Player Matchup

Ravana
Ravana
MoodyMILK
Ravana
Level 25
God Stats
9W - 3L
1,870 SR
Queue Stats
17W - 10L
1,635 Elo+
Party 2
Vulcan
Vulcan
christnowli
Vulcan
Level 122
God Stats
11W - 10L
1,702 SR
Queue Stats
97W - 90L
1,536 Elo+
Party 1
Kuzenbo
Kuzenbo
xDocDroopy
Kuzenbo
Level 127
God Stats
1W - 1L
1,579 SR
Queue Stats
113W - 100L
1,552 Elo+
Party 1
Nut
Nut
xXslushiiXx
Nut
Level 87
God Stats
2W - 4L
1,371 SR
Queue Stats
43W - 28L
1,571 Elo+
Party 2
Team Averages
Level 90
1,631 SR
1,574 Elo+

VS

Team Averages
Level 66
1,515 SR
1,358 Elo+
Mulan
Mulan
CJL DNK
Mulan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,440 Elo+
Party 3
Nut
Nut
GenocidalReaper7
Nut
Level 94
God Stats
1W - 3L
1,619 SR
Queue Stats
13W - 22L
1,440 Elo+
Party 3
Hera
Hera
SirPercelott
Hera
Level 66
God Stats
1W - 5L
1,441 SR
Queue Stats
103W - 89L
1,440 Elo+
Solo
Bakasura
Bakasura
spookyem665
Bakasura
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,112 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
MoodyMILK
Ravana
17
3 / 2 / 5
10,992
999
9,841
8,642
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
17
0 / 1 / 1
10,365
942
8,679
4,254
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kuzenbo
xDocDroopy
Kuzenbo
16
2 / 0 / 4
9,785
890
10,192
13,012
19,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
4 / 1 / 2
10,588
963
8,523
6,480
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
CJL DNK
Mulan
16
1 / 3 / 2
9,440
858
8,382
15,502
13,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 1 / 2
9,818
893
4,695
10,039
4,226
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 2 / 0
9,896
900
7,560
5,352
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
spookyem665
Bakasura
15
0 / 3 / 1
9,230
839
3,627
12,996
7,222
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
9
Kills
3
4
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
CJL DNK
Mulan
1
3
2
0.67
L
0
1
2
1
W
Ravana
MoodyMILK
Ravana
3
2
5
2.75
L
2
2
0
1
W
Vulcan
0
1
1
0.5
L
Bakasura
spookyem665
Bakasura
0
3
1
0.17
W
Kuzenbo
xDocDroopy
Kuzenbo
2
0
4
4
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,235
Damage
24,264
32,388
Taken
43,889
28,724
Mitigated
26,795
5,074
Healing
12,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
CJL DNK
Mulan
8,382
524
0
4,649
15,502
13,261
0
6,818
8,145
0
23,675
L
4,695
2,464
0
1,685
10,039
4,226
0
6,259
3,569
0
34,286
W
Ravana
MoodyMILK
Ravana
9,841
2,231
0
1,672
8,642
4,053
427
3,111
4,427
0
37,829
L
7,560
1,219
0
1,250
5,352
2,086
22
1,258
3,996
25,698
0
W
Vulcan
8,679
2,392
96
320
4,254
1,875
1,417
95
3,955
44,186
0
L
Bakasura
spookyem665
Bakasura
3,627
2,754
146
4,903
12,996
7,222
156
2,201
10,414
0
13,285
W
Kuzenbo
xDocDroopy
Kuzenbo
10,192
2,252
0
1,403
13,012
19,639
31
2,672
9,719
16,636
3,751
W
8,523
3,896
0
1,583
6,480
3,157
1,114
1,682
4,568
0
39,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,730
Gold Earned
38,384
241
Minions Killed
186
0
Camps Cleared
0
951,835
Distance Traveled
877,240
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,440
858
39
4
0
222,311
0
L
Nut
9,818
893
64
6
0
196,137
0
W
Ravana
10,992
999
68
6
0
244,555
0
L
Hera
9,896
900
44
4
0
216,226
1
W
Vulcan
10,365
942
91
8
0
222,051
0
L
Bakasura
9,230
839
39
4
0
242,566
0
W
Kuzenbo
9,785
890
18
2
0
261,689
0
W
Nut
10,588
963
64
6
0
223,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role