Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Bigbosslio
Ravana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,208 Elo+
Party 1
Ymir
Ymir
Grymfyr
Ymir
Level 11
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 6L
1,106 Elo+
Party 1
Hachiman
Hachiman
SintraRae
Hachiman
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,139 Elo+
Party 1
Achilles
Achilles
babismo
Achilles
Level 29
God Stats
0W - 1L
1,749 SR
Queue Stats
1W - 10L
1,208 Elo+
Party 1
Team Averages
Level 82
1,505 SR
1,232 Elo+

VS

Team Averages
Level 103
1,635 SR
1,520 Elo+
Sol
Sol
BOOKIEBEAR8
Sol
Level 120
God Stats
25W - 29L
1,561 SR
Queue Stats
319W - 300L
1,502 Elo+
Solo
Athena
Athena
BoiBobbyBo
Athena
Level 59
God Stats
1W - 1L
1,766 SR
Queue Stats
140W - 113L
1,465 Elo+
Solo
Bellona
Bellona
JaqueliinSG
Bellona
Level 108
God Stats
11W - 9L
1,865 SR
Queue Stats
166W - 154L
1,602 Elo+
Solo
Pele
Pele
Suijin_EJ
Pele
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 191L
1,512 Elo+
Solo
Nut
Nut
icy_memes
Nut
Level 106
God Stats
8W - 3L
1,482 SR
Queue Stats
20W - 13L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 3 / 1
4,870
487
4,702
9,118
5,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Bigbosslio
Ravana
9
1 / 2 / 1
4,982
498
4,515
6,934
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Grymfyr
Ymir
9
1 / 2 / 3
5,395
540
2,739
9,346
7,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
SintraRae
Hachiman
8
1 / 2 / 1
4,774
477
3,500
8,634
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Achilles
babismo
Achilles
9
0 / 1 / 1
4,769
477
3,385
8,734
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,604
660
7,149
7,805
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Athena
BoiBobbyBo
Athena
11
1 / 1 / 3
6,670
667
3,814
8,341
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
JaqueliinSG
Bellona
12
1 / 0 / 1
7,089
709
4,143
8,163
7,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
12
6 / 1 / 1
6,629
663
4,969
8,757
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 2 / 2
5,914
591
7,603
5,953
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
3
Kills
10
10
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
1
0.17
W
1
1
2
2
L
Ravana
Bigbosslio
Ravana
1
2
1
0.75
W
Athena
BoiBobbyBo
Athena
1
1
3
2.5
L
Ymir
Grymfyr
Ymir
1
2
3
1.25
W
Bellona
JaqueliinSG
Bellona
1
0
1
1.5
L
Hachiman
SintraRae
Hachiman
1
2
1
0.75
W
Pele
6
1
1
6.5
L
Achilles
babismo
Achilles
0
1
1
0.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,841
Damage
27,678
42,766
Taken
39,019
26,377
Mitigated
21,446
11,619
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,702
1,542
0
2,595
9,118
5,279
20
5,965
3,153
29,148
0
W
7,149
3,527
0
5,200
7,805
2,602
1,840
2,976
4,829
48,747
2,003
L
Ravana
Bigbosslio
Ravana
4,515
1,391
0
2,946
6,934
2,853
0
948
5,986
0
27,421
W
Athena
BoiBobbyBo
Athena
3,814
1,269
0
2,235
8,341
6,212
0
1,852
6,489
20,098
0
L
Ymir
Grymfyr
Ymir
2,739
684
0
970
9,346
7,207
0
3,153
6,193
13,614
0
W
Bellona
JaqueliinSG
Bellona
4,143
1,609
0
4,102
8,163
7,059
0
884
6,722
0
50,770
L
Hachiman
SintraRae
Hachiman
3,500
1,440
0
3,287
8,634
2,713
0
661
7,973
0
29,467
W
Pele
4,969
1,388
0
2,131
8,757
3,585
0
1,389
7,324
0
46,769
L
Achilles
babismo
Achilles
3,385
894
0
1,821
8,734
8,325
0
200
8,534
0
25,253
W
7,603
3,310
0
205
5,953
1,988
319
340
5,613
0
49,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,790
Gold Earned
32,906
203
Minions Killed
356
0
Camps Cleared
0
1,018,922
Distance Traveled
1,001,907
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,870
487
46
5
0
188,303
0
W
Sol
6,604
660
66
7
0
186,863
0
L
Ravana
4,982
498
45
5
0
235,635
1
W
Athena
6,670
667
28
3
0
220,946
0
L
Ymir
5,395
540
27
3
0
212,195
0
W
Bellona
7,089
709
97
10
0
169,991
0
L
Hachiman
4,774
477
46
5
0
186,679
1
W
Pele
6,629
663
80
8
0
236,957
0
L
Achilles
4,769
477
39
4
0
196,110
0
W
Nut
5,914
591
85
9
0
187,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role