Player Matchup

Nut
Nut
QuietToe
Nut
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 105L
1,304 Elo+
Solo
Artemis
Artemis
RiverPMan
Artemis
Level 22
God Stats
5W - 10L
1,512 SR
Queue Stats
116W - 107L
1,450 Elo+
Party 1
Scylla
Scylla
TwirlyGazelle30
Scylla
Level 6
God Stats
6W - 6L
1,256 SR
Queue Stats
38W - 43L
1,329 Elo+
Party 1
Medusa
Medusa
YoungCello69
Medusa
Level 123
God Stats
4W - 4L
1,505 SR
Queue Stats
114W - 99L
1,418 Elo+
Party 1
Shiva
Shiva
skullroseBlue
Shiva
Level 71
God Stats
23W - 17L
1,382 SR
Queue Stats
200W - 198L
1,406 Elo+
Solo
Team Averages
Level 58
1,431 SR
1,381 Elo+

VS

Team Averages
Level 51
1,465 SR
1,411 Elo+
Nut
Nut
Adzster911
Nut
Level 35
God Stats
0W - 2L
1,215 SR
Queue Stats
11W - 15L
1,325 Elo+
Solo
Jormungandr
Jormungandr
Aurora-Faer
Jormungandr
Level 71
God Stats
4W - 3L
1,747 SR
Queue Stats
62W - 63L
1,475 Elo+
Solo
Martichoras
Martichoras
BlimpXpimp
Martichoras
Level 64
God Stats
11W - 11L
1,500 SR
Queue Stats
253W - 235L
1,448 Elo+
Solo
Hel
Hel
Spctroboigg
Hel
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,383 Elo+
Solo
He Bo
He Bo
VRTH
He Bo
Level 45
God Stats
2W - 6L
1,365 SR
Queue Stats
51W - 87L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
7,930
1,133
5,401
3,720
1,709
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
RiverPMan
Artemis
13
2 / 1 / 10
7,811
1,116
10,495
6,112
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 8
7,255
1,036
3,356
3,139
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
14
7 / 0 / 4
9,228
1,318
15,260
7,823
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 6
7,159
1,023
3,765
4,127
2,002
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

370

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,364
909
193
405
131
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Aurora-Faer
Jormungandr
13
0 / 3 / 2
7,177
1,025
6,610
11,544
9,464
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Martichoras
BlimpXpimp
Martichoras
12
1 / 1 / 1
7,118
1,017
4,569
8,800
5,411
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 4 / 0
6,937
991
4,892
11,177
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

He Bo
VRTH
He Bo
12
1 / 4 / 0
7,056
1,008
4,851
10,232
3,567
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
12
Kills
2
2
Deaths
12
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Jormungandr
Aurora-Faer
Jormungandr
0
3
2
0.33
L
Martichoras
BlimpXpimp
Martichoras
1
1
1
1.5
W
3
0
7
6.5
W
Artemis
RiverPMan
Artemis
2
1
10
7
L
0
4
0
0
W
0
1
8
4
L
He Bo
VRTH
He Bo
1
4
0
0.25
W
Medusa
7
0
4
9
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,277
Damage
21,115
24,921
Taken
42,158
10,636
Mitigated
23,534
1,956
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
193
68
0
0
405
131
0
0
405
0
1,469
L
Jormungandr
Aurora-Faer
Jormungandr
6,610
1,294
0
0
11,544
9,464
0
1,895
9,649
20,636
0
L
Martichoras
BlimpXpimp
Martichoras
4,569
1,547
0
573
8,800
5,411
0
0
8,800
0
20,388
W
5,401
3,965
0
623
3,720
1,709
0
2,926
794
0
8,971
W
Artemis
RiverPMan
Artemis
10,495
5,360
0
1,323
6,112
2,514
0
4,643
1,469
0
16,270
L
4,892
383
1,424
2,201
11,177
4,961
0
924
10,253
12,744
0
W
3,356
268
0
10
3,139
1,209
0
1,806
1,333
11,590
0
L
He Bo
VRTH
He Bo
4,851
369
0
30
10,232
3,567
0
537
9,695
14,690
408
W
Medusa
15,260
6,261
0
0
7,823
3,202
0
4,952
2,871
0
41,897
W
3,765
946
0
0
4,127
2,002
0
1,812
2,315
0
14,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,383
Gold Earned
34,652
134
Minions Killed
109
3
Camps Cleared
3
637,784
Distance Traveled
481,963
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,364
909
2
0
1
25,774
0
L
Jormungandr
7,177
1,025
34
5
0
122,595
0
L
Martichoras
7,118
1,017
24
3
0
99,527
1
W
Nut
7,930
1,133
12
2
0
129,868
0
W
Artemis
7,811
1,116
17
2
2
125,336
0
L
Hel
6,937
991
24
3
1
105,672
0
W
Scylla
7,255
1,036
26
4
0
120,684
0
L
He Bo
7,056
1,008
25
4
1
128,395
0
W
Medusa
9,228
1,318
52
7
1
147,421
0
W
Shiva
7,159
1,023
27
4
0
114,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role