Player Matchup

Cerberus
Cerberus
Gooninater
Cerberus
Level 120
God Stats
14W - 4L
1,600 SR
Queue Stats
243W - 214L
1,607 Elo+
Party 2
Aphrodite
Aphrodite
OblivionArcc
Aphrodite
Level 67
God Stats
3W - 4L
1,131 SR
Queue Stats
117W - 99L
1,539 Elo+
Solo
Hun Batz
Hun Batz
Terb0492
Hun Batz
Level 69
God Stats
9W - 3L
1,758 SR
Queue Stats
76W - 76L
1,500 Elo+
Party 2
Bellona
Bellona
Vahagnmels
Bellona
Level 64
God Stats
26W - 13L
1,638 SR
Queue Stats
108W - 88L
1,539 Elo+
Solo
Ullr
Ullr
minepool
Ullr
Level 109
God Stats
8W - 2L
1,919 SR
Queue Stats
136W - 117L
1,588 Elo+
Solo
Team Averages
Level 86
1,609 SR
1,555 Elo+

VS

Team Averages
Level 91
1,398 SR
1,551 Elo+
Arachne
Arachne
HopOnMe
Arachne
Level 46
God Stats
1W - 2L
1,507 SR
Queue Stats
1W - 2L
1,508 Elo+
Solo
Thoth
Thoth
XSparkedshadowX
Thoth
Level 126
God Stats
1W - 1L
1,372 SR
Queue Stats
230W - 212L
1,573 Elo+
Party 1
Nemesis
Nemesis
moodysatin
Nemesis
Level 138
God Stats
64W - 70L
1,514 SR
Queue Stats
273W - 260L
1,609 Elo+
Party 1
Nut
Nut
muniemun
Nut
Level 104
God Stats
8W - 11L
1,239 SR
Queue Stats
30W - 26L
1,517 Elo+
Solo
Ymir
Ymir
zillalink
Ymir
Level 39
God Stats
0W - 1L
1,358 SR
Queue Stats
8W - 15L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gooninater
Cerberus
13
5 / 1 / 10
8,769
516
9,923
15,984
14,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
OblivionArcc
Aphrodite
15
4 / 3 / 5
9,311
548
10,620
11,815
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Terb0492
Hun Batz
15
3 / 3 / 8
9,232
543
4,145
12,059
4,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Vahagnmels
Bellona
17
5 / 0 / 7
10,442
614
15,738
16,210
23,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
16
7 / 1 / 7
10,204
600
9,573
9,752
4,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HopOnMe
Arachne
13
1 / 5 / 1
7,758
456
5,629
16,516
7,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 4 / 3
8,218
483
6,445
8,939
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
moodysatin
Nemesis
14
4 / 2 / 2
8,006
471
11,896
13,601
6,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 6 / 0
6,809
401
7,731
12,358
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
10
1 / 7 / 2
6,594
388
5,692
15,861
14,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
24
Kills
8
8
Deaths
24
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Gooninater
Cerberus
5
1
10
10
L
Arachne
HopOnMe
Arachne
1
5
1
0.3
W
Aphrodite
OblivionArcc
Aphrodite
4
3
5
2.17
W
Hun Batz
Terb0492
Hun Batz
3
3
8
2.33
W
Bellona
Vahagnmels
Bellona
5
0
7
8.5
L
1
4
3
0.63
W
Ullr
7
1
7
10.5
L
Nemesis
moodysatin
Nemesis
4
2
2
2.5
L
1
6
0
0.17
L
Ymir
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,999
Damage
37,393
65,820
Taken
67,275
52,701
Mitigated
36,482
23,668
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Gooninater
Cerberus
9,923
1,449
0
5,621
15,984
14,432
267
4,224
11,760
41,670
2,978
L
Arachne
HopOnMe
Arachne
5,629
3,981
0
4,908
16,516
7,034
0
721
15,751
0
46,336
W
Aphrodite
OblivionArcc
Aphrodite
10,620
1,423
2,581
5,982
11,815
5,352
672
4,463
7,352
62,594
1,558
W
Hun Batz
Terb0492
Hun Batz
4,145
1,370
0
1,998
12,059
4,774
912
1,252
10,807
0
66,400
W
Bellona
Vahagnmels
Bellona
15,738
6,042
0
5,244
16,210
23,704
260
1,438
14,772
786
88,171
L
6,445
73
0
541
8,939
3,155
650
3,507
5,385
61,591
0
W
Ullr
9,573
4,045
0
2,242
9,752
4,439
1,128
1,404
8,348
0
63,148
L
Nemesis
moodysatin
Nemesis
11,896
4,324
0
1,687
13,601
6,530
0
4,791
8,451
0
58,969
L
7,731
3,942
90
2,675
12,358
5,684
0
3,507
8,598
0
49,055
L
Ymir
5,692
1,567
0
2,327
15,861
14,079
0
6,983
8,426
18,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,958
Gold Earned
37,385
525
Minions Killed
355
0
Camps Cleared
0
1,642,897
Distance Traveled
1,667,584
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,769
516
87
5
0
315,140
4
L
Arachne
7,758
456
74
4
0
379,555
6
W
Aphrodite
9,311
548
109
6
0
302,714
0
W
Hun Batz
9,232
543
96
6
0
378,280
0
W
Bellona
10,442
614
134
8
0
323,214
0
L
Thoth
8,218
483
111
7
0
329,440
3
W
Ullr
10,204
600
99
6
0
323,549
0
L
Nemesis
8,006
471
80
5
0
381,758
0
L
Nut
6,809
401
69
4
0
252,271
0
L
Ymir
6,594
388
21
1
0
324,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role