 1
Nox
Nox
Omniscelus
Nox
Level 123
God Stats
5W - 4L
1,601 SR
Queue Stats
6W - 8L
1,474 Elo+
Party 3
Mulan
Mulan
ubreakupay
Mulan
Level 65
God Stats
101W - 73L
1,820 SR
Queue Stats
149W - 131L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Mij231
Surtr
16
0 / 8 / 5
9,771
888
6,173
19,602
18,276
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
MorrowGlaze
Cernunnos
16
3 / 3 / 3
10,969
997
15,093
16,868
9,683
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 1 / 5
11,260
1,024
9,360
14,436
21,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
ProfessorH99
Sun Wukong
16
1 / 6 / 2
10,219
929
5,184
15,021
11,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Bow

Short Bow

+15%
Attack Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
Yazgup
Sol
16
1 / 5 / 4
10,618
965
11,176
17,753
8,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

88

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Denzel Ace
Nemesis
17
0 / 4 / 10
10,269
934
4,375
8,211
5,028
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
0 / 0 / 18
11,506
1,046
15,089
5,956
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Jiiddy
Chaac
18
9 / 2 / 10
12,450
1,132
24,977
21,769
31,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 0 / 5
12,710
1,155
17,201
3,465
2,053
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
18
7 / 0 / 14
12,301
1,118
18,073
12,678
15,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
6
Kills
23
23
Deaths
6
19
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Denzel Ace
Nemesis
0
4
10
1.25
W
0
0
18
9
W
Chaac
Jiiddy
Chaac
9
2
10
7
L
Surtr
Mij231
Surtr
0
8
5
0.31
L
Cernunnos
MorrowGlaze
Cernunnos
3
3
3
1.5
L
1
1
5
3.5
W
7
0
5
9.5
L
Sun Wukong
ProfessorH99
Sun Wukong
1
6
2
0.33
L
Sol
Yazgup
Sol
1
5
4
0.6
W
Mulan
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,986
Damage
79,715
83,680
Taken
52,079
69,341
Mitigated
57,125
6,830
Healing
14,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Denzel Ace
Nemesis
4,375
195
0
99
8,211
5,028
0
3,078
5,133
0
13,762
W
15,089
8,235
0
2,657
5,956
3,200
0
3,190
2,766
19
34,563
W
Chaac
Jiiddy
Chaac
24,977
2,940
0
6,015
21,769
31,623
0
7,536
14,233
133
44,457
L
Surtr
Mij231
Surtr
6,173
3,247
447
1,127
19,602
18,276
0
3,616
15,986
310
12,594
L
Cernunnos
MorrowGlaze
Cernunnos
15,093
10,466
0
2,372
16,868
9,683
0
5,040
11,828
0
39,812
L
9,360
1,107
181
1,068
14,436
21,575
0
3,658
10,778
15,018
0
W
17,201
134
0
176
3,465
2,053
0
1,762
1,703
45,009
0
L
Sun Wukong
ProfessorH99
Sun Wukong
5,184
1,677
0
0
15,021
11,187
0
3,479
11,542
0
16,741
L
Sol
Yazgup
Sol
11,176
3,179
0
1,635
17,753
8,620
0
1,852
15,901
38,609
1,991
W
Mulan
18,073
3,407
0
5,632
12,678
15,221
0
4,684
7,994
292
41,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,837
Gold Earned
59,236
183
Minions Killed
249
5
Camps Cleared
10
889,048
Distance Traveled
954,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,269
934
10
1
4
123,139
0
W
Nut
11,506
1,046
63
6
1
200,312
0
W
Chaac
12,450
1,132
47
4
1
210,470
0
L
Surtr
9,771
888
10
1
2
161,820
0
L
Cernunnos
10,969
997
45
4
2
187,508
0
L
Ymir
11,260
1,024
7
1
0
185,880
0
W
Nox
12,710
1,155
89
8
2
200,465
0
L
Sun Wukong
10,219
929
40
4
0
150,208
0
L
Sol
10,618
965
81
7
1
203,632
0
W
Mulan
12,301
1,118
40
4
2
220,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role