Player Matchup

Nemesis
Nemesis
Silver II
DubKeyLife
Nemesis
Silver II
Level 108
God Stats
124W - 133L
1,558 SR
Queue Stats
263W - 271L
1,296 MMR
Solo
Nu Wa
Nu Wa
Silver III
EP1DEM1CRWBY
Nu Wa
Silver III
Level 153
God Stats
19W - 21L
1,367 SR
Queue Stats
118W - 126L
1,271 MMR
Solo
Atlas
Atlas
Silver I
TeaSqwiggles
Atlas
Silver I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 249L
1,230 MMR
Solo
Hades
Hades
Silver IV
XxfbgRAMBOxX
Hades
Silver IV
Level 168
God Stats
6W - 6L
1,121 SR
Queue Stats
175W - 221L
1,341 MMR
Solo
Rama
Rama
Silver I
xEXA1TEDx
Rama
Silver I
Level 154
God Stats
4W - 6L
1,344 SR
Queue Stats
37W - 34L
1,355 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,378 SR
1,299 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,507 SR
1,388 MMR
Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver II
TyFrenchy
Set
Silver II
Level 86
God Stats
2W - 1L
1,507 SR
Queue Stats
40W - 38L
1,343 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
oh Moxy
Ao Kuang
Silver I
Level 109
God Stats
4W - 0L
1,804 SR
Queue Stats
35W - 42L
1,284 MMR
Solo
Sylvanus
Sylvanus
Silver II
woahTV
Sylvanus
Silver II
Level 158
God Stats
6W - 14L
1,223 SR
Queue Stats
174W - 186L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DubKeyLife
Nemesis
13
0 / 1 / 0
6,722
480
4,872
9,443
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

5
0 / 1 / 0
4,880
349
2,014
2,444
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
6,469
462
3,138
12,808
8,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 4 / 0
7,195
514
6,880
13,478
7,876
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
12
0 / 1 / 0
6,946
496
4,567
7,368
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaThorThanatosXbalanque

VS

Bans
Bake KujiraBellonaHachimanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 0 / 3
8,541
610
6,575
8,665
3,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
 
Kukulkan
13
2 / 2 / 2
8,309
594
6,746
5,876
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 0 / 1
7,971
569
3,689
6,919
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ao Kuang
oh Moxy
Ao Kuang
15
2 / 0 / 4
9,637
688
6,329
11,987
10,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
woahTV
Sylvanus
13
2 / 1 / 5
7,568
541
5,463
10,906
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
11
11
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
3
4.5
W
Kukulkan
 
Kukulkan
2
2
2
1.5
L
Nemesis
DubKeyLife
Nemesis
0
1
0
0
L
0
1
0
0
L
0
4
1
0.13
W
2
0
1
2.5
L
3
4
0
0.75
W
Ao Kuang
oh Moxy
Ao Kuang
2
0
4
4
W
Sylvanus
woahTV
Sylvanus
2
1
5
4.5
L
Rama
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,471
Damage
28,802
45,541
Taken
44,353
23,855
Mitigated
27,131
14,173
Healing
16,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,575
2,865
0
5,325
8,665
3,653
462
1,107
7,518
0
68,730
W
Kukulkan
 
Kukulkan
6,746
558
0
896
5,876
2,441
732
3,259
2,577
64,742
834
L
Nemesis
DubKeyLife
Nemesis
4,872
2,275
0
1,500
9,443
4,096
0
1,563
7,880
0
70,759
L
2,014
778
0
909
2,444
644
0
1,074
1,370
12,782
953
L
3,138
926
92
4,199
12,808
8,617
0
5,778
7,030
23,939
0
W
3,689
932
0
1,057
6,919
3,653
392
664
6,218
0
55,735
L
6,880
33
0
4,487
13,478
7,876
0
7,641
5,837
45,550
686
W
Ao Kuang
oh Moxy
Ao Kuang
6,329
1,992
0
3,548
11,987
10,885
377
4,132
7,749
56,265
15,451
W
Sylvanus
woahTV
Sylvanus
5,463
2,000
1,928
4,107
10,906
6,499
492
3,575
7,291
23,322
9,335
L
Rama
4,567
3,282
0
2,986
7,368
2,622
0
1,663
5,705
0
60,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,212
Gold Earned
42,026
365
Minions Killed
469
0
Camps Cleared
0
1,249,970
Distance Traveled
1,413,941
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,541
610
105
8
0
260,900
0
W
Kukulkan
8,309
594
108
8
0
278,373
2
L
Nemesis
6,722
480
111
8
0
374,058
0
L
Nu Wa
4,880
349
24
2
0
72,394
0
L
Atlas
6,469
462
34
2
0
280,485
0
W
Set
7,971
569
89
6
0
346,631
2
L
Hades
7,195
514
81
6
0
258,605
4
W
Ao Kuang
9,637
688
120
9
0
252,973
3
W
Sylvanus
7,568
541
47
3
0
275,064
2
L
Rama
6,946
496
115
8
0
264,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role